Unreal 5 Blueprint Tools For Artists - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal 5 Blueprint Tools For Artists (/Thread-Unreal-5-Blueprint-Tools-For-Artists--689646) |
Unreal 5 Blueprint Tools For Artists - AD-TEAM - 11-24-2024 Unreal 5 Blueprint Tools For Artists Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 7.15 GB | Duration: 7h 3m Your complete course for learning Blueprints for Artist Tools What you'll learn Learn the basics of the Blueprint toolkit, using industry standard best practices Understand the powerful concepts of User Exposed Variables, For Loops, Splines, Timelines and much more Start to understand the performance implications of draw calls and how to best control that when spawning meshes dynamically Understand the tools and concepts of player based interaction with Blueprints Requirements Some basic understanding of the Unreal Engine Description Welcome to my Unreal Engine 5 Blueprints Course - Blueprints for Art Tools, here on Udemy. This course will take you from the basics of the Blueprint toolkit and introductory concepts, to a fully interactable dynamic light asset, a book pile spawner, a fence spline tool and an animated fire light. With over 40 example blueprints breaking down each new concept that gets introduced as well as the step by step process of the worked examples. This is the perfect introductory course for someone new to blueprints or someone more experienced looking to expand their skillset. Over the course of 7 hours, all broken down into bite size 10-15 min videos, we cover everything from the UI, Variables, Events, Triggers, Loops, Randomisation, Splines, Timelines and so much more. Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of background knowledge of first principal concepts, allowing you to build up your own effects in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will empower you to make your own Blueprint Tools to speed up your workflow. Overview Section 1: Source Files Lecture 1 Introduction Section 2: Introduction Lecture 2 Introduction to the Course Lecture 3 Introduction to the UI Lecture 4 Material Inheritance Lecture 5 BP Inheritance Lecture 6 Parameter Start Lecture 7 Parameter Material Setup Lecture 8 Exposed Parameters Lecture 9 Colour and Mesh Parameters Lecture 10 Organisation Section 3: Light Prefab Lecture 11 Prefab Mesh Visibility Lecture 12 Prefab Mesh Location Lecture 13 Prefab Light Lecture 14 Prefab Light Material Lecture 15 Function Setup Lecture 16 Function Between Lecture 17 More Functions Lecture 18 Lamp Function Lecture 19 Events and Inputs Lecture 20 Auto Light Lecture 21 Counter Lecture 22 Destruction Section 4: Book Pile Lecture 23 Randomisation Lecture 24 For Loops Lecture 25 Loop Index Lecture 26 Random Mesh Array Lecture 27 Save Mesh Array Lecture 28 Random Colour Loop Lecture 29 Seeded Random Lecture 30 Book Pile Loop Lecture 31 Width From Bounds Lecture 32 Cumulative Height Lecture 33 Random Scale and Rotation Lecture 34 Manual Random Index Lecture 35 No Duplicates Lecture 36 Random Scale Lecture 37 Height Scale Lecture 38 Draw Calls Setup Lecture 39 Draw Calls Comparison Lecture 40 Custom Primitive Data Lecture 41 Atlasing Section 5: Spline Tools Lecture 42 Spline Meshes Lecture 43 Spline Components Lecture 44 Spline Loop Lecture 45 Spline Segments Lecture 46 Spline Number of Meshes Lecture 47 Fence Posts Loop Lecture 48 Fence Random Posts Lecture 49 Fence Planks Lecture 50 Fence Planks Alignment Lecture 51 Fence Final Post Lecture 52 Books Setup Lecture 53 Books Cast Lecture 54 Books Child Construction Script Lecture 55 Books Clear Existing Books Lecture 56 Line Traces Lecture 57 Other Traces Lecture 58 Trace Setup Lecture 59 More Traces Section 6: Timelines Lecture 60 Timeline Introduction Lecture 61 Timeline Lerps Lecture 62 Timeline Random Start Lecture 63 Timeline Random Loop Lecture 64 Timeline Spline Lecture 65 Timeline Rotation Fix Lecture 66 Fire Light and Recap Anyone wanting to improve their skills and learn about the powerful Art tools available via Blueprints |