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Mitchell L. Game Development with Unreal Engine 5. Learn the Basics...2023 [P... - Farid - 05-19-2023

Mitchell L. Game Development with Unreal Engine 5. Learn the Basics...2023 [PDF] [English]

[Image: tyQVUHZc_o.jpg]

Info:
  • Title: Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5
    Pages: 239
    Author: Mitchell Lynn
    Year: 2022
    Subjects:
    Category: C++ Programming, Computer Games Programming, C++ Programming Language
    Publisher: ‎ Packt Publishing; 3rd edition
    ISBN: ‎ B09NPCF8P9

Description:
Quote:Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color

Key Features
  • Design a fully functional game in UE5 without writing a single line of code
    Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
    Deploy your game on multiple platforms and share it with the world

Book Description
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.
The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.
By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

What you will learn
  • Understand programming concepts in Blueprints
    Create prototypes and iterate new game mechanics rapidly
    Build user interface elements and interactive menus
    Use advanced Blueprint nodes to manage the complexity of a game
    Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
    Get to grips with OOP concepts and explore the Gameplay Framework
    Work with virtual reality development in UE Blueprint
    Implement procedural generation and create a product configurator

Who this book is for
This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Table of Contents
  • Exploring the Blueprint Editor
    Programming with Blueprints
    Object-Oriented Programming and the Gameplay Framework
    Understanding Blueprint Communication
    Object Interaction with Blueprints
    Enhancing Player Abilities
    Creating Screen UI Elements
    Creating Constraints and Gameplay Objectives
    Building Smart Enemies with Artificial Intelligence
    Upgrading the AI Enemies
    Game States and Applying Finishing Touches
    Building and Publishing
    Data Structures and Flow Control
    Math and Trace Nodes
    Blueprints Tips
    Introduction to VR Development
    Animation Blueprints
    Creating Blueprint Libraries and Components
    Procedural Generation
    Creating a Product Configurator using the Variant Manager

Files:
Mitchell L. Game Development with Unreal Engine 5. Learn the Basics...2023.pdf (4.76 MB)

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