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The Ultimate Guide To Creating A Tower Defense Game In Unity - AD-TEAM - 12-21-2024 The Ultimate Guide To Creating A Tower Defense Game In Unity Published 12/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 35.61 GB | Duration: 44h 27m Level up your C# and Unity knowledge and create your very own Tower Defense game. What you'll learn Create playable game projects - good for your portfolio, or just for your own sense of achievement. Learn C#, a modern versatile programming language. Develop strong and transferrable problem-solving skills. Learn Object-Oriented Programming in Real-World Scenarios Write Clean, Maintainable Code and Design Scalable Game Architectures Gain an excellent general knowledge of video game design. Requirements PC or Mac capable of running Unity 2020 or later Basics of C# will be helpful, but not required. Description Are you ready to create your very own Tower Defense video game? Whether you're a beginner or an experienced developer, this comprehensive and standalone course will guide you step by step through building a complete game from scratch using Unity and C#.No experience with game development? No problem! I've included a crash course section specifically designed for complete beginners who have never touched Unity before. We'll get you on track in no time. In the main section, we'll start slow and easy, so you can follow along comfortably as we build your skills and confidence.Throughout this course, you'll learn how to setup:Enemy and Wave Management: Set up enemies with AI navigation, including movement, waypoints, and respawn mechanics. Implement wave systems with multiple waves, timers, and dynamic level changes to keep gameplay challenging.Diverse Enemy Types: Create a variety of enemies, including basic units, quick sprinters, swarm enemies, heavy tank with shields, stealth units with buffs, flying enemies, and two powerful bosses. All of that is designed to ensure you have plenty of practical examples to learn how to design and develop unique behaviors for your games.Build System: Create a robust build system for tower placement, unlockable towers, attack radius visualization, and interactive previews with hotkeys. Towers: Build and design towers with unique mechanics, including cannons, machine guns, lasers, drones, and more. Each tower introduces new mechanics and attack patterns to expand your skills.Target and Damage System: Build an advanced targeting system capable of prioritizing enemies based on progress, proximity, or surrounding groups, with dynamic switching for smarter gameplay.Level Creation and 3D Tile System: Create levels using a 3D tile-based system with custom editor tools, dynamic NavMesh updates, all build to make development faster and easier.Game Loop and Seamless Level Transitions: Build a smooth game loop with dynamic progression, seamless level transitions, and win/loss conditions to tie all systems together.UI Systems : Design a complete UI system with menus, in-game elements like health and currency, and animations such as fade-ins, button hovers, and shakes to enhance player interaction.Audio System: Set up an audio manager to control background music, sound effects, and volume settings, adding immersive audio to your game.Camera: Develop a dynamic camera with smooth movement, rotation, zoom, transitions, and screen shake effects. Post-Processing and Optimization: Enhance visuals with post-processing and optimize performance to maintain high FPS.By the end of this course, you won't just have a completed tower defense game-you'll have the skills and knowledge to create games with confidence. Maybe even publish them on Steam. Ready to turn your ideas into reality? Let's make