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The Ultimate Guide To Creating A Tower Defense Game In Unity - Printable Version

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The Ultimate Guide To Creating A Tower Defense Game In Unity - AD-TEAM - 12-21-2024

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The Ultimate Guide To Creating A Tower Defense Game In Unity
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 35.61 GB | Duration: 44h 27m

Level up your C# and Unity knowledge and create your very own Tower Defense game.

What you'll learn

Create playable game projects - good for your portfolio, or just for your own sense of achievement.

Learn C#, a modern versatile programming language.

Develop strong and transferrable problem-solving skills.

Learn Object-Oriented Programming in Real-World Scenarios

Write Clean, Maintainable Code and Design Scalable Game Architectures

Gain an excellent general knowledge of video game design.

Requirements

PC or Mac capable of running Unity 2020 or later

Basics of C# will be helpful, but not required.

Description

Are you ready to create your very own Tower Defense video game? Whether you're a beginner or an experienced developer, this comprehensive and standalone course will guide you step by step through building a complete game from scratch using Unity and C#.No experience with game development? No problem! I've included a crash course section specifically designed for complete beginners who have never touched Unity before. We'll get you on track in no time. In the main section, we'll start slow and easy, so you can follow along comfortably as we build your skills and confidence.Throughout this course, you'll learn how to setup:Enemy and Wave Management: Set up enemies with AI navigation, including movement, waypoints, and respawn mechanics. Implement wave systems with multiple waves, timers, and dynamic level changes to keep gameplay challenging.Diverse Enemy Types: Create a variety of enemies, including basic units, quick sprinters, swarm enemies, heavy tank with shields, stealth units with buffs, flying enemies, and two powerful bosses. All of that is designed to ensure you have plenty of practical examples to learn how to design and develop unique behaviors for your games.Build System: Create a robust build system for tower placement, unlockable towers, attack radius visualization, and interactive previews with hotkeys. Towers: Build and design towers with unique mechanics, including cannons, machine guns, lasers, drones, and more. Each tower introduces new mechanics and attack patterns to expand your skills.Target and Damage System: Build an advanced targeting system capable of prioritizing enemies based on progress, proximity, or surrounding groups, with dynamic switching for smarter gameplay.Level Creation and 3D Tile System: Create levels using a 3D tile-based system with custom editor tools, dynamic NavMesh updates, all build to make development faster and easier.Game Loop and Seamless Level Transitions: Build a smooth game loop with dynamic progression, seamless level transitions, and win/loss conditions to tie all systems together.UI Systems : Design a complete UI system with menus, in-game elements like health and currency, and animations such as fade-ins, button hovers, and shakes to enhance player interaction.Audio System: Set up an audio manager to control background music, sound effects, and volume settings, adding immersive audio to your game.Camera: Develop a dynamic camera with smooth movement, rotation, zoom, transitions, and screen shake effects. Post-Processing and Optimization: Enhance visuals with post-processing and optimize performance to maintain high FPS.By the end of this course, you won't just have a completed tower defense game-you'll have the skills and knowledge to create games with confidence. Maybe even publish them on Steam. Ready to turn your ideas into reality? Let's make it happen. Enroll in my course today and begin your game dev journey!

