How To Code In Unity - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: How To Code In Unity (/Thread-How-To-Code-In-Unity--708031) |
How To Code In Unity - AD-TEAM - 12-06-2024 How To Code In Unity Published 10/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.69 GB | Duration: 9h 33m Master the basics of C# scripting Unity [b]What you'll learn[/b] Start with the basics of scripting in Unity, by learning how to use variables, functions, and loops Move on to advanced techniques, such as events, inheritance, interfaces, and scriptable objects You'll learn the fundamentals of C# scripting, so that you can confidently write your own code As well as best-practice scripting approaches, such as the SOLID principles, and how to actually use them Become a game developer by mastering the basics of C# scripting in Unity [b]Requirements[/b] Made for beginners Works with all versions of Unity (including Unity 6) [b]Description[/b] Escape tutorial hellIf you've already tried to learn how to make your own games, but you still feel like you don't have the confidence to start a project of your own, then you might be stuck in tutorial hell, a state where you keep taking on new information, but without ever making any real progress.If this sounds like you, then I want to help you escape.Learn how to write scripts of your ownHow to Code in Unity is a different kind of online course. If you've read any of my articles, or watched my YouTube videos, then you probably already know that I love to do deep-dives into the basics of Unity game development, often tackling the questions that everyone has, but that no one else bothers to answer properly.This is because learning a skill, especially how to write code, isn't as simple as watching someone write a script, or copying an answer from a tutorial. While it can be useful to see how things are made, if you don't understand when or why you'd do it in that way, when the time comes to write a script of your own, you're probably not going to know where to start.Sound familiar?Become a developer by mastering the basicsIn this course, you'll learn the fundamental techniques of writing code that Unity developers use every day to get their projects finished, and you'll learn them in a way that actually sticks, with in-depth explanations, live demonstrations, and one to one support from me whenever you need it.You'll master the core skills that all scripts, methods, and techniques in Unity are built on, and, by the end of this course, you won't need to copy other people's code, instead you'll be able to write your own C# scripts in Unity, with confidence.Who this course is forThis course is for anyone who's serious about learning to write code in Unity. Whether you're a complete beginner who wants to make their first game, or an experienced developer who wants to master the basics, this course can help you do exactly that.If you're sick of learning how to make example projects, and you want to give yourself the skills to build something of your own, How to CODE in Unity will help you to do exactly that. Overview Section 1: Introduction to scripting in Unity Lecture 1 Introduction to Scripting Lecture 2 Demonstration Section 2: Anatomy of a Script Lecture 3 Anatomy of a Script Lecture 4 Demonstration Lecture 5 Code Examples Section 3: Variables Lecture 6 Variables Lecture 7 Bonus Lesson (List Capacity vs Count) Lecture 8 Lesson Summary Section 4: Functions Lecture 9 Functions Lecture 10 Demonstration Lecture 11 Lesson Summary Section 5: Operators Lecture 12 Operators Lecture 13 Lesson Summary Section 6: Conditional Statements Lecture 14 Conditional Statements Lecture 15 Demonstration Lecture 16 Code Examples Section 7: Loops & Iterators Lecture 17 Loops & Iterators Lecture 18 Demonstration Lecture 19 Code Examples Section 8: Coroutines Lecture 20 Coroutines Lecture 21 Demonstration Lecture 22 Code Examples Section 9: Timing Lecture 23 Timing Lecture 24 Demonstration Section 10: Connecting Scripts Lecture 25 Connecting Scripts Lecture 26 Code Examples Section 11: Working with Numbers Lecture 27 Working with Numbers Lecture 28 Code Examples Section 12: Fixing Problems Lecture 29 Fixing Problems Lecture 30 Code Examples Section 13: Creating Gameplay with Code Lecture 31 Setting up the Project Lecture 32 Project Installation Instructions Lecture 33 Introduction Lecture 34 Creating Movement Lecture 35 Infinite Scene Bounds Lecture 36 Global Audio Manager Lecture 37 Creating the Explosion Effect Lecture 38 Setting up Object Pools Lecture 39 Creating the Game Manager Lecture 40 Creating Damageable Objects Lecture 41 Setting up the Asteroids Lecture 42 Spawning the Asteroids Lecture 43 Creating the Projectile Lecture 44 Adding the Player Script Lecture 45 Creating the Weapon Script Lecture 46 Adding Respawn Protection Lecture 47 Respawning the Players Lecture 48 Updating the UI Lecture 49 Updating the Score Lecture 50 Spawning the Players Lecture 51 Showing a Win Screen Lecture 52 Code Examples Section 14: Scriptable Objects Lecture 53 Scriptable Objects Lecture 54 Demonstration Lecture 55 Code Examples Section 15: Data Structures Lecture 56 Data Structures Lecture 57 Code Examples Section 16: Events & Delegates Lecture 58 Events & Delegates Lecture 59 Code Examples Section 17: Script Composition Lecture 60 Script Composition Section 18: Inheritance Lecture 61 Inheritance Lecture 62 Code Examples Section 19: Interfaces Lecture 63 Interfaces Lecture 64 Demonstration Lecture 65 Code Examples Section 20: Properties Lecture 66 Properties Lecture 67 Code Examples Section 21: Performance Lecture 68 Performance Lecture 69 Demonstration Lecture 70 Lesson Summary Section 22: Best Practice Lecture 71 Best Practice Section 23: Solving Problems with Code Lecture 72 Intro Lecture 73 Project Installation Instructions Lecture 74 Asteroid Responsibility Lecture 75 Movement Responsibility Lecture 76 Dependent Explosions Lecture 77 Weapon Responsibility Lecture 78 Adding New Weapons Lecture 79 Decoupling the UI Lecture 80 Code Examples New Unity developers who are serious about learning how to code in Unity Fikper RapidGator NitroFlare |