Learn 3D Modelling - The Complete Blender Creator Course (Update 2017) - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Learn 3D Modelling - The Complete Blender Creator Course (Update 2017) (/Thread-Learn-3D-Modelling-The-Complete-Blender-Creator-Course-Update-2017) |
Learn 3D Modelling - The Complete Blender Creator Course (Update 2017) - AD-TEAM - 12-13-2024 Learn 3D Modelling - The Complete Blender Creator Course (2017) WEBRip | English | MP4 | 1280 x 720 | AVC ~421 kbps | 30 fps AAC | 192 Kbps | 44.1 KHz | 1 channel | ~42 hours | 20.54 GB Genre: eLearning Video Quote:Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial. Create assets for video games. Make unique 3D printed gifts. Design your dream house, car, etc Express yourself through 3D artwork. Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve. Ben Tristem is one of Udemy's top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges. The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more. For each model you build you will follow this process. Be challenged to build the entire model yourself. Be shown step-by step how to build it. Apply your knowledge regularly. You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more. If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles. Who is the target audience? Competent and confident with using a computer. Artists who want to learn to bring their assets alive. Game Developers who wish to expand their Skill Set. Complete beginners who are willing to work hard. - Introduction and Setup 01:59:35 Promo Video & Model List Preview 02:24 Welcome to The Course 02:42 What's Coming up. 04:39 How To Install Blender 06:54 Where to Find Support 07:34 Blender Layout Overview Preview 13:20 Advanced Layout Control 17:12 Mid Section Quiz 5 questions Control Interfaces 10:20 Controlling The 3D Editor 07:14 Selecting and Taking Action 17:11 Basic Object Transformation 15:11 End of Section Quiz 4 questions What You Can Now Make 12:55 Section 1 Wrap Up 01:59 - Your First 3D Model in Blender 02:49:55 Section 2 Introduction 03:51 Your Section 2 Assets 00:09 Basic Modelling Concepts 04:30 Vertices, Edges and Faces Preview 07:46 Making A Wedge Shape 02:32 Moving, Rotating and Resizing 06:55 Pivot Points 08:50 Duplication and Merging 09:01 Version Control 04:21 Merging Vertices in Blender 07:48 What Are Normals? 02:20 Normals in Blender 05:35 Mid Section Quiz 6 questions Extruding In Blender 12:52 Insetting in Blender 09:20 Insetting Question for YOU! 00:35 Edge Loops, Loop Cut and Slide 10:33 Different Selection Methods 06:26 The Snapping Tool 11:00 Extra Challenge- "Railings" 03:51 Using The Array Modifier 09:02 Loop Cuts and Face Loops 06:01 Subdivision 09:22 Coordinate Systems & Exporting 09:33 Applying Transforms 12:03 End of Section Quiz 5 questions Extra Modelling Challenges 04:57 Section 2 Wrap Up 00:42 - Bowling Ball and Pins 02:10:46 Section 3 Introduction 02:08 Your Section 3 Assets 00:09 Lean Production Pipeline 08:13 Knowing Your Topic and Specification 02:19 Blender Model Scale 14:28 Importing Reference Material 07:48 Choosing The Right Primitive(s) 02:38 Introduction to Bézier Curves 10:38 Mid-Section Quiz 5 questions Spin In Blender (Rotational Extrusion) 06:59 Assigning Materials To Faces 07:55 Exporting Models With Materials 09:44 Creating Collider Meshes 07:50 Choosing The Right Sphere 10:49 Subdividing an Edge and To Sphere 11:30 Extruding to a Normal 09:14 Importing Blender Files 08:57 Final Scene 08:47 End of Section Quiz 5 questions Section 3 Wrap Up 00:40 - Low-Poly Chess Board & Pieces 04:55:25 Section 4 Introduction 01:11 Your Section 4 Assets 00:10 Managing A Larger Project 01:59 Planning Our Project 06:20 Mesh Objects and Mesh Data 10:52 Re-centring Your Objects 05:02 Creating A Standard Asset 05:49 Using The Bevel Tool 11:45 Appending Or Duplicating 10:27 Bridging Edge Loops 10:23 Finish the Low Poly Pawn 05:14 Managing The Chess Scene Assets 05:08 The 3D Cursor and Origins 10:14 Selecting Hidden Geometry 10:13 Boolean Modifier 09:13 Mid Section Quiz 5 questions An Introduction To Empties In Blender 09:23 Parent and Child Objects 07:08 Zoom To Mouse & Rotate Around Selection 08:08 Lighting in Blender Render 15:38 Hiding Un-Needed Objects. 