Overview

Section 1: Introduction

Lecture 1 Important to know - Mindset of the course

Lecture 2 Important to know - Crash Course

Lecture 3 Important to know - Q&A and Bugs

Lecture 4 Important to know - Before we begin

Section 2: Crash Course For Beginners

Lecture 5 Get Unity

Lecture 6 Tool and Windows

Lecture 7 Navigation and Components

Lecture 8 Basic of C#

Lecture 9 Create objects with simple shapes

Lecture 10 References, Rotation, and Conditional Logic

Lecture 11 Instantiate

Lecture 12 On Trigger Enter

Lecture 13 Auto-attack and Attack Cooldown

Lecture 14 Boolean Return Type & Clean Code Examples

Lecture 15 List and Array

Lecture 16 Foreach and Search of closest object

Lecture 17 For loop and Enemy Creator

Lecture 18 Access modifiers & Encapsulation

Lecture 19 Conclusion & Project

Section 3: Enemy Setup

Lecture 20 Get Assets and Assets Review

Lecture 21 Setup Test Ground and Basic Enemy

Lecture 22 Setup AI Navigation

Lecture 23 Enemy's Movement

Lecture 24 Enemy's Rotation

Lecture 25 Enemy's Navigation Priority

Lecture 26 Enemy's Wheel Rotation

Lecture 27 Enemy's Death

Lecture 28 Waypoint Manager

Lecture 29 Enemy's Respawn

Lecture 30 Wave System

Lecture 31 Clean up & Project

Section 4: Tower Setup

Lecture 32 Setup Tower & Tower's Rotation

Lecture 33 Target Random Enemy Within Attack Range

Lecture 34 Inheritance and Polymorphism

Lecture 35 Preparing Tower's Inheritance

Lecture 36 Raycast detection of Enemies

Lecture 37 Attack Visuals

Lecture 38 Glow Effect - Part 1 ( Coroutine Loop )

Lecture 39 Glow Effect - Part 2 ( Dynamic Color Change on the Material)

