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Cinema 4D Complete : Vol. 4 All About Simulations - AD-TEAM - 10-14-2024 Cinema 4D Complete : Vol. 4 All About Simulations Published 2/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 7.30 GB | Duration: 8h 37m Simulation
[b]What you'll learn[/b] All about Simulations in Cinema 4D Simulate clothes, balloons, gummy balls, pillows, jelly.. Fast simulations with Cinema 4D's new simulation system Make different objects interact with each other [b]Requirements[/b] Basic understanding of 3D inside Cinema 4D [b]Description[/b] Cinema 4D's new simulation engine makes it possible to create extraordinary realistic or abstract animations!In this new module of the complete Cinema 4D training course, you'll find out all about the new rigid body, soft body, fabric and rope simulation tools!Topple dominoes, demolish walls, create hypnotic fabric animations, transform lettering into balloons or old pleated leather, animate floating flags and tear them apart - it's all possible now with Cinema 4D.In clearly organized chapters, we'll study all the techniques needed to master the various simulations.This Cinema 4D training course on physical simulations covers the following topics:Rigid bodies are the properties that enable objects to collide with each other and create complex dynamic sequences automatically. The animation possibilities are virtually infinite, and effectively complement traditional animation using keyframes or Mograph. You can even combine the three at the same time!Drape, fly and twist clothes in extraordinary abstract animations! Or use them to dress your characters with stunning realism.You will model a dress entirely on a dancing cartoon character. The fabric follows the character's movements naturally and dynamically, for maximum realism. The entire workflow is covered, from dress modeling and finishing to testing and caching for easy playback.Soft bodies simulate anything plastic, rubbery or easily deformed. It makes for very smooth, fun animations and can be easily combined with rigid bodies.This module is the ideal complement to the one devoted to Mograph, as it takes up certain elements and completes them.As usual, all the videos are clearly named and organized so you can quickly access the one that interests you. Mini-projects complete the videos to help you put the skills you've learned into practice.Please note that this tutorial is intended for Cinema 4D version 2024.2 and higher, which uses the new unified simulation system.All source files are provided. I'll be happy to answer any questions you may have !Enjoy the tutorial! Overview Section 1: Rigid Bodies - The basics Lecture 1 Download Exercice Files Lecture 2 Basics of Rigid Bodies Lecture 3 Using the startup scene Lecture 4 How simulations work Lecture 5 Scale, gravity and mass Lecture 6 Collision shape Lecture 7 Collision shape : Cube and Sphere Lecture 8 Compound shape : more complex objects Lecture 9 Thickness Lecture 10 Friction and bounce Lecture 11 Stickiness Lecture 12 Mass Lecture 13 Rotational mass Lecture 14 The Simulation Scene workflow Section 2: Rigid Bodies - Animating Lecture 15 Initial velocity Lecture 16 Initial state Lecture 17 Trigger on colision Lecture 18 Tigger on velocity peak : basics Lecture 19 Make a tower crumble with Velocity peak Lecture 20 Destroy a wall with Velocity peak Lecture 21 Settle dynamic objects after a simulation Lecture 22 Controling the deactivation of dynamics Section 3: Taking control of Rigid Bodies Lecture 23 Controling the animation with Follow Position Lecture 24 Following a spline Lecture 25 Spicing the simulation with Forces Lecture 26 Enhancing a Mocap with Dynamics Lecture 27 Creating an Abstract Equilibrium Lecture 28 Topple a domino line Lecture 29 Tumbling a pyramid of domino Section 4: Cloth - The basics Lecture 30 The basics of Cloth Lecture 31 The importance of topology and density Lecture 32 Main parameters Lecture 33 Using Vertex Maps Lecture 34 Creating a flag : fixing points Lecture 35 Creating a flag : using the Cloth Belt Lecture 36 Animating curtains with the Cloth Belt Lecture 37 Creating a beautiful animation with Forces and Mass Section 5: Tearing Cloth Lecture 38 How to tear Cloth Lecture 39 Using Fields to drive tearing Lecture 40 Growing a tear Lecture 41 Enhancing the tearing using triangles Lecture 42 Smoothing the tearing Section 6: Soft Body and Balloon Lecture 43 Basics of Balloon Lecture 44 Constrain a balloon text Lecture 45 Basics of Soft Bodies Lecture 46 Understanding the poles Lecture 47 Orienting the poles Lecture 48 Plastic deformations Lecture 49 Deforming a rigid text Lecture 50 Turning any object to soft body (proxy workflow) Section 7: Creating and animating garments Lecture 52 Create an animate pillows Lecture 51 Create and animate pillows Lecture 52 Create a bottle packaging Lecture 53 Create a bottle packaging Lecture 53 Dressing a character with clothes Lecture 54 Refining the cloth animation Lecture 55 Changing the dress, finalizing the animation Section 8: Abstract animation with Cloth Lecture 56 Mix Animation : Creating a leathery text Lecture 57 Mix Animation : Adding folds Lecture 58 Mix Animation : Enhancing a dancing character Lecture 59 Mix Animation : Using forces to animate a deflating text Lecture 60 Create a render for the deflating text Lecture 61 Creating a Wacky Noodle Man Lecture 62 Adding hair to the Wacky Noodle Man Section 9: Ropes Lecture 63 Basics of ropes Lecture 64 Using Vertex Maps with Ropes Lecture 65 Connecting ropes with others objects Lecture 66 Twisting a rope Lecture 67 Let's make it a real rope ! Lecture 68 Create and animate a spiderweb Lecture 69 Tearing the spiderweb 3D Artists,Motion Designer |