Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets (/Thread-Unreal-Engine-5-Blueprint-Prefabs-Editor-Utility-Widgets--588415) |
Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets - OneDDL - 09-25-2024 Free Download Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 6.28 GB | Duration: 6h 6m Create data driven Blueprint Prefab structures using Editor Utility Widgets and Data Assets in Unreal Engine 5.4 What you'll learn Learn to Build Prefab Structures using Blueprints Programatically. This technique is useful to create reusable Prefab Blocks to build bigger structures. Expand the Knowledge to apply Blueprint Programming Techniques in areas other than Game play. Learn to Build data driven tools using Blueprints Learn Editor Utility Widgets to create User Interface to manage Data driven Blueprints. Creating innovative products for automation in Unreal Engine Requirements Beginner to Intermediate knowledge in Unreal Engine Blueprints Programming Basic Knowledge in Unreal Engine User Widgets Basic Maths Description In this Unreal Engine 5.4 Course, you will learn the techniques to construct data driven Blueprint Prefab Buildings and other Structures using Modular Static Meshes and Editor Utility Widgets. The concepts to calculate the Pivot Point Locations and measure the dimensions for the Static Mesh in Blueprints is covered. Using the Vector Maths techniques, Modular meshes are placed within an Actor Blueprint in a data driven way using Data Assets. Editor Utility Widgets are used to manage the data assets. The Editor Utility Widgets are run in the editor during design time.Only Blueprints are used in this course and no C++ knowledge is needed.In Section1 and 2, the needed concepts are explained in Blueprints using a simple sample project and concept diagrams.In Section 3, a basic version of the Building Prefab Tool will be developed step by step.In Section 4, Editor Utility Widget will be created step by step.The Unreal Engine 5.4 project for the Tool Developed will be shared with no dependencies needed.In Section 5, A Walkthrough will be provided to use the tool developed so far.In the Extended Section 6, The Self Study Material - Advanced Prefab Tool is provided with a walkthroughto build an advanced Prefab Structure.The Blueprints are Documented using Comments for Self Study.In the Extended Section 7 - A Cinematic Environment creation process is covered. The Environment Creation Section is not very detailed as the focus of the course is about Building the Prefab structure using Editor Utility Widgets. The Process is explained at a high level with a walkthrough. But a lot of interesting features are covered to bring the Cinematic look to the scene. Overview Section 1: Introduction Lecture 1 Introduction to Prefab Tool Course Lecture 2 Overview of the Course Lecture 3 Advantages of using Prefabs Section 2: Basics Lecture 4 Course Project - Basic Prefab Tool Lecture 5 What is a Pivot Point Lecture 6 Pivot Point and Rotation Lecture 7 Creating the Course Project Lecture 8 Creating the Reference Actor Lecture 9 Adding a Static Mesh programatically Lecture 10 Add Gameplay Tags Lecture 11 Theory- Finding the Pivot Type for Asset Lecture 12 Find Pivot Type and Displaying it Lecture 13 Find Pivot Type after Rotation Lecture 14 Theory- Finding the Pivot Location for Asset Lecture 15 Finding the Pivot Location for Asset Section 3: Building the Prefab Tool Lecture 16 Starting With the Prefab Tool Lecture 17 Creating DataStructure Lecture 18 Creating DataAssets Lecture 19 Prefab Tool - Part1 Lecture 20 Prefab Tool - Part2 Section 4: Editor Utility Widget for the Prefab Tool Lecture 21 Editor Utility Widget Overview Lecture 22 EUW - Button Lecture 23 EUW - ToggleImageButton Lecture 24 EUW - Rotation Lecture 25 EUW - Count Lecture 26 EUW - Asset Lecture 27 EUW - ManageAssets Lecture 28 EUW - Main Lecture 29 EUW - PrefabLayer QuickEditRow Lecture 30 EUW - Prefab Block Lecture 31 EUW - Manage Layers Lecture 32 EUW - Main Testing Section 5: Walkthrough Lecture 33 Basic Prefab Tool Walkthrough Section 6: Advanced Prefab Tool Lecture 34 Course Project - Advanced Prefab Tool Lecture 35 Using the Advanced Prefab Tool Section 7: Building a Cinematic Environment Lecture 36 Creating a Landscape Lecture 37 Creating a Landscape Material Lecture 38 Applying the Landscape Materials Lecture 39 Migrating the Prefab Lecture 40 Downloading Assets for Dress Setting from Epic Marketplace Lecture 41 Converting to Nanite and using Foliage Type Lecture 42 Adding Water Plugin Lecture 43 Dress Setting manually Lecture 44 Adding Ultra Dynamic Sky Unreal Engine Developers interested in Automating different workflows,Unreal Engine Developers interested to build innovative tools for their project to boost productivity,Environment Artists and creators who wants to automate building structures,Anyone interested to learn new areas other than game play techniques in Unreal Engine Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live No Password - Links are Interchangeable |