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S.O.L.I.D Principles And Design Patterns For C# Developers - BaDshaH - 06-08-2023 Published 6/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 4.10 GB | Duration: 8h 46m Learn S.O.L.I.D. Principles and Design Patterns to Improve the Quality of your C# Code, with practical exercises. [b]What you'll learn[/b] Understand and apply S.O.L.I.D principles in software development using C# Acquire skills in the use of design patterns in C#. Develop a deep understanding of how S.O.L.I.D principles and design patterns improve the maintainability, scalability, and reusability of code. Effectively apply S.O.L.I.D principles and design patterns in a C# project from start to finish. [b]Requirements[/b] Proficiency in C# programming language. Basic understanding of object-oriented programming (OOP). Understanding of basic coding principles like variables, control structures, and functions. Basic knowledge of UML (Unified Modeling Language) for designing. [b]Description[/b] Welcome to "Mastering SOLID Principles and Classic Design Patterns," a comprehensive course meticulously curated for C# developers. Guided by Microsoft MVP and veteran software developer Hector Perez, this course aims to instill the foundational understanding of SOLID principles and classic design patterns, thereby elevating your coding skills to new heights.SOLID Principles and Classic Design Patterns are key to producing clean, modular, and maintainable code, forming the bedrock of best software development practices. You'll gain a firm understanding of the five SOLID principles - Single Responsibility, Open-Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. We'll walk you through their applications, elucidating how to leverage these principles to foster code cleanliness and maintainability.This course also provides an in-depth exploration of the 23 classic design patterns propounded by the Gang of Four, segmented into Creational, Structural, and Behavioral patterns. Each pattern is a solution to a unique design issue, enhancing code reusability and fostering software that is comprehensible, scalable, and maintainable.Complementing theoretical learning, this course features extensive coding demonstrations to help cement your understanding of SOLID principles and design patterns. These demos are readily available for download, facilitating hands-on learning at your preferred pace.By the conclusion of this course, you will have mastered the SOLID principles and the Gang of Four's design patterns, empowering you to produce efficient, maintainable, and scalable code. The curriculum covers a wide range of topics, including introductions to SOLID principles and Gang of Four design patterns, and deep dives into Creational, Structural, and Behavioral patterns.To ensure an optimal learning experience, a rudimentary knowledge of software development and object-oriented programming is recommended. Embark on this journey to become a proficient C# developer, adept at modern software development with SOLID principles and Gang of Four design patterns. We're eager to see you in the course! Overview Section 1: CQS Software Principle Lecture 1 Do we really know what encapsulation is? Lecture 2 Bad code and why to worry about it Lecture 3 Example of non-empathic code Lecture 4 What is CQS? Lecture 5 Queries Lecture 6 Commands Lecture 7 Inputs Lecture 8 Outputs Lecture 9 Completed Project Section 2: SOLID Principles - Single Responsability Principle Lecture 10 What are the SOLID principles? Lecture 11 Coupling Lecture 12 Cohesion Lecture 13 SRP Principle Lecture 14 Examining the sample project Lecture 15 Applying the SRP principle Section 3: SOLID Principles - Open Closed Principle Lecture 16 What is the Open Closed Principle? Lecture 17 Implementing the Open Closed Principle Section 4: SOLID Principles - Liskov's Substitution Principle Lecture 18 What is the Liskov Substitution Principle? Lecture 19 Applying the Liskov Substitution Principle Section 5: SOLID Principles - Interface Segregation Principle Lecture 20 What is the Interface Segregation Principle? Lecture 21 Implementing the Interface Segregation Principle Section 6: SOLID Principles - Dependency Inversion Principle Lecture 22 What is the Dependency Inversion Principle? Lecture 23 Implementing the Dependency Inversion Principle Section 7: Design Patterns - Introduction Lecture 24 What are design patterns? Lecture 25 Classification of Design Patterns Lecture 26 How a design pattern is composed Section 8: Design Patterns - Factory Method Lecture 27 Factory Method - Intent Lecture 28 Factory Method - Motivation Lecture 29 The Simple Factory Pattern Lecture 30 Factory Method - Structure Lecture 31 Factory Method - Implementation Section 9: Design Patterns - Abstract Factory Lecture 32 Abstract Factory - Intent Lecture 33 Abstract Factory - Motivation Lecture 34 Abstract Factory - Structure Lecture 35 Abstract Factory - Implementation Section 10: Design Patterns - Builder Lecture 36 Builder - Intent