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Getting Started With Vex - AD-TEAM - 11-06-2024 Getting Started With Vex Published 11/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.07 GB | Duration: 5h 41m Houdini Vex beginner course [b]What you'll learn[/b] how to start writing vex code in houdini how to create variable and attribute with vex work with inbuilt function of houdini basic of if and else in vex loop, array and lots of important things of vex [b]Requirements[/b] Basics of Houdini is a mandatory No programming knowledge needed to start this course [b]Description[/b] In this series of lessons, we will learn fundamentals of VEX in Houdini. We'll begin by understanding basic attributes in VEX and cover essential topics like variables, followed by loops and their types, including for, while, do while, and foreach loops, We will learn how to add and remove elements from arrays using loops and explore We'll cover trigonometric functions like Sin and Cos, as well as distance functions such as distance and xyzdist. Important functions like neighbours, neighbourcount, and other geometry processing techniques will be addressed in full detail.To wrap up, we'll dive into point-finding functions like pcfind and pcfind radius, which will give you the skills needed to work effectively with complex point-based operations in Houdini. I will continue adding more lessons as we progress, so stay focused, and let's get ready to code in VEX!In this course, you'll:Start with VEX basics and learn why it's so powerful for creating procedural effects, animations, and custom tools in Houdini.Break down VEX syntax and functions to understand how to control particles, manipulate geometry, and create shaders-all in an easy, beginner-friendly way.Practice with hands-on exercises that reinforce each new concept and show you how to apply VEX Gain confidence with practical applications of VEX, so you'll not only follow along but also understand how to create your own effects and custom tools.This course is designed to take away the fear of VEX and replace it with confidence and creativity. With this beginner-friendly approach, you'll no longer feel held back by coding. You'll gain the skills to unleash the full potential of Houdini, even if you're starting with zero programming experience.So, if you've been hesitant to learn VEX, let this course change the game for you. Get ready to take control of Houdini like never before and make VEX your powerful tool for creativity! Overview Section 1: About This Course Lecture 1 About This course Section 2: step 1 Lecture 2 variable and attribute Lecture 3 creating, manipulating attribute and variable part 1 Lecture 4 creating, manipulating attribute and variable part 2 Lecture 5 creating, manipulating attribute and variable part 3 Lecture 6 creating, manipulating attribute and variable part 4 Lecture 7 creating, manipulating attribute and variable part 5 Lecture 8 attribute flows downward nodes to nodes Lecture 9 list of predefined attributes names and functions Lecture 10 attributes and functions in practise Lecture 11 chramp function Lecture 12 fit and rand function Lecture 13 getting more familiar with attributes and functions Lecture 14 understanding if and else Lecture 15 color change with if and else Lecture 16 practising if and else more Lecture 17 creating our own custom function from scratch Lecture 18 printf houdini console Lecture 19 understanding array Lecture 20 for loops part 1 Lecture 21 for loops part 2 Lecture 22 forEach loop Lecture 23 while loops Lecture 24 transfaring attributes from detail to points Lecture 25 run over priority and veclocity attributes Lecture 26 hoisting Lecture 27 copy to points, scale, id ptnum Lecture 28 scatter building Lecture 29 isolate noise and attributes based on color value Section 3: step 2 Lecture 30 basic 1 Lecture 31 basic 2 Lecture 32 data type conversion Lecture 33 rand random and noise Lecture 34 curlnoise and snoise Lecture 35 fit Section 4: step 3 Lecture 36 delete points Lecture 37 curlnoise and dense of insects Lecture 38 deform with noise and some issues Lecture 39 point Lecture 40 vector between two point and origin Lecture 41 normalize Lecture 42 vector between points Lecture 43 nearpoint Lecture 44 minpos Lecture 45 calculate distance between two points Lecture 46 mini project part 1 Lecture 47 mini project part 2 Lecture 48 volume sample part1 Lecture 49 simple mini project Section 5: conclusion Lecture 50 conclusion Beginner houdini learner who have no any knowledge of vex and programing concept,People who wants to learn VEX from scratch
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