it happen. Enroll in my course today and begin your game dev journey! Overview Section 1: Introduction Lecture 1 Important to know - Mindset of the course Lecture 2 Important to know - Crash Course Lecture 3 Important to know - Q&A and Bugs Lecture 4 Important to know - Before we begin Section 2: Crash Course For Beginners Lecture 5 Get Unity Lecture 6 Tool and Windows Lecture 7 Navigation and Components Lecture 8 Basic of C# Lecture 9 Create objects with simple shapes Lecture 10 References, Rotation, and Conditional Logic Lecture 11 Instantiate Lecture 12 On Trigger Enter Lecture 13 Auto-attack and Attack Cooldown Lecture 14 Boolean Return Type & Clean Code Examples Lecture 15 List and Array Lecture 16 Foreach and Search of closest object Lecture 17 For loop and Enemy Creator Lecture 18 Access modifiers & Encapsulation Lecture 19 Conclusion & Project Section 3: Enemy Setup Lecture 20 Get Assets and Assets Review Lecture 21 Setup Test Ground and Basic Enemy Lecture 22 Setup AI Navigation Lecture 23 Enemy's Movement Lecture 24 Enemy's Rotation Lecture 25 Enemy's Navigation Priority Lecture 26 Enemy's Wheel Rotation Lecture 27 Enemy's Death Lecture 28 Waypoint Manager Lecture 29 Enemy's Respawn Lecture 30 Wave System Lecture 31 Clean up & Project Section 4: Tower Setup Lecture 32 Setup Tower & Tower's Rotation Lecture 33 Target Random Enemy Within Attack Range Lecture 34 Inheritance and Polymorphism Lecture 35 Preparing Tower's Inheritance Lecture 36 Raycast detection of Enemies Lecture 37 Attack Visuals Lecture 38 Glow Effect - Part 1 ( Coroutine Loop ) Lecture 39 Glow Effect - Part 2 ( Dynamic Color Change on the Material) Lecture 40 Dynamic Laser Strings Setup Lecture 41 Moving Rotor during set period of time Lecture 42 Clean up & Project Section 5: Target and Damage System Lecture 43 Interface Lecture 44 Enemy's Travel Distance Lecture 45 Target System - Most Advanced Target Lecture 46 How to get center point of the Enemy Lecture 47 Priority Targets System Lecture 48 Dynamic Target Change Lecture 49 Towers as shooting obstacles Lecture 50 Clean up & Project Section 6: Level Creation and 3D Tile System Lecture 51 Level Creation System - Review Lecture 52 Preparing Tiles Lecture 53 Custom Editor Buttons Lecture 54 Change Tiles Lecture 55 Change Tile's Name and Collider Lecture 56 Extra Tiles, Labels in Custom Editor, Position and Rotation Lecture 57 Grid Builder Lecture 58 Add New Tiles Lecture 59 Bridge Tiles Fix Lecture 60 Nav Mesh Auto Update Lecture 61 Clean up & Project Section 7: Wave Management Lecture 62 Let's Make Two Ways Level Lecture 63 Upgraded Wave Managment Lecture 64 Individual waypoint system Lecture 65 Improve waypoints selection Lecture 66 Multiple waves Lecture 67 Wave Timers Lecture 68 Dynamic Level Change Lecture 69 Slopes and Enemy's Movement on Slopes Lecture 70 Clean up & Project Section 8: Camera Controller Lecture 71 Camera Movement Lecture 72 Camera Rotation Lecture 73 Camera Zoom Lecture 74 Mouse Movement Lecture 75 Screen's Edge Movement Lecture 76 Camera Boundaries Lecture 77 Smooth Camera Transitions Lecture 78 Screen Shake Effect Lecture 79 Clean up & Project Section 9: Complete UI Secton Lecture 80 Import UI Assets & Packages Lecture 81 Main Menu - Part 1 Lecture 82 Main Menu - Part 2 Lecture 83 Switch UI Elements Lecture 84 UI Credits and Hyperlink Lecture 85 Settings UI Layout Lecture 86 Settings UI Logic - Part 1 Lecture 87 Settings UI Logic - Part 2 Lecture 88 In Game UI - Health Points Lecture 89 In Game UI - Currency Lecture 90 In Game UI - Wave Timer Lecture 91 In Game UI - Build Buttons Lecture 92 UI Animations Lecture 93 UI Animations - Change Scale Lecture 94 UI Animations - Blink Effect Lecture 95 Fade In Fade Out Lecture 96 UI Build Buttons On Hover