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Complete Game Animators Pipeline From Blender To Engine - AD-TEAM - 10-15-2024 Complete Game Animators Pipeline From Blender To Engine Published 5/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 29.10 GB | Duration: 29h 56m Make and take a professional game ready character rig, and a full set of hand keyed movement animations into engine.
[b]What you'll learn[/b] The complete game character animation pipeline from Blender to Unreal How to make professional complete game ready animation sets for an in game character. Create a professional game ready animation rig from scratch. Tips and tricks on creating better walk cycles, and using animation layers to build up compeling movment. How to set up animation graphs, blend states and more in Unreal engine 5 Create a game ready character that can walk, run, jump, strafe and more! Learn the correct way to set up a character rig, and correct export and import settings from Blender to Unreal engine. [b]Requirements[/b] No experience needed. Follow along and create the animations from scratch, or use the included animation files, and learn the theory of creating a full set of game ready animations and how to set them up in an animation graph in Unreal Engine 5. All software needed for the course (Blender and Unreal engine 5) can be downloaded for free, and the included character mesh and animation files means everything is included to complete the course. If you have never done animation before, the course will guide you through each step, in easy to follow sections. [b]Description[/b] This course was created to help students or anybody learn the full game animators pipeline from Blender to Unreal. You will learn how to create a professional custom animation rig, and animate by hand, a full set of idle, transition and movement animations, and how to export correctly, and bring them all into the Unreal engine. From there you will learn how to set up an animation graph and character blueprint, and create a custom character controller that will allow you to walk, run, crouch, jump and more. No experience required, the full process is walked through in easy to follow steps broken down into logical sections, each building on the last, with lots of tips and tricks to make your animations work correctly as a complete set as used in a modern AAA game.No coding knowledge is required as everything will be created in Unreal's blueprint system using nodes, just simply follow along and build up the character controller bit by bit, and by the end of the course, you will have a fully playable character that can move around the game world, with the satisfaction and knowledge that you created the whole thing from scratch. So lets get started! Overview Section 1: Introduction Lecture 1 Introduction Section 2: Download and install Blender Lecture 2 Download and install Blender Section 3: Setting up the animation rig Lecture 3 Importance of scale Lecture 4 Download the course resources Lecture 5 Setting up the animation rig Lecture 6 Setting up the foot control bones and leg IK Lecture 7 Setting up the hip, spine and head control bones Lecture 8 Setting up Custom Bone shapes Lecture 9 Creating finger drivers using animation actions Section 4: Adding the character mesh to the armature rig Lecture 10 Quick basics of weight painting Lecture 11 Part 1: Adding the character mesh to the Armature Lecture 12 Part 2: Adding the character mesh to the Armature Lecture 13 Part 3: Adding the character mesh to the Armature Lecture 14 Part 4: Adding the character mesh to the Armature Section 5: Creating the main idle animations Lecture 15 Section introduction Lecture 16 Animating the main stand idle animation Lecture 17 Animating the main crouched idle animation Section 6: Animating the walk cycles Lecture 18 Section introduction Lecture 19 Animating with motion extraction in mind Lecture 20 Creating the forward walk cycle part 1 Lecture 21 Creating the forward walk cycle part 2 Lecture 22 Creating the left walk forward cycle Lecture 23 Creating the right walk forward cycle Lecture 24 Creating the backwards walk cycles Lecture 25 Creating the 45 degree walk cycles Part 1 Lecture 26 Creating the 45 degree walk cycles part 2 Section 7: Exporting The Armature and animations Lecture 27 Setting up the idles ready for export Lecture 28 Exporting the main skeleton Lecture 29 Exporting all our animations so far Section 8: Animating the Run cycles Lecture 30 Section introduction Lecture 31 Creating the forward run cycle part 1 Lecture 32 Creating the forward run cycle part 2 Lecture 33 Creating the left forward run cycle Lecture 34 Creating the right forward