Lecture 40 Dynamic Laser Strings Setup

Lecture 41 Moving Rotor during set period of time

Lecture 42 Clean up & Project

Section 5: Target and Damage System

Lecture 43 Interface

Lecture 44 Enemy's Travel Distance

Lecture 45 Target System - Most Advanced Target

Lecture 46 How to get center point of the Enemy

Lecture 47 Priority Targets System

Lecture 48 Dynamic Target Change

Lecture 49 Towers as shooting obstacles

Lecture 50 Clean up & Project

Section 6: Level Creation and 3D Tile System

Lecture 51 Level Creation System - Review

Lecture 52 Preparing Tiles

Lecture 53 Custom Editor Buttons

Lecture 54 Change Tiles

Lecture 55 Change Tile's Name and Collider

Lecture 56 Extra Tiles, Labels in Custom Editor, Position and Rotation

Lecture 57 Grid Builder

Lecture 58 Add New Tiles

Lecture 59 Bridge Tiles Fix

Lecture 60 Nav Mesh Auto Update

Lecture 61 Clean up & Project

Section 7: Wave Management

Lecture 62 Let's Make Two Ways Level

Lecture 63 Upgraded Wave Managment

Lecture 64 Individual waypoint system

Lecture 65 Improve waypoints selection

Lecture 66 Multiple waves

Lecture 67 Wave Timers

Lecture 68 Dynamic Level Change

Lecture 69 Slopes and Enemy's Movement on Slopes

Lecture 70 Clean up & Project

Section 8: Camera Controller

Lecture 71 Camera Movement

Lecture 72 Camera Rotation

Lecture 73 Camera Zoom

Lecture 74 Mouse Movement

Lecture 75 Screen's Edge Movement

Lecture 76 Camera Boundaries

Lecture 77 Smooth Camera Transitions

Lecture 78 Screen Shake Effect

Lecture 79 Clean up & Project

Section 9: Complete UI Secton

Lecture 80 Import UI Assets & Packages

Lecture 81 Main Menu - Part 1

Lecture 82 Main Menu - Part 2

Lecture 83 Switch UI Elements

Lecture 84 UI Credits and Hyperlink

Lecture 85 Settings UI Layout

Lecture 86 Settings UI Logic - Part 1

Lecture 87 Settings UI Logic - Part 2

Lecture 88 In Game UI - Health Points

Lecture 89 In Game UI - Currency

Lecture 90 In Game UI - Wave Timer

Lecture 91 In Game UI - Build Buttons

Lecture 92 UI Animations

Lecture 93 UI Animations - Change Scale

Lecture 94 UI Animations - Blink Effect

Lecture 95 Fade In Fade Out

Lecture 96 UI Build Buttons On Hover Effect

Lecture 97 Pause UI

Lecture 98 Clean up & Project

Section 10: Build System

Lecture 99 Tile Movement Animation & System Example

Lecture 100 Build Slot and Build Manager

Lecture 101 Build System

Lecture 102 Build Towers

Lecture 103 Blocking Build Slots

Lecture 104 Tower Unlocks System

Lecture 105 UI Feedback on Build Actions

Lecture 106 Tower's Attack Radius on Build

Lecture 107 Tower's Preview Setup

Lecture 108 Enable Build Preview System

Lecture 109 Build System Hotkeys

Lecture 110 Build Bottons Fix

Lecture 111 Clean up & Project

Section 11: Level Managment and Game Loop

Lecture 112 Seamless Transition - System Overview

Lecture 113 Wave Manager Update

Lecture 114 Animated Layout Update

Lecture 115 Main Menu Layout Animations

Lecture 116 Extra Objects - Collection & Animation

Lecture 117 Level System Overview & First Level

Lecture 118 Level Manager - Load Levels

Lecture 119 Level Manager - Load Main Menu and Level transition

Lecture 120 Wave Timer Bug Fix

Lecture 121 Level Restart & Level Setup

Lecture 122 Progression and End Screen

Lecture 123 Game Over Condition

Lecture 124 Level Buttons - Setup

Lecture 125 Level Buttons - Logic and Save System

Lecture 126 Level Buttons - Movement Bug Fix

Lecture 127 Focus On castle When Level Completed

Lecture 128 Finalizing Level Completion

Lecture 129 Clean up & Project

Section 12: Audio System

Lecture 130 Audio Manager & Audio Asset Examples

Lecture 131 Background Music

Lecture 132 UI Sound Effects

Lecture 133 In Game Sound Effects

Lecture 134 Volume Settings

Lecture 135 Where to look for audio

Lecture 136 Clean up & Project

Section 13: Enemies

Lecture 137 Prepare test scene

Lecture 138 Get VFX for Enemies

Lecture 139 Early Color Setup for Enemies and Player

Lecture 140 Upgrade VFX on Fast and Basic Enemy

Lecture 141 Create Swarm Enemies

Lecture 142 Create Heavy Tank Enemy with Shield

Lecture 143 Create Stealth Enemy with Buffs

Lecture 144 Create Flying Enemy

Lecture 145 Create Flying Boss Enemy

Lecture 146 Create Spider Boss Enemy - Base Setup

Lecture 147 Create Spider Boss Enemy - IK Animations

Lecture 148 Create Spider Boss Enemy - VFX

Lecture 149 Create Spidder Boss Enemy - EMP Attack

Lecture 150 Enemy on Death VFX

Lecture 151 Clean up & Project

Section 14: Towers

Lecture 152 Revisiting Crossbow Tower & Tower Script

Lecture 153 Creating Cannon Tower

Lecture 154 Creating Machine Gun Tower

Lecture 155 Creating Hamer Smashing Tower

Lecture 156 Creating Spider Nest Tower - Tower Setup

Lecture 157 Creating Spider Nest Tower - Drone Setup

Lecture 158 Creating Anti-Air Harpoon Tower - Base Setup

Lecture 159 Creating Anti-Air Harpoon Tower - Damage Over Time

Lecture 160 Creating Anti-Air Harpoon Tower - VFX

Lecture 161 Fixing up Layer & Click System

Lecture 162 Creating Anti-Stealth Units Fan Tower

Lecture 163 Upgrading Build System - Preview System Improvements & Bug Fixing

Lecture 164 Upgrade Build System - Rotate Towers

Lecture 165 Fan Tower VFX

Lecture 166 Clean up & Project

Section 15: Post Processing and Optimization

Lecture 167 Post Proceccing

Lecture 168 Optimize Nav Mesh

Lecture 169 Create Object Pool

Lecture 170 Optimizing Projectiles

Lecture 171 Optimizing Towers

Lecture 172 Optimizing Enemies

Lecture 173 Optimizaing Lights and Shadows

Lecture 174 Final steps

Lecture 175 Clean up & Project

Section 16: Additional content - Optional

Lecture 176 Disolve effect ( Optional )

Lecture 177 Tower Upgrades ( Optional )

Anyone who wants to make their own 3D games.,People who want to create and publish their own games.,Beginners with an interest in learning game development.,People interested in working in the game design industry.,Enthusiasts eager for a deep dive into game mechanics and Unity's potential.,Anyone who wants to make expandable Tower Defense

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