Unreal Engine 5: Advanced Inventory System - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal Engine 5: Advanced Inventory System (/Thread-Unreal-Engine-5-Advanced-Inventory-System) |
Unreal Engine 5: Advanced Inventory System - mitsumi - 10-18-2024 Unreal Engine 5: Advanced Inventory System Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 14.02 GB | Duration: 14h 36m Learn how to create a replicated inventory system in a multiplayer context using Blueprints only What you'll learn Reusable and replicated inventory system: Create a replicated inventory system which can be attached to any Actor(Providing it with its own inventory) Create an item inspection system allowing the player to inspect items, similar to those systems made in horror games Learn about advanced programming concepts, such as interfaces and how to use interfaces in your project You will learn a lot about Blueprints and how to make use of event dispatchers in a multiplayer context You will learn about inventory design that works in a multiplayer context Learn how widgets work and how we can use them in the HUD Learn how to make use of advanced arrays You will learn how to make use of data structs and data tables and how these can benefit you We'll create a pickup and drop system for items that works in a multiplayer context How to use this inventory system on not only the player but other objects as well, such as chests in a multiplayer context Develop a robust drag-and-drop system that enables players to move items between different inventories and slots in a multiplayer context Create components such as health component, inventory component and also a data component, which will be used in a multiplayer context You will learn and understand how replication works and what settings that typically needs to be adjusted. Learn to creat base class for your items, in which we also make use of interfaces Requirements Course is for intermediate unreal users, interested in further enhancing their skills! Description In this Unreal Engine 5 course, entirely made with Blueprints, we'll create an advanced inventory system that is fully replicated(Working in multiplayer). We will also create an item inspection system similar to most other horror games.This will also be a great addition to your portfolio! The inventory system is very flexible and it will be able to be used on other items that should have an inventory, such as Chests, Drawers and so on. We'll also add a filter system to the inventory system, allowing you to filter items and show them in the corresponding inventory grid.We will start with basic stuff, such as setting up the project and organizing our work. After that, we will start creating our data tables and structs. Lastly, we will start creating our inventory component and data component as well as health component.We will then start implementing our logic in the inventory component, which can be reused and added to other actors. You can easily expand on this and use this inventory system in your multiplayer games. This is the perfect course for you if you want to learn to do an inventory system that is flexible and can be used in a multiplayer context. The item inspection system will also be a good addition in this project, as we might want to be able to inspect other items before picking them up.The entire project is available for download in: section 1 - project setup, using Unreal 5.4.4 Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Project Setup Section 2: Structs & Data Tables Lecture 3 Creating The Structs Lecture 4 Creating The Data Table Section 3: Inventory Logic Lecture 5 Creating The Inventory Component Lecture 6 Creating The Data Component Lecture 7 Implementing Data Component Lecture 8 Implementing Inventory Component - Part 1 Lecture 9 Implementing Inventory Component - Part 2 Lecture 10 Player HUD Lecture 11 Inventory Slot Widget & Inventory Grid Lecture 12 Implementing Events in Inventory Slot & Grid Widgets Lecture 13 Implementing OnInventoryUpdated Event Lecture 14 Add To Inventory - Part 1 Lecture 15 Add To Inventory - Part 2 Lecture 16 Add To Inventory - Part 3 Lecture 17 Inventory Component - Continued Lecture 18 Transfer Slots Section 4: Items Lecture 19 Getting Assets & Items Blueprints Lecture 20 Setting up the FPS character Lecture 21 Padding & Focusable Widgets Lecture 22 Improved HUD Interaction Lecture 23 Screenshots Camera Lecture 24 Testing to pickup items Lecture 25 Further improving the inventory Lecture 26 Another inventory improvement Section 5: Chest Lecture 27 Chest Asset Lecture 28 Designing The Chest Inventory Widget Lecture 29 Chest Logic Lecture 30 Showing the chest contents Section 6: Improving Code & Drag and Drop Lecture 31 Drag & Drop Lecture 32 Changes & Upgrades - Part 1 Lecture 33 Changes & Upgrades - Part 2 Lecture 34 Changes & Upgrades - Part 3 Lecture 35 Testing the inventory system Section 7: Third Person Character & New UI Design Lecture 36 Third Person Character Lecture 37 Player Inventory Widget Logic Lecture 38 Additional Character Logic Lecture 39 Testing With The New Inventory - Part 1 Lecture 40 Testing With The New Inventory - Part 2 Lecture 41 The Action Bar Widget Lecture 42 Spawning The ActionBar Lecture 43 RTT Character Camera Section 8: Base Class for Items Lecture 44 Base Item Class Section 9: Final Changes & Fixes Lecture 45 Before we start Lecture 46 Final Changes - Part 1 Lecture 47 Final Changes - Part 2 Lecture 48 Final Changes - Part 3 Lecture 49 Final Changes - Part 4 Lecture 50 Final Changes - Part 5 Lecture 51 Final Changes - Part 6 Section 10: What's next? Lecture 52 Final words Intermediate developers that already have some knowledge of Blueprints and Unreal Screenshots Say "Thank You" rapidgator.net: ddownload.com: |