04:17 Diffuse and Specular: Blender Render 12:18 Using An Image As A Texture 13:42 Using Procedural Textures 09:18 Quads Vs Triangles and Ngons 15:03 Non Planar Geometry 11:39 Edge Rings 11:47 The Mirror Modifier 09:07 The Edge Split Modifier 19:41 Modelling Challenge - Rook 04:30 Modelling Challenge - King 11:22 Setting Up A Camera For Rendering 19:22 Exporting Your Chess Model 07:53 End Of Section Quiz 5 questions End of Section 4 01:09 - An Animated Lamp 05:20:39 Section 5 Introduction 01:59 Your Section 5 Assets 00:09 Being Lean 02:31 Cycles VS Blender Render 06:34 Dedicated Graphics Cards 00:47 Installing CUDA On Windows 06:54 Installing CUDA On A Mac 03:00 Setup Blender For GPU Rending 01:55 Lowering Your Cycles Render Time 16:05 Creating A Backdrop 07:11 Lighting With Cycles 13:33 Rendering A Small Area 03:35 Using Curves To Generate Geometry 19:45 Creating Geometry From A Curve 06:06 Altering Curve Resolution 12:57 Existing Geometry To Create New 07:12 Design and Considerations 02:26 Introduction to Armatures 09:21 Revisiting the Mirror Modifier 17:08 Adding Bones To Our Armature 07:49 Mid Section Quiz 5 questions Pose Mode 05:55 Rest Position and Pose Position 05:47 Constraining Bones Movement 10:40 The Solidify Modifier 18:15 Introduction To The Node Editor 15:40 Lamps vs Emissive Materials In Cycles 16:37 Auto Inverse Kinematics (IK) 05:02 The Timeline 08:36 Key Frames 15:03 Setting Up The Camera 11:07 Rendering An Animation 12:10 Rendering Across Multiple Blenders 12:33 Creating A Video of Your Animation 05:37 Exporting Your Lamp Model 10:40 Vertex Groups 06:24 Re-Rigging Our Model 06:26 Exporting The Final Model 05:40 End Of Section Quiz 5 questions End of Section 5 Wrap Up 01:30 - Fluffy Bunny 06:29:13 Section 6 Introduction 00:41 Section 6 Assets 00:02 Planning Our Scene 06:38 Knowing Your Subject 06:00 Layers 09:56 Meta Balls 13:00 The Basics Of Sculpting 14:05 Basic Sculpting Solution Video 16:14 GPU Rendering In This Section 00:57 Your First Particle System 15:05 Fake Users 12:38 Particle Editing 13:20 Weight Painting 19:58 Adding Randomness with Children 17:38 Multiple Cameras 10:26 Exporting and Particle Systems 08:51 Hiding Objects 04:41 Introduction To The Image Editor 15:13 Combining Shaders In Cycles 08:47 UV Unwrapping and Texture Mapping 14:29 Adding a Sky Box 10:28 Mid Section Quiz 5 questions Using Textures Vs. Geometry 04:54 Importing Images As Planes 06:56 Packing External Data 13:54 Node Type Overview 10:42 Textures With Transparency 15:40 Textures Without Transparency 09:51 Testing The Grass 07:07 Light Path Render Settings 13:06 Making Textures Look More 3D 16:31 Using Objects With Particle Systems Preview 16:19 Layering Particles Systems in Blender 19:16 Introduction to Sapling 19:58 Using Sapling To Make A Basic Tree 15:00 End Of Section Quiz 5 questions End of Section 6 Wrap Up 00:52 - Game Asset Pack (Ref: GAP_CBC) 10:37:20 Section 7 Introduction 03:43 Section Specification 02:07 Planning Your Project 04:50 Version Control 2 07:24 File Structure & Naming 05:11 Level Of Detail (LOD) 11:22 Building Blocks 19:47 Setting Up Our Repo & Committing 10:05 Repetitive Tasks In Blender 07:47 Using Our Building Blocks 18:00 Introduction To Datablocks 14:42 Linking To An External Datablock 13:41 Linking Blend Files- Making a Proxy 06:54 Linking Blend Files: Making Local 18:49 Mid Section Quiz 5 questions Walking And Flying Around The Model 10:30 Better Camera Control 14:54 What Can You Export? 05:54 Re-linking Blend Files 17:10 Profile Modelling By Extrusion 17:47 Profile Modelling Using Curves 12:30 Profile Modelling Using Mesh Objects 19:19 Light Portals 19:04 Using Source Control- Resetting 08:41 Introduction To UV Unwrapping 19:47 Smart UV Project 17:37 How Is It Coming Together? 10:05 Adding More Detail 16:28 Problem Solving 11:44 UV Manipulation 17:43 Complex Shapes & UV Mapping 14:56 Introduction To Marking Seams 13:26 Painting In The Image Editor 15:44 Mid Section Quiz 5 questions Diffuse Maps 17:55 Using Images For Control 18:31 Illusion of Detail- Using Bump Maps 19:54 Using Displacement Maps 19:28 Normal Maps 11:58 Baking A Normal Map In Blender 18:12 Applying A Normal Map In Blender 12:58 Texture Resolution 14:55 The Multi-Resolution Modifier 16:35 Mid Section Quiz 4 questions Baking Using The Multires Modifier 15:01 Copying Mesh Properties 09:30 Optimising A UV Map 15:39 Texture Painting In The ViewPort 14:43 Realistic Lighting Or Fake It? 09:37 Creating a New Scene In Blender 12:42 End of Section Quiz 4 questions Section 7 Wrap Up 02:01 - The Human Head 07:40:27 Section 8 Introduction 01:17 Section 8 Reference Material 04:55 Good Mesh Topology 08:51 Possible Construction Methods 14:13 Introduction To Retopology 19:57 Creating The Base Mesh 19:55 The Grease Pencil 18:13 The Knife Tool 16:57 Rip and Rip Fill 11:30 Vertex Slide and Edge Slide 12:12 Routing Face Loops Using Poles 17:56 Defining A Face's Main Face Loops 13:42 Getting The Right Skin Tone 19:43 3 Point Lighting 14:01 Subsurface Scattering Preview 19:37 Mid Section Quiz 5 questions The Layer Weight Node 16:56 Physics Based Rendering (PBR) 15:02 The Color Ramp Node 16:05 How Light Interacts With A Surface 19:59 The Fresnel Node 12:11 Reusing Shaders And Materials 19:59 The MixRGB Node 07:40 The Geometry Node 18:04 Hue Saturation Value (HSV) 19:00 Making Objects Separately 19:15 Joining Separate Objects 14:44 Adding Detail with Sculpting 19:59 UV Unwrapping A Head 09:37 Texturing The Head 19:48 Reviewing Your Work Objectively 18:18 End Of Section Quiz 3 questions Section 8 Wrap Up 00:51 - Continuing Your GameDev Journey 14:42 Final Section Notes 3 pages What Next? 02:02 Blender Resources 03:47 Pixar Texture Pack 00:05 BONUS LECTURE: Our Other Courses 02:08 Credits 06:40 General Complete name : 091.Lowering Your Cycles Render Time.mp4 Format : MPEG-4 Format profile : Base Media Codec ID : isom (isom/avc1/mp42) File size : 54.0 MiB Duration : 16 min 5 s Overall bit rate mode : Variable Overall bit rate : 470 kb/s Encoded date : UTC 2015-11-23 18:06:53 Tagged date : UTC 2015-11-23 18:06:53 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : No Format settings, ReFrames : 3 frames Codec ID : avc1 Codec ID/Info : Advanced Video Coding Duration : 16 min 5 s Bit rate : 421 kb/s Maximum bit rate : 3 354 kb/s Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 30.000 FPS Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.015 Stream size : 48.5 MiB (90%) Writing library : Zencoder Video Encoding System Encoded date : UTC 2015-11-23 18:02:01 Tagged date : UTC 2015-11-23 18:06:53 Color range : Limited Color primaries : BT.709 Transfer characteristics : BT.709 Matrix coefficients : BT.709 Audio ID : 2 Format : AAC Format/Info : Advanced Audio Codec Format profile : LC Codec ID : 40 Duration : 16 min 5 s Bit rate mode : Variable Bit rate : 45.7 kb/s Maximum bit rate : 52.8 kb/s Channel(s) : 1 channel Channel positions : Front: C Sampling rate : 44.1 kHz Frame rate : 43.066 FPS (1024 spf) Compression mode : Lossy Stream size : 5.26 MiB (10%) Encoded date : UTC 2015-11-23 18:02:01 Tagged date : UTC 2015-11-23 18:06:53 Screenshots Exclusive eLearning Videos ← add to bookmarks Feel free to contact mewhen links are dead or want any repost |