Lecture 37 Builder - Motivation Lecture 38 Builder - Structure Lecture 39 Builder - Explanation of initial code Lecture 40 Builder Implementation Section 11: Design Patterns - Prototype Lecture 41 Prototype - Intent Lecture 42 Prototype - Motivation Lecture 43 Prototype - Structure Lecture 44 Prototype - Initial Project Overview Lecture 45 Prototype - Implementation Section 12: Design Patterns - Singleton Lecture 46 Singleton - Intent Lecture 47 Singleton - Motivation Lecture 48 Singleton - Structure Lecture 49 Singleton - Initial Project Overview Lecture 50 Singleton - Implementation Lecture 51 Singleton - Thread Safe Implementation Section 13: Design Patterns - Adapter Lecture 52 Adapter - Intent Lecture 53 Adapter - Motivation Lecture 54 Adapter - Initial Project Overview Lecture 55 Adapter - Structure Lecture 56 Adapter - Implementation Section 14: Design Patterns - Bridge Lecture 57 Bridge - Intent Lecture 58 Bridge - Motivation Lecture 59 Bridge - Initial Project Overview Lecture 60 Bridge - Structure Lecture 61 Bridge - Implementation Section 15: Design Patterns - Composite Lecture 62 Composite - Intent Lecture 63 Composite - Motivation Lecture 64 Composite - Initial Project Overview Lecture 65 Composite - Using the object type Lecture 66 Composite - Structure Lecture 67 Composite - Implementation Section 16: Design Patterns - Decorator Lecture 68 Decorator - Intent Lecture 69 Decorator - Motivation Lecture 70 Decorator - Initial Project Overview Lecture 71 Decorator - Structure Lecture 72 Decorator - Implementation Section 17: Design Patterns - Facade Lecture 73 Facade - Intent Lecture 74 Facade - Motivation Lecture 75 Facade - Initial Project Overview Lecture 76 Facade - Structure Lecture 77 Facade - Implementation Section 18: Design Patterns - Flyweight Lecture 78 Flyweight - Intent Lecture 79 Flyweight - Motivation Lecture 80 Flyweight - Initial Project Overview Lecture 81 Flyweight - Structure Lecture 82 Flyweight- Implementation Section 19: Design Patterns - Proxy Lecture 83 Proxy - Intent Lecture 84 Proxy - Motivation Lecture 85 Proxy - Initial Project Overview Lecture 86 Proxy - Structure Lecture 87 Proxy - Implementation Section 20: Chain of Responsability Lecture 88 Chain of Responsability - Intent Lecture 89 Chain of Responsability - Motivation Lecture 90 Chain of Responsability - Initial Project Overview Lecture 91 Chain of Responsability - Structure Lecture 92 Chain of Responsability - Implementation Lecture 93 Chain of Responsability - Implementation # 2 Section 21: Design Patterns - Command Lecture 94 Command - Intent Lecture 95 Command - Motivation Lecture 96 Command - Initial Project Overview Lecture 97 Command - Structure Lecture 98 Command - Implementation Lecture 99 Command - Implementation # 2 Section 22: Design Patterns - Iterator Lecture 100 Iterator - Intent Lecture 101 Iterator - Motivation Lecture 102 Iterator - Initial Project Overview Lecture 103 Iterator - Structure Lecture 104 Iterator - Implementation Section 23: Design Patterns - Mediator Lecture 105 Mediator - Intent Lecture 106 Mediator - Motivation Lecture 107 Mediator - Structure Lecture 108 Mediator - Implementation Section 24: Design Patterns - Memento Lecture 109 Memento - Intent Lecture 110 Memento - Motivation Lecture 111 Memento - Initial Project Overview Lecture 112 Memento - Structure Lecture 113 Memento - Implementation Section 25: Design Patterns - Observer Lecture 114 Observer - Intent Lecture 115 Observer - Motivation Lecture 116 Observer - Initial Project Overview Lecture 117 Observer - Structure Lecture 118 Observer - Implementation Section 26: Design Patterns - State Lecture 119 State - Intent Lecture 120 State - Motivation Lecture 121 State - Initial Project Overview Lecture 122 State - Structure Lecture 123 State - Implementation Section 27: Design Patterns - Strategy Lecture 124 Strategy - Intent Lecture 125 Strategy - Motivation Lecture 126 Strategy - Initial Project Overview Lecture 127 Strategy - Structure Lecture 128 Strategy - Implementation Section 28: Design Patterns - Template Method Lecture 129 Template Method - Intent Lecture 130 Template Method - Motivation Lecture 131 Template Method - Initial Project Overview Lecture 132 Template Method - Structure Lecture 133 Template Method - Implementation Section 29: Design Patterns - Visitor Lecture 134 Visitor - Intent Lecture 135 Visitor - Motivation Lecture 136 Visitor - Initial Project Overview Lecture 137 Visitor - Structure Lecture 138 Visitor - Implementation Beginner C# developers looking to improve their coding practices.,Experienced C# developers wanting to deepen their understanding of design patterns.,Software engineering students learning C# and interested in mastering best practices.,Tech leads and software architects seeking to enforce better coding standards in their teams.,.NET developers wanting to gain a solid foundation in C# coding principles.,Developers in other languages interested in learning C# and its best practices. 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