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Master Cg Creature Creation - DrZero - 10-09-2024 Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 19.48 GB | Duration: 10h 52m Learn to create realistic creatures from start to finish using industry standard software What you'll learn Sculpting, and re-topologizing high fidelity creatures in Zbrush for film and VFX Master MARI for professional texture painting. Utilize the USD workflow between Blender and Houdini, and creating Realistic Fur for creatures as well as Karma Look Dev, and rendering Compositing the rendered EXR images in Da Vinci Resolve using the ACES workflow, with some basic colour grading as well. By the end of the course, you will have created a realistic Chimpanzee for production. Requirements Basic knowledge of 3D modelling and Sculpting is expected You will need to have the software installed for following along, or at least have alternative software for some parts (example Blender for Sculpting, or Substance Painter for Texturing) Description In this comprehensive course, you will learn to create an anatomically correct Chimpanzee from the ground up. We will deep dive into Zbrush's many features to help speed up our sculpting process by utilizing off-the-shelf tools and dynamics wherever possible, without getting too caught up on jargon or over-focussing on names of the bones and so on. I will also teach re-topo techniques right inside Zbrush, and then take the production model through to Blender for a rig, and an idle animation, and later to MARI for texturing, and then to Houdini for Fur and Look Dev using Solaris, and Karma.Finally I will go over the process of rendering correctly in the ACES workflow to then composite and colour grade in DaVinci Resolve.The course contains over 8 hours of content, and focusses on helping you create eye popping renders of realistic creatures which you may implement in your own creature projects. By the end of the course, you will go from someone who's not sure about their skills as a character / creature artist to being confident enough to advertise yourself as a CG creature artist on social media.I hope you will thoroughly enjoy this course as creature art is the most fascinating facet of VFX and CG in general. Overview Section 1: Introduction Lecture 1 Course Promo Lecture 2 Course Expectations Section 2: Sculpting in Zbrush Lecture 3 Creating Bones Brush and setting up references in Zbrush Lecture 4 Creating the Skeleton Lecture 5 Finalising the Skeleton Lecture 6 Establishing muscles Lecture 7 Sculpting the Skin Lecture 8 Adding Feet & Refining Form Lecture 9 Detailing the face Lecture 10 Final detail pass Section 3: Retopology in Zbrush, and UVs in Blender Lecture 11 Beginning Re-Topology Lecture 12 Finishing Re-Topology Lecture 13 Initial UVs and Export to Blender Lecture 14 Finishing UVs in Blender Section 4: Rigging and Animation in Blender Lecture 15 Rigging Lecture 16 Animation Section 5: Texturing and Look Dev Lecture 17 15 - Houdini Scene Setup Lecture 18 16 - Setting up the scene in Mari Lecture 19 17 - Texturing Skin, gums and teeth Lecture 20 18 - Further Texturing and Look Dev Lecture 21 19 - Micro displacement and Final Look-Dev setup Section 6: Grooming in Houdini Lecture 22 20 - Fur Part 1 Lecture 23 21 - Fur Part 2 Lecture 24 22 - Final Adjustments and Render Section 7: Compositing (The final section) Lecture 25 Compositing in Resolve - The Final Chapter This course is ideal for somebody with basic 3D knowledge, looking to delve into the complex realm of Character or Creature art for Visual Effects and Film. Buy Premium Account From My Download Links & Get Fastest Speed. |