run cycle Lecture 35 Creating the 45 degree forward right run cycle Lecture 36 Creating the 45 degree forward left run cycle Lecture 37 Creating the run back cycle Lecture 38 Creating the run back left cycle Lecture 39 Creating the run back right cycle Lecture 40 Creating the run back right 45 cycle Lecture 41 Student challenge: Creating the run back left 45 cycle Section 9: Student challenge: Exporting the run animation cycles Lecture 42 Student challenge: Exporting the run animations Section 10: Animating the crouched walk cycles Lecture 43 Section introduction Lecture 44 Creating the forward crouched walk cycle Lecture 45 Creating the left forward crouched walk cycle Lecture 46 Creating the right forward crouched walk cycle Lecture 47 Creating the crouch left forward 45 cycle Lecture 48 Creating the crouch right forward 45 cycle Lecture 49 Creating the backwards crouched walk cycle Lecture 50 Creating the crouch right back cycle Lecture 51 Creating the crouch left back cycle Lecture 52 Creating the left and right back 45 crouched walk cycles Section 11: Student challenge: Export the crouch animations Lecture 53 Student challenge: Export the crouch animations Section 12: Creating pose assets Lecture 54 Creating pose assets and using the Blender asset browser Section 13: Creating the idle transition animations Lecture 55 Creating the transition animation from stand to crouched Lecture 56 Creating the transition animation from crouched to stand Section 14: Creating the soft stop from Run transitions Lecture 57 Creating the run fwd to stand soft stop Lecture 58 Creating the run left fwd to stand soft stop Lecture 59 Creating the run right fwd to stand soft stop Lecture 60 Creating the run fwd 45's to stand soft stop Lecture 61 Creating the run back to stand soft stop Lecture 62 Creating the run back 45's to stand soft stop Section 15: Creating the soft stop from crouch transitions Lecture 63 Creating the crouch fwd to crouch soft stop Lecture 64 Creating the crouch back to crouch soft stop Lecture 65 Creating the crouch left fwd to crouch soft stop Lecture 66 Creating the crouch right fwd to crouch soft stop Lecture 67 Creating the crouch fwd 45's to crouch soft stop Lecture 68 Creating the crouch back 45's to crouch soft stop Section 16: Creating the soft stop from walk transitions Lecture 69 Creating the walk fwd to stand transition Lecture 70 Creating the walk left and right fwd to stand transition Lecture 71 Creating the walk back to stand transition Lecture 72 Creating the walk back 45s to stand transition Lecture 73 Creating the walk fwd 45s to stand transition Section 17: Student challange: Export All the transition animations Lecture 74 Student challenge: Export all the transition animations for the main character Section 18: Creating the turn on spot animations Lecture 75 Section introduction Lecture 76 Creating the stand turn left 90 animation Lecture 77 Creating the stand turn right 90 animation Lecture 78 Creating the Crouch turn left 90 animation Lecture 79 Creating the crouch turn right 90 animation Section 19: Creating the look around blends Lecture 80 Section introduction Lecture 81 Creating the stand look around blends Lecture 82 Creating the crouch look around blends Section 20: Creating the jumping and landing animations Lecture 83 Section introduction Lecture 84 Creating the jump and land animations Section 21: Creating our playable character in Unreal Lecture 85 Section introduction and resources Lecture 86 Download and install Unreal engine 5 Lecture 87 Import the character rig Lecture 88 Import the animation sets Lecture 89 Create the movement blend spaces Lecture 90 Create the soft stop animation blends Lecture 91 Create the look around blends Lecture 92 Create the animation blueprint Lecture 93 Create the character blueprint Lecture 94 Create the variables for the character blueprint Lecture 95 Create the variables for the animation blueprint Lecture 96 Set up the control input mappings Lecture 97 Set up the character BP : Part 1 Lecture 98 Set up the character BP : Part 2 Lecture 99 Set up the animation BP : Part 1 Lecture 100 Set up the animation BP : Part 2 Lecture 101 Set up the animation BP : Part 3 Lecture 102 Adding the animations to the animation graph: part 1 Lecture 103 Adding the animations to the animation graph: part 2 Lecture 104 Adding the animations to the animation graph: part 3 Lecture 105 Wrapping up and final thoughts Beginner game developers interested in learning how to create professional game ready character animations, and how to implement them into a game engine.,Students wanting to get a better understanding of the full pipeline required for a games animator. |