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Automate Level Design With Tiled Automapping & Godot 4 3 C# - AD-TEAM - 01-02-2025 Automate Level Design With Tiled Automapping & Godot 4.3 C# Published 11/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.78 GB | Duration: 3h 25m Learn Everything You Need to Know in Order to Automate and Speed Up Your Level Design with Tiled and Godot 4.3 What you'll learn Setting up the Godot 4.3 C# project Creating tile sets in tiled Setting up collision shapes for Tiled tile sets Settting up Automapping with Tiled Adding tile variation to the automapping How to use NoOverlappingOutput to make sure that larger objects will not overlap on the same layer How to Automap larger objects without them being overdrawn when using multiple layers Setting up plugin to import maps from Tiled into the Godot 4.3 game engine Setting up parallax scrolling backgrounds in Godot 4.3 Animating a character with the AnimatedSprite2D node How to implement the class based state pattern to control the player Setting up and configuring the Camera2D node for a better playing experience Making the character walk properly on slopes Requirements A PC / Mac Godot 4.3 .NET Some prior experience with the Godot game engine Tiled editor Description Take your level design speed to the next levelIn this course, I'll guide you through the process of mastering Automapping in Tiled and how to seamlessly integrate your levels into Godot 4.3. Together, we'll unlock the power of automation to speed up your level design, giving you more time to focus on the creative aspects of your game.We'll begin by setting up the tile sets, and their collision shapes so that collisions will work flawlessly when importing the maps to the Godot game engine. Then we'll continue exploring Tiled's Automapping feature, where I'll show you how to set up custom rules that allow the software to automatically place tiles for you. I'll walk you through the process of setting up a more complex automapping first, and then we'll also have a look at how to set up automapping for a more simpler tileset. Importing the level into your Godot 4.3 game.Once we've perfected your Automapping workflow, I'll guide you through the process of importing your levels into Godot, ensuring smooth integration between the two tools.Making the level playableWe'll also dive into enhancing your game's visuals and functionality. I'll teach you how to set up parallax scrolling backgrounds to add depth and immersion to your scenes. You'll also learn how to animate a character using the AnimatedSprite2D node, bringing your player to life with smooth, professional animations.Finally, I'll introduce you to the class-based state pattern and show you how to build a state machine to control your player's behavior, from Idle, running and jumping. By the end of this course, you'll not only have automated your level design and integrated your Tiled maps into Godot 4.3, but you'll also have a solid understanding of key game mechanics and visual effects in order start and create your own polished, professional game.Together, we'll transform your workflow, speed up your development, and give you the tools you need to bring your game worlds to life in record time.Who is this course for?This course is not for complete beginners but is targeted more towards "beginner+" and intermediate programmers, so if you have a little, or some experience with the Godot game engine, and are familiar with the C# programming language, this course is perfect for you. However, the Tiled Automapping part of the course is designed to be beginner friendly, so you'll quickly get up to speed. By the end, you will be able to create rich immersive levels with ease! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Course Structure Section 2: Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler Lecture 3 Setup Godot 4.3 .NET with vscode and .NET8 in Windows Lecture 4 Setup Godot 4.3 .NET with vscode and .NET8 in Ubuntu Linux Section 3: Setting up The Godot 4.3 Project To Load In The Tiled Maps Lecture 5 Setting up Folders & Installing the plugin to the Godot 4.3 project Section 4: Downloading and Installing the Tiled editor Lecture 6 Downloading and Installing Tiled for Windows Lecture 7 Downloading and Installing Tiled for Ubuntu Linux Section 5: Setting Up Tile-sets in The Tiled Editor Lecture 8 Setting Up TileSets and Tile Collisions In The Tiled Editor Section 6: Creating And Importing A Tiled Level Into The Godot Project Lecture 9 Creating and importing a simple level to the Godot 4.3 project Section 7: Setting Up Automapping For The Map Lecture 10 Setting up the rules map Lecture 11 Adding top, bottom, left and right tile rules to the automapping Lecture 12 Adding corner tile rules to the automapping Lecture 13 Adding extra rules for the corner tiles Lecture 14 Adding the inner tile corner rules to the automapping part 1 of 2 Lecture 15 Adding the inner tile corner rules to the automapping part 2 of 2 Lecture 16 Adding the 45 degree slope rules to the automapping Lecture 17 Adding the 22.5 degree slope rules to the automapping Lecture 18 Adding tile variations to the automapping Lecture 19 Adding flower variations to the automapping Lecture 20 Adding rock variations to the automapping Lecture 21 Adding bush variations to the automapping Lecture 22 Adding trees to the automapping part 1 of 2 Lecture 23 Adding trees to the automapping part 2 of 2 Section 8: Setting up Automapping for a more simple tile-set Lecture 24 Setting upp automapping for the regular tiles Lecture 25 Setting up automapping for the slopes Section 9: Adding a parallax scrolling background to the game Lecture 26 Adding the parallax scrolling background to the game Section 10: Importing the player character into the game using The AnimatedSprite2D node Lecture 27 Importing the player into the game Section 11: Controlling the player using a state machine Lecture 28 The class based state pattern Lecture 29 Implementing the state machine part 1 of 3 - The idle state Lecture 30 Implementing the state machine part 2 of 3 - The run and fall states Lecture 31 Implementing the state machine part 3 of 3 - The jump states Section 12: Adding the Camera2D and Parallax scrolling background into the game Lecture 32 Adding the Camera2D and parallax scrolling background into the game Lecture 33 Limiting Camera2D to the game world Section 13: Download complete project Lecture 34 Full project - Grab it here! Section 14: Final section Lecture 35 Congratulations on completing the course Aspiring indie game developers,Game developers going from Unity -> Godot,Beginner+ game developers which have some Godot game engine and C# experience. |