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Design A Multiplayer Hero Shooter Map In Ue5 - AD-TEAM - 01-04-2025 Design A Multiplayer Hero Shooter Map In Ue5 Published 11/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 5.67 GB | Duration: 2h 54m Using the Unreal Built-in Modeling Tools What you'll learn Use UE5's built-in modeling tools to rapidly generate level blockout geometry Understand the basic structure of a multiplayer shooter map Identify opportