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Substance Painter Automation With Python - AD-TEAM - 12-18-2024 Substance Painter Automation With Python Published 5/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.92 GB | Duration: 6h 56m Crafting Artistic Tools with Python: Custom Substance Painter Exporter plugin development What you'll learn Understand foundational Python programming concepts Utilize Substance Painter Python API to create custom tools for this application Develop an automated advanced texture exporting workflow for Substance Painter Improve asset production management pipelines by introducing validations for exporting textures Construct dynamic User Interfaces using PySide2 library Requirements Tools: Substance Painter, Visual Studio Code Skills: No previous Programming experience is required, but having some would make it easier to grasp the learning material Description Welcome to a transformative journey into the world of Substance Painter automation with Python. Led by Viacheslav Makhynko - seasoned Technical Artist with extensive experience in AAA game development, this course is your gateway to mastering the skills of building custom artistic solution for Substance Painter with Python. Whether you're aspiring Technical Artist, Tools/Software/Gameplay Programmer, 3D Digital Artist looking to delve into the world of automation or even experienced Pipeline Director, this course is designed to accommodate learners of all backgrounds and expertise levels. With a strong emphasis on practicality and real-world application, you'll embark on a structured journey through six core sections:General Python Introduction: Optional for Python newcomers, this section provides essential foundations for the course ahead."Hello World" widget for Substance Painter: First acquaintance with Substance Painter Python API to learn how to create own widgets and access Painter features laying the groundwork for the Custom Exporter tool.Texture Set export automation: Development of the core Custom Exporter functionality.Naming Validation: Enhancing Custom Exporter by introducing Naming Validation for the texture sets to manage consistency with asset names and their storing locations, which is a must for healthy production in a team.Resolution Validation: This feature verifies that everyone who's exporting the data from Painter in the team is following the specified texture resolution budget and prevents any slipped-through high-res textures usage on the project.Project Polishing: Finalizing Custom Exporter by introducing documentation, hotkeys, code annotations, and leftover bug fixes.Throughout the course, you'll gain hands-on experience with Substance Painter's Python API and PySide2 library and will have enough challenges to consolidate knowledge in practice. By the end of the course, you'll have a unique Custom Exporter tool developed step-by-step from scratch that can be used for Portfolio or as a basement for actual production pipeline in the project.Don't miss this opportunity to unlock the full potential of Substance Painter through Python automation. Enroll now and embark on a journey towards efficiency and creativity! Overview Section 1: Course introduction Lecture 1 Course introduction Lecture 2 How to use this course Section 2: General Python introduction Lecture 3 Setting up working environment Lecture 4 Variables and simplest data types Lecture 5 Lists and Dictionaries Lecture 6 Conditions Lecture 7 Functions Lecture 8 Classes and imports Section 3: "Hello World" widget for Substance Painter Lecture 9 Python API for Substance Painter Lecture 10 Add an empty Custom Exporter widget to Substance Painter Lecture 11 Add basic UI to the widget with PySide2 Lecture 12 Create and link simple functions to UI actions Lecture 13 Substance Painter Logging Lecture 14 Substance Painter Events Lecture 15 How to properly debug Python code in Substance Painter Section 4: Texture Set export automation Lecture 16 Updating the UI of the widget Lecture 17 Preparing the exporting templates Lecture 18 Automated textures export implementation Section 5: Texture Set Naming validation Lecture 19 Establishing Naming Convention rules Lecture 20 Implementing Texture Set name validation [part 1] Lecture 21 Implementing Texture Set name validation [part 2] Section 6: Texture Set Resolution validation Lecture 22 Establishing Texture Set resolution budget requirements Lecture 23 Implementing Texture Set resolution validation Lecture 24 Applying the required resolution automatically Section 7: Polishing the project and further steps Lecture 25 Adding Help documentation to the widget Lecture 26 Adding Hotkeys and Tooltips to the widget Lecture 27 Adding code annotations Lecture 28 Fixing leftover bugs Lecture 29 Discussing further development of the Custom Exporter Section 8: Course wrap-up Lecture 30 Last word from Author Technical Artist,Technical/Pipeline Directors,3D Artists interested in obtaining more technical and programming skills,Tools/Gameplay/Software programmers,Automation specialists,Anyone who's eager to create a bridge between Tech and Art in assets production process |