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Creating Realistic Eyes In Blender: Rigged And Animated - AD-TEAM - 11-16-2024 Creating Realistic Eyes In Blender: Rigged And Animated Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.44 GB | Duration: 1h 32m Master the art of crafting, texturing, and animating lifelike eyes in Blender, from anatomy to final rigging! [b]What you'll learn[/b] Understand eye anatomy Model the cornea and iris UV unwrap and texture their models Set up lighting and materials Animate eyes using shape keys Rig models for animation [b]Requirements[/b] Basic knowledge of Blender interface [b]Description[/b] Are you ready to create stunningly realistic eyes in Blender? This course will guide you through each step of the process, from understanding the anatomy of the human eye to building and animating a fully rigged model. Whether you're a beginner or an advanced Blender user, this comprehensive course will equip you with the skills needed to bring your creations to life.Starting with the fundamental anatomy of the eye, you'll learn how to craft key elements like the cornea, iris, and second iris. Next, we'll delve into UV unwrapping and advanced texturing techniques to add depth and realism to your models. Once the foundation is built, you'll discover how to enhance your scenes with lighting, materials, and HDRI setups for a professional finish that impresses viewers and clients alike.We'll go even further by animating the eyes using shape keys, mirroring them in Blender, and completing the rigging process. By the end of this course, you'll have all the tools and knowledge you need to create breathtakingly realistic and fully rigged eyes, perfect for any 3D project or animation.Join me for this in-depth, hands-on course, and take your Blender skills to the next level in exciting and creative ways! Overview Section 1: Introduction & Eye Anatomy Lecture 1 intro Lecture 2 Human Eye Anatomy Section 2: Modeling & UV Unwrapping Lecture 3 Cornea Lecture 4 Iris Lecture 5 Second Iris Lecture 6 Eyeball and UV Unwrapping Lecture 7 UV Unwrapping Irises and Cornea Section 3: Texturing Lecture 8 Normal Map Irises Lecture 9 Texturing the Eyeball: Adding Textures to the Iris Lecture 10 Texturing Iris: Adding Textures to the Second Iris Lecture 11 Texturing the Eyeball Lecture 12 Fixing the Eyeball and Exporting Textures Section 4: Lighting & Materials Lecture 13 Light and Materials Lecture 14 HDRI Lecture 15 Export Eyeball Maps: Normal Map the Eyeball Lecture 16 Refraction Lecture 17 HDRI Nodes Section 5: Composition & Final Fixes Lecture 18 Composition Lecture 19 Fixing the Eyeball Mesh Section 6: Rigging & Animation Lecture 20 Shape Keys Lecture 21 Mirror Lecture 22 Rigging Section 7: Conclusion Lecture 23 Outro Lecture 24 Project File Anyone passionate about creating realistic 3D models
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