Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game (/Thread-Unreal-Engine-5-4-C-Developer-Build-Your-First-Rpg-Game--681298) |
Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game - AD-TEAM - 11-21-2024 Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 15.05 GB | Duration: 21h 57m Learn Unreal Engine 5.4 while building your own RPG Game using C++. [b]What you'll learn[/b] How to make games using Unreal Engine 5.4 How to code in Unreal Engine using C++. Artificial Intelligence behavior for enemies. Modern game development techniques. How to combine C++ and Blueprints together. How to build a user interface. How to write custom anim notifies in C++. Custom AI Combat System Using Strategy Pattern in C++ Create custom components for Unreal Editor Build Save System with Checkpoints in C++ [b]Requirements[/b] Installed version of Unreal Engine 5.4 Installed IDE like Visual Studio Code or Rider. About 50GB of free disk space. Basic understanding of any programming language. [b]Description[/b] Are you ready to dive into the world of game development and bring your RPG dreams to life? Welcome to this comprehensive course designed for beginners, where you'll learn to build your own RPG game using Unreal Engine 5.4 and C++. This course leverages the latest version of Unreal Engine, version 5.4.3, providing you with cutting-edge tools and techniques to create a game from the ground up.Throughout this course, you'll gain hands-on experience with C++, the industry-standard programming language for game development. You'll discover why C++ is the backbone of high-performance games and how it integrates seamlessly with Unreal Engine, one of the most powerful and versatile game engines available. Whether you're aspiring to develop indie games or work on AAA titles, this course will equip you with the skills and knowledge to succeed.Learn from an experienced software engineer with over a decade of coding expertise and extensive experience in Unreal Engine. You'll be guided step-by-step through the process, from setting up your development environment to implementing core game mechanics. By the end of this course, you'll have the confidence and skills to create your own RPG game and embark on your game development journey. Overview Section 1: Introduction and Setup Lecture 1 Getting Unreal Engine Installed Lecture 2 Installing the IDE. Lecture 3 Visual Studio and Unreal Editor Review Lecture 4 Completed Content and Source Lecture 5 Creating Project - add character and animations Lecture 6 Spring Arm and Camera Lecture 7 Attach Weapon and Shield Section 2: Player Character Movement Lecture 8 Setup Enhanced Context Mapping for Movement Lecture 9 Setup Player Input Movement Using C++ Lecture 10 Setup Look Around for Character Using C++ Lecture 11 Get The Character Jumping Lecture 12 Create Anim Instance Using C++ Lecture 13 Blend Space for Idle Walk Run Lecture 14 Character Animation Blueprint Lecture 15 Character Jumping Lecture 16 Setup Character Running in C++ Lecture 17 8 Way Blendspace Overview Section 3: Fixing Mixamo Root Motion Lecture 18 Mixamo Root Bone Character Lecture 19 Mixamo Import New Animations Lecture 20 New Blend Space Anim Instance Section 4: Player Attacks Lecture 21 Attack Montage Lecture 22 Setup Input Actions for Attacks in C++ Lecture 23 Playing Attack Montages in C++ Lecture 24 Setup Weapon Collisions with C++ Lecture 25 Custom Anim Notify State in C++ Section 5: Melee Enemy Lecture 26 Enemy Mesh And Retarget Animation System Lecture 27 Create Enemy Class Lecture 28 Enemy Anim Instance Lecture 29 Intefaces - Create Hit Interface Lecture 30 Enemy Take Damage Lecture 31 Enemy Blend Space Lecture 32 Enemy Blueprint Anim Instance Lecture 33 Enemy AI Patrolling Lecture 34 See Player Move To Attack Lecture 35 Enemy Attack Montage Lecture 36 Enemy Random Attacks Lecture 37 Enemy Weapon Collision Lecture 38 Enemy Anim Notify State Lecture 39 Damage Player and Enemy AI Controller Section 6: User Interface Lecture 40 Create Enemy Nameplate Lecture 41 Show Hide Enemy Nameplate Lecture 42 Player Overlay Health Bar Section 7: Player Blocking and DOT Product Lecture 43 Blocking Input Action Lecture 44 Mixamo Import and Blocking Getter Setter Lecture 45 Update TakeDamage Logic Lecture 46 Player Facing Actor DOT Product Lecture 47 Blocking Disable Movement Section 8: Custom AI Combat System C++ Lecture 48 Intro Custom AI System Lecture 49 Setup Stimulus Component for Paladin Lecture 50 Enemy AI Controller Sight Config Part 1 Lecture 51 Enemy AI Controller Sight Config Part 2 Lecture 52 Create AI Combat Using Strategy Pattern Lecture 53 Create Logic for Patrol Strategy Lecture 54 Fixing Tick Issue With Has Reached Destination Lecture 55 Move To Player and Attack Lecture 56 Create UAttackStrategy for Unreal Engine Reflection System Lecture 57 Create UPatrolStrategy for Unreal Engine Reflection System Lecture 58 Enemy AI State Lecture 59 Cleaning Up Attack Strategy Lecture 60 Strafe Strategy Part 1 Lecture 61 Strafe Strategy Part 2 Lecture 62 Check Strategy is Valid Section 9: Player and Enemy Death and VFX Lecture 63 Player Death Lecture 64 Enemy Death Lecture 65 Free Sound and Audacity Lecture 66 Enemy Hit Sound Lecture 67 Player Hit Sound Lecture 68 Niagara VFX Spawn at Bone Location Section 10: Motion Warping With C++ Lecture 69 Motion Warping Jump Attack Part 1 Lecture 70 Motion Warping Jump Attack Part 2 Section 11: Create Ranged Enemy Lecture 71 Create Enemy Projectile in C++ Lecture 72 Create Wood Arrow Lecture 73 Archer and Bow Blueprint Setup Lecture 74 Archer IK Retarget and BlendSpace Lecture 75 Archer Anim Instance Lecture 76 Range Attack Montage Lecture 77 Projectile Anim Notify Part 1 Lecture 78 Projectile Anim Notify Part 2 Lecture 79 Archer Death Montage Lecture 80 Archer Name Plate Lecture 81 Enemy Range Clearnup Lecture 82 Fixing Acceptance Range Attacks Section 12: Dodge Roll and IFrames Lecture 83 Create Dodge Roll Montage and Input Actions Lecture 84 Create Input Actions and Bindings C++ Lecture 85 Player State and Update Take Damage Lecture 86 Resetting Player State Section 13: Saving Game with C++ Lecture 87 Create Player Save Game Class Lecture 88 Save and Load Player Data Lecture 89 Create Save Actor C++ Lecture 90 Create and Save Checkpoint Area Section 14: Creating Levels Lecture 91 New Level and Lighting Lecture 92 Blocking Out Level Part 1 Lecture 93 Blocking Out Level Part 2 Lecture 94 Soul Cave with Enemies Part 1 Lecture 95 Soul Cave with Enemies Part 2 Lecture 96 Soul Cave with Enemies Part 3 Section 15: Boss Fight Lecture 97 Adding Boss to Soul Cave Level Lecture 98 Creating Boss Health Bar Lecture 99 Boss Name Text Section 16: Main Menu and Build Game Lecture 100 Create Main Menu Widget Lecture 101 Main Menu Level Lecture 102 Building Game for Shipping Lecture 103 Final Build Unreal Engine user that wants to learn Unreal Engine 5.4 and C++.,Those who want to learn the new features of Unreal Engine 5.4,Anybody that wants to make their own games,Developers switching to Unreal Engine and want to learn C++
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