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Pikuma - NES Programming with (6502) Assembly - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Pikuma - NES Programming with (6502) Assembly (/Thread-Pikuma-NES-Programming-with-6502-Assembly) |
Pikuma - NES Programming with (6502) Assembly - AD-TEAM - 11-19-2024 ![]() 6.18 GB | 00:23:06 | mp4 | 1920X1080 | 16:9 Genre:eLearning |Language:English
Files Included :
1 -Motivations- -Learning-Outcomes (65.68 MB) 10 -6502-CPU-Registers (55.02 MB) 100 -Spawning-Airplanes (20.84 MB) 101 -Random-Numbers-using-LFSR (127.22 MB) 102 -8-Bit-LFSR-Example (48.68 MB) 103 -Random-Airplane-Position (35.41 MB) 104 -Adjusting-Airplane-Position (26.37 MB) 105 -Sprite-Collision-Check (85.64 MB) 106 -Missile-Airplane-Collision (82.73 MB) 107 -Check-Point-Inside-Bounding-Box (62.02 MB) 108 -BCD-Representation (89.71 MB) 109 -Routine-to-Increment-Score (42.18 MB) 11 -6502-CPU-Status-Flags (123.92 MB) 110 -Buffering-Background-Tiles (84.55 MB) 111 -Increment-Score-on-Airplane-Hit (7.46 MB) 112 -Background-Collision-Check (50.14 MB) 113 -CHR-Bank-Switching (80.9 MB) 114 -Game-States (30.04 MB) 115 -Title-Screen-State (34.15 MB) 116 -Title-Screen-Nametable (63.41 MB) 117 -Title-Screen-Menu-Items (29.95 MB) 118 -Drawing-Menu-Item-Arrow (17.45 MB) 119 -Exercise-Menu-Item-Palette-Selection (14.74 MB) 12 -The-Assembler-Flow (56.45 MB) 120 -Menu-Item-Palette-Selection (16.42 MB) 121 -RLE-Compression (53.32 MB) 122 -A-Python-Script-to-Encode-RLE (36.4 MB) 123 -A-Routine-to-Decode-RLE-Data (48.99 MB) 124 -Title-Screen-RLE-Decoding (13.64 MB) 125 -APU (54.24 MB) 126 -Introduction-to-FamiStudio (81.74 MB) 127 -Square-Channel-Ports (30.24 MB) 128 -Triangle -Noise -and-DMC-Ports (21.38 MB) 129 -Musical-Notes- -Period (35.19 MB) 13 -Popular-6502-Instructions (90.35 MB) 130 -Using-a-Sound-Engine (40.46 MB) 131 -FamiStudio-Sound-Engine (60.85 MB) 132 -Some-Notes-on-Chords- -Voicing (31.78 MB) 133 -Playing-FamiStudio-Music-Code (37.16 MB) 134 -Playing-Missile-Sound-Effect (15.56 MB) 135 -Playing-Explosion-Sound-Effect (11.43 MB) 136 -Fixing-Button-PressRelease-Bug (21.18 MB) 137 -Fixing-VRAM-Buffering-Address (7.61 MB) 138 -Clipping-Tiles-Left- -Right (72.52 MB) 139 -Calculating-Tile-Screen- -1 0 -1 (83.71 MB) 14 -CA65-Assembler (8.29 MB) 140 -Removing-Actors-Off-Screen (40.55 MB) 141 -Fixing-Explosion-SFX-Bug (14.4 MB) 142 -Developing-NES-Games-with-C (19.87 MB) 143 -C-NESLib-Examples (86.64 MB) 144 -Conclusion- -Next-Steps (84.92 MB) 15 -Installing-CA65-on-macOS (2.22 MB) 16 -Installing-CA65-on-Linux (4.48 MB) 17 -Installing-CA65-on-Windows (18.15 MB) 18 -iNES-Header (39.03 MB) 19 -Our-First-Assembly-Code (35.05 MB) 2 -How-to-Take-this-Course (4.48 MB) 20 -Assembler- -Linker (10.04 MB) 21 -FCEUX-Emulator (20.54 MB) 22 -Our-First-Assembly-Bug (18.82 MB) 23 -Addressing-Modes (9.89 MB) 24 -6502-Warmup-Exercises (20.76 MB) 25 -6502-Warmup-Exercises- Solution (23.93 MB) 26 -Makefiles (7.5 MB) 27 -CPU-Memory-Map (52.8 MB) 28 -Clearing-RAM-Addresses (38.37 MB) 29 -NES-Graphics- -the-PPU (82.58 MB) 3 -Placing-the-NES-in-History (51.32 MB) 30 -Picture-Frame- -VBlank (35.94 MB) 31 -PPU-Memory-Map (88.31 MB) 32 -Background-Color (14.54 MB) 33 -NES-Initialization-Code (41.84 MB) 34 -Include-Files (15.78 MB) 35 -Resetting-PPU-Address-Latch (4.35 MB) 36 -Sending-Multiple-Bytes-to-the-PPU (32.91 MB) 37 -Unnamed-Labels- -Subroutines (26.2 MB) 38 -Editing-CHR-Tiles (33.46 MB) 39 -Loading-Nametable-Tiles (35.76 MB) 4 -NES-Hardware- Console (119.53 MB) 40 -Nametable-Attributes (42.43 MB) 41 -Loading-Attribute-Bytes (33.18 MB) 42 -Creating-Dynamic-Macros (15.54 MB) 43 -Declaring-Variables (16.86 MB) 44 -Measuring-Game-Seconds (10.7 MB) 45 -Pointers (35.73 MB) 46 -Loading-a-Full-Nametable (87.88 MB) 47 -Full-Nametable-Code (22.75 MB) 48 -Exercise-Displaying-Text (10.4 MB) 49 -Displaying-Text (23.99 MB) 5 -Opening-the-NES-Cabinet (54.83 MB) 50 -Other-Tile-Editor-Apps (18.85 MB) 51 -NES-Sprites (74.89 MB) 52 -Hello-Mario (35.89 MB) 53 -OAM-Decay (4.16 MB) 54 -Hiding-Sprites-Off-Screen (9.6 MB) 55 -Sprite-Flickering (18.2 MB) 56 -Include-Nametable-Files (10.69 MB) 57 -Exercise-Hello-Goomba (5.93 MB) 58 -Hello-Goomba (8.37 MB) 59 -Bitwise-Instructions (54.3 MB) 6 -NES-Hardware- Cartridge (48.87 MB) 60 -Controller-Architecture (86.62 MB) 61 -Controller-Input-Routine (49.05 MB) 62 -Implementing-Controller-Input (9.84 MB) 63 -Checking-Button-Presses (41.06 MB) 64 -Moving-Sprites-with-Button-Presses (14.73 MB) 65 -Button-Constants (13.08 MB) 66 -Integer- -Fractional-Position (53.61 MB) 67 -Velocity- -Acceleration (38.42 MB) 68 -Signed-Velocity (23.19 MB) 69 -Intercalating-Animation-Frames (37.97 MB) 7 -Binary-Numbers (127.59 MB) 70 -Multiple-of-Powers-of-Two (7.46 MB) 71 -Mirroring- -Scrolling (72.92 MB) 72 -Horizontal-Background-Scrolling (69.2 MB) 73 -Swapping-Nametables (104.33 MB) 74 -Bitshifting-Operations (61.2 MB) 75 -Load-Background-Dynamically (33.68 MB) 76 -A-Method-for-Dynamic-Scrolling (130.89 MB) 77 -Starting-the-Atlântico-Code (63.75 MB) 78 -Drawing-Column-of-Tiles-Off-Screen (60.91 MB) 79 -Loading-Initial-Nametable-Tiles (58.77 MB) 8 -Hexadecimal-Numbers (62.71 MB) 80 -Loading-Attributes-Off-Screen (70.1 MB) 81 -Scroll-Split-Screen (26.53 MB) 82 -Sprite-0-Hit-Implementation (37.28 MB) 83 -Separating-Game-Logic- -NMI (66.02 MB) 84 -Running-Game-Logic-Once-Per-Frame (34.99 MB) 85 -Saving-Registers-in-the-Stack (9.77 MB) 86 -Counting-Game-Loop-Passes (12.65 MB) 87 -Macro-to-Push- -Pull-Registers (9.78 MB) 88 -A-Discussion-on-Buffering (37.33 MB) 89 -Array-of-Actors (33.88 MB) 9 -6502-CPU-Pinout (66.73 MB) 90 -Adding- -Removing-Actors (58.29 MB) 91 -A-Routine-to-Add-Actors (92.25 MB) 92 -Coding-the-Routine-to-Add-Actors (40.77 MB) 93 -Template-to-Loop-Actors-Array (34.36 MB) 94 -Rendering-Actors (65.45 MB) 95 -Updating-Actor-Position (42.61 MB) 96 -Limiting-One-Missile-Per-Button-Press (22.82 MB) 97 -Deleting-Actors (57.42 MB) 98 -Relative-vs -Absolute-Jumps (21.39 MB) 99 -Spawning-Submarines (57.04 MB)] Screenshot ![]()
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