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Advanced Vehicle Systems In Unreal Engine 5 - AD-TEAM - 11-12-2024 Advanced Vehicle Systems In Unreal Engine 5 Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 20.31 GB | Duration: 14h 31m Advanced vehicle system in UE5 Blueprint Scripting: drivable, destructible, customizable vehicles with realistic physics [b]What you'll learn[/b] Build fully drivable vehicles with custom physics in Unreal Engine 5. Implement deformable vehicle bodies that react to collisions. Develop interactive vehicle mechanics like door opening and runtime possession. Set up advanced vehicle collision and damage systems. Add breakable glass and realistic windshield effects. Apply realistic shooting mechanics with bullet decals and damage control. Create dynamic UIs that adapt to vehicle and character possession. Create destructible vehicles with realistic breakable parts. Customize 3D vehicles by importing your own models. Add vehicle entry and exit animations with door interactions. Design a complete sound system with engine, collision, and glass-breaking effects. Implement drifting, braking, and engine start sounds. Build vehicle damage textures for a realistic experience. Reuse the code and effects for new vehicles created in Blender. Master Anim Graphs to handle vehicle animations and interactions. [b]Requirements[/b] Basic understanding of Unreal Engine 5. Experience with Blueprints in Unreal Engine. Basic game development knowledge. No advanced coding required; visual scripting is used. Familiarity with 3D modeling (Blender knowledge helpful). [b]Description[/b] Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems! This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.What you'll learn:Complete Drivable Vehicles: Learn to create fully functional drivable vehicles, including car physics, controls, and animations.Complete Destructible Vehicles: Build vehicles that can break apart with realistic physics-driven destruction.Customizable Vehicles: Import your own 3D vehicle models and follow along as you customize and implement them in Unreal Engine.Deformable Vehicles: Design vehicles that deform upon collision, creating a more immersive experience.Realistic Collisions & Damage System: Implement a sophisticated collision and damage system with breaking glass, windshield effects, and damage textures.Vehicle Interaction: Add dynamic vehicle interaction such as opening doors, entering/exiting vehicles, runtime possession, and more.Shooting Mechanics: Create interactions with shooting systems, including bullet decals, damage control, and vehicle destruction.UI & Anim Graph: Build vehicle-specific UI showing speed and interaction widgets that adapt based on possession, as well as character UIs for entering/exiting vehicles.Sound Systems: Develop realistic sound systems including engine sounds, door effects, glass breaking, and collision audio.Reusing Code for New Vehicles: Apply everything you've learned to new vehicles built in Blender, making the system reusable across multiple vehicle types.Why this course?All resources provided for free: Everything used in the course is freely available, and all assets can be downloaded directly from Udemy resources.Comprehensive vehicle systems: From collisions to sound effects, this course covers every aspect of vehicle mechanics, making it the most in-depth course on advanced vehicle systems in Unreal Engine 5.Hands-on learning: You'll follow along with practical projects that showcase how to apply these mechanics to any vehicle you want to create in Unreal Engine.Whether you're a game developer looking to add realistic vehicles to your project or someone interested in learning the ins and outs of vehicle mechanics in Unreal Engine 5, this course will give you the skills you need to bring your vision to life! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Project Lecture 3 Tools Section 2: Drivable Vehicles Lecture 4 Setup the Project Lecture 5 Setup Vehicle Class Lecture 6 Setup Wheels Lecture 7 Setup Input Lecture 8 Attach Wheels Section 3: Destruction System Lecture 9 Setup Proxy Lecture 10 Deformable Skeletal Mesh Visibility Lecture 11 Fix CR_Frame_Destructable Lecture 12 Storing Skeletal Mesh Values Lecture 13 Decals and Plastic Constraints Lecture 14 Setup Control Rig Lecture 15 Enable physics on parts of car Lecture 16 Plastic Deformation Lecture 17 Deform Vehicle Lecture 18 Deform Vehicle Physics Lecture 19 Vehicle Deformation Lecture 20 ABP Proxy Lecture 21 On Vehicle Mesh Hit Lecture 22 Setting up the Vehicle Section 4: Glass Breaking Effect Lecture 23 Broken Glass Plugin Lecture 24 Spawn Glass Effect Lecture 25 Spawn Glass Effect Local Lecture 26 Glass Effect Events Lecture 27 Fix Bugs Section 5: Damage System Lecture 28 Runtime Lecture 29 Anim Node Class Lecture 30 Anim Node Runtime Lecture 31 ABP_Proxy Lecture 32 Possess and Unpossess Lecture 33 Initialize Vehicle Textures Lecture 34 Hit Event Lecture 35 Damage Control Section 6: Setup Character Lecture 36 Setup Character Lecture 37 Setup Weapon Effects Lecture 38 Setup Bullet Lecture 39 Bullet Rotation Lecture 40 Weapon UI Lecture 41 Spawn Decals Lecture 42 Bullet Color Lecture 43 Fix Bullet Impact Section 7: Enter Exit Vehicle Lecture 44 Retarget Animations Lecture 45 Character Settings Lecture 46 Interactable Component Lecture 47 On Player Interaction Started Lecture 48 On Player Overlap Lecture 49 Enter Vehicle Lecture 50 Play Animation Montages Lecture 51 Set Character Mode Lecture 52 Set Driver Location Lecture 53 Possess Vehicle Lecture 54 Do Once Lecture 55 Exit Vehicle Lecture 56 View Target Transition Section 8: User Interface Lecture 57 Speedometer Material Lecture 58 Font Color Material Lecture 59 Create Driving UI Lecture 60 Update Speed Lecture 61 Update Speed Text Lecture 62 Character And Vehicle UIs Lecture 63 Interaction UI Section 9: Sound System Lecture 64 Plugins and Sounds Lecture 65 Driving State Structure Lecture 66 Fix Audio Component Errors Lecture 67 On Hit Sound Effects Lecture 68 Audio Controller Lecture 69 Event Dispatchers Lecture 70 Update Drifting State Lecture 71 Setup Driving Status Lecture 72 Fire Airborne Lecture 73 Fix Audio Controller Lecture 74 Update Movement Input Lecture 75 Engine and Drifting Sounds Section 10: Custom Vehicle Lecture 76 Setup Vehicle Lecture 77 Vehicle Weight Paint Lecture 78 Doors and Side Mirrors Lecture 79 Custom Vehicle Blueprint Lecture 80 Setup Wheels Lecture 81 Setup Glasses Lecture 82 Setup Materials Lecture 83 Destructible Visibility Fix Lecture 84 Fix Glass Effects Game developers looking to create advanced vehicle systems in Unreal Engine 5.,Unreal Engine users who want to add drivable and destructible vehicles to their projects.,3D artists interested in importing custom vehicles into Unreal Engine.,Developers aiming to master realistic vehicle collisions and damage systems.,Beginners with basic UE5 knowledge looking to expand their skills.,Indie game creators seeking advanced vehicle mechanics for their games.,Blender users who want to apply custom models to game-ready vehicles.,Anyone interested in realistic vehicle interactions, physics, and sound systems.
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