Substance Designer 2020: Stylized Material Creation. - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Substance Designer 2020: Stylized Material Creation. (/Thread-Substance-Designer-2020-Stylized-Material-Creation) |
Substance Designer 2020: Stylized Material Creation. - AD-TEAM - 12-14-2024 Substance Designer 2020: Stylized Material Creation. Last updated 12/2020 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 4.13 GB | Duration: 7h 23m Learn all the fundamentals to create materials from scratch using the powerful node system of Substance Designer [b]What you'll learn[/b] How the PBR workflow works and how to apply it to create textures in Substance Designer How to create more than six stylized materials with Substance Designer A great variety of nodes and techniques to get specific textures and fit different requirements How to export materials and configure them in different rendering engines like Marmoset Toolbag and Unreal Engine You will create high quality stylized materials and textures with Substance Designer You will become a master in procedural material creation with Substance Designer! [b]Requirements[/b] You only need the Substance Designer software (You can use the 30 days free trial) (Optional) Marmoset Toolbag to render your materials (Optional) Unreal Engine to create terrains [b]Description[/b] In this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine.We are going to see how the to navigate in the interfase and all the panels of Substance Designer, we are going to see how to use the blending modes and the masks to blend images and create any type of texture variations and we are going to see the most important nodes available in the program.With the fundamentals clear we are going to apply this knowledge creating a first basic material to follow all the material creation workflow.After the experience with the first material we continue to create one by one 6 stylized and more advanced materials with new methods, new concepts and using a great variety of techniques we can apply from the endless library of nodes that Substance Designer has.We are going to see how to blend this materials between them to create new combination of materials.In the last chapter we will see how can we render our materials to create an appealing and professional presentation for portfolio and how can we configure this materials to create terrains with them in Unreal Engine. Overview Section 1: Introducción Lecture 1 Presentation of the course Lecture 2 Instructor presentation: Jose Moreno Lecture 3 How to get Substance Designer Lecture 4 Downloadable Resources Lecture 5 Facebook group Section 2: Fundamentals Lecture 6 The PBR Workflow and the texture maps Lecture 7 What is Substance Designer Lecture 8 Nodes and interfase Lecture 9 The graph editor Lecture 10 the 2D and the 3D view Lecture 11 The material creation workflow Lecture 12 The masks and the blending modes Section 3: Nodes and patterns Lecture 13 Preparing the graph Lecture 14 Simple patterns 1 Lecture 15 Simple patterns 2 Lecture 16 Curved patterns Lecture 17 Curved patterns with volume Lecture 18 Irregular patterns Lecture 19 Variations and deformations 1 Lecture 20 Variations and deformations 2 Lecture 21 Adding color Lecture 22 Adding the roughness Section 4: Ground Material Lecture 23 Creating the base pattern Lecture 24 Adding the pebbles Lecture 25 Adding details and colors Lecture 26 Fixing details and more color Lecture 27 Final details and adding the roughness Section 5: Sand material Lecture 28 Creating the base pattern Lecture 29 Fixing the cavities and adding details Lecture 30 Adding the pebbles and the color Lecture 31 Final details and adding the roughness Section 6: Grass materials Lecture 32 Creating the shape of the leaves Lecture 33 Tiling the leaves and blocking the color Lecture 34 Creating the flowers with shapes Lecture 35 Blending the flowers with the grass Lecture 36 Adding details and variations in the color Lecture 37 Final details and roughness Section 7: Snow texture Lecture 38 Creating the pattern and blocking the color Lecture 39 Adding the roughness and final details Section 8: Woodplanks material Lecture 40 Creating the base pattern and the veins Lecture 41 Adding variations and blocking the color Lecture 42 Adding the nails Lecture 43 Adding the material and color blending Lecture 44 Improving the details Lecture 45 Final details and roughness Section 9: Cobblestone Lecture 46 Creating an adaptable pattern Lecture 47 Adding wear in the stone Lecture 48 Adding cracks in the stone Lecture 49 Adding color Lecture 50 Adding the roughness Lecture 51 A small correction Lecture 52 Variation 1 - Cobblestone road Lecture 53 Variation 2 - Old castle stone Lecture 54 Variation 3 - desert temple floor Section 10: Mixing materials and rendering Lecture 55 Blending cobblestone with snow Lecture 56 Blending cobblestone with sand Lecture 57 Exporting the texture maps Lecture 58 Rendering our materials in Marmoset Toolbag Lecture 59 Setting our materials in Unreal Engine (part 1) Lecture 60 Setting our materials in Unreal Engine (part 2) Section 11: Final chapter Lecture 61 Conclusions Students and artists who want to learn the most efficient workflow to create procedural and high quality materials,Anyone interested in learn the creation of procedural materials and textures,Game artists who want to expand their knowledge in material creation |