Effect Lecture 97 Pause UI Lecture 98 Clean up & Project Section 10: Build System Lecture 99 Tile Movement Animation & System Example Lecture 100 Build Slot and Build Manager Lecture 101 Build System Lecture 102 Build Towers Lecture 103 Blocking Build Slots Lecture 104 Tower Unlocks System Lecture 105 UI Feedback on Build Actions Lecture 106 Tower's Attack Radius on Build Lecture 107 Tower's Preview Setup Lecture 108 Enable Build Preview System Lecture 109 Build System Hotkeys Lecture 110 Build Bottons Fix Lecture 111 Clean up & Project Section 11: Level Managment and Game Loop Lecture 112 Seamless Transition - System Overview Lecture 113 Wave Manager Update Lecture 114 Animated Layout Update Lecture 115 Main Menu Layout Animations Lecture 116 Extra Objects - Collection & Animation Lecture 117 Level System Overview & First Level Lecture 118 Level Manager - Load Levels Lecture 119 Level Manager - Load Main Menu and Level transition Lecture 120 Wave Timer Bug Fix Lecture 121 Level Restart & Level Setup Lecture 122 Progression and End Screen Lecture 123 Game Over Condition Lecture 124 Level Buttons - Setup Lecture 125 Level Buttons - Logic and Save System Lecture 126 Level Buttons - Movement Bug Fix Lecture 127 Focus On castle When Level Completed Lecture 128 Finalizing Level Completion Lecture 129 Clean up & Project Section 12: Audio System Lecture 130 Audio Manager & Audio Asset Examples Lecture 131 Background Music Lecture 132 UI Sound Effects Lecture 133 In Game Sound Effects Lecture 134 Volume Settings Lecture 135 Where to look for audio Lecture 136 Clean up & Project Section 13: Enemies Lecture 137 Prepare test scene Lecture 138 Get VFX for Enemies Lecture 139 Early Color Setup for Enemies and Player Lecture 140 Upgrade VFX on Fast and Basic Enemy Lecture 141 Create Swarm Enemies Lecture 142 Create Heavy Tank Enemy with Shield Lecture 143 Create Stealth Enemy with Buffs Lecture 144 Create Flying Enemy Lecture 145 Create Flying Boss Enemy Lecture 146 Create Spider Boss Enemy - Base Setup Lecture 147 Create Spider Boss Enemy - IK Animations Lecture 148 Create Spider Boss Enemy - VFX Lecture 149 Create Spidder Boss Enemy - EMP Attack Lecture 150 Enemy on Death VFX Lecture 151 Clean up & Project Section 14: Towers Lecture 152 Revisiting Crossbow Tower & Tower Script Lecture 153 Creating Cannon Tower Lecture 154 Creating Machine Gun Tower Lecture 155 Creating Hamer Smashing Tower Lecture 156 Creating Spider Nest Tower - Tower Setup Lecture 157 Creating Spider Nest Tower - Drone Setup Lecture 158 Creating Anti-Air Harpoon Tower - Base Setup Lecture 159 Creating Anti-Air Harpoon Tower - Damage Over Time Lecture 160 Creating Anti-Air Harpoon Tower - VFX Lecture 161 Fixing up Layer & Click System Lecture 162 Creating Anti-Stealth Units Fan Tower Lecture 163 Upgrading Build System - Preview System Improvements & Bug Fixing Lecture 164 Upgrade Build System - Rotate Towers Lecture 165 Fan Tower VFX Lecture 166 Clean up & Project Section 15: Post Processing and Optimization Lecture 167 Post Proceccing Lecture 168 Optimize Nav Mesh Lecture 169 Create Object Pool Lecture 170 Optimizing Projectiles Lecture 171 Optimizing Towers Lecture 172 Optimizing Enemies Lecture 173 Optimizaing Lights and Shadows Lecture 174 Final steps Lecture 175 Clean up & Project Section 16: Additional content - Optional Lecture 176 Disolve effect ( Optional ) Lecture 177 Tower Upgrades ( Optional ) Anyone who wants to make their own 3D games.,People who want to create and publish their own games.,Beginners with an interest in learning game development.,People interested in working in the game design industry.,Enthusiasts eager for a deep dive into game mechanics and Unity's potential.,Anyone who wants to make expandable Tower Defense |