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Introduction To Modeling In Unreal Engine 5 - AD-TEAM - 01-03-2025 Introduction To Modeling In Unreal Engine 5 Published 11/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 7.05 GB | Duration: 3h 10m Learn how to model inside UE5 and save hours of work using the new tools What you'll learn Learn the Basics of Modeling in 3D inside Unreal Engine 5 Understand the most important tools you will use to take advantage of Unreal Engine 5 Learn how to make UV Maps and add surface detail using modern techniques Understand the difference between Unreal Modeling Tools and other 3D Modeling Apps Requirements No experience needed Description Unreal Engine 5 comes with a powerful modeling toolset that allows you to create and modify 3D models inside the engine without the need to go to another 3D Application. Learning this skill can save you countless of hours jumping between back and forth different APPS and allowing you to be more creative with your project.We will go through different types of modeling tools such as: Poly Editing, Editing Normals, Booleans, Transform Tools, Deformations, Sculpting and UVMapping. As we progress, you'll gain hands-on experience by applying what you've learned to a practical project: constructing a medieval tower from the ground up.This course is aimed for beginner artists who want to learn how to model inside Unreal Engine 5 or even advanced users where they are familiar with modeling but want to incorporate Unreal Engine into their pipeline to speedup their workflow and eliminate back and forth between different 3D Modeling applications.With new tools and improvements coming to Unreal Engine in every update it is important to stay updated to get the most out of the development time. Learning to model inside Unreal Engine 5 will open your eyes to more possibilities that you may not have thought before. Overview Section 1: Modeling Basics Lecture 1 Viewport navigations Lecture 2 Creating primitives Lecture 3 The Cube Grid Lecture 4 Creating Primitives Drawing Lecture 5 Polygroup Editing Lecture 6 Editing Edges Lecture 7 Editing Triangles Lecture 8 Important Mesh Edit Operations Lecture 9 Subdivisions Section 2: Deform Tools Lecture 10 Booleans Lecture 11 Poly Cut and Mesh Cut Lecture 12 Mirror and Trim Tools Lecture 13 Sculpting Tools Lecture 14 Smooth and Offset Lecture 15 Warp and Lattice Lecture 16 Displacement Section 3: UV And XForm Tools Lecture 17 XForm Tools Lecture 18 Pattern Tools and Merge Lecture 19 UV Tools Part 1 Lecture 20 UV Tools Part 2 Section 4: Modeling a Tower Lecture 21 Modeling the Tower Base Lecture 22 Adding Deformers Lecture 23 Using Extrude to Model more complex shapes Lecture 24 Modeling a Door Lecture 25 Creating the Roof Support Lecture 26 Adding Textures Lecture 27 Texturing the roof Lecture 28 Texturing the Door Lecture 29 Adding Displacement Details Lecture 30 Fixing intersections with booleans Lecture 31 Fixing the Bottom part of the Tower Lecture 32 Using Booleans to create windows Lecture 33 Using Modeling Tools to fix the window depth Lecture 34 Adding Details to the Roof Lecture 35 Wrapping Up Aspiring Game Developers or 3D Artists who want to incorporate Unreal Engine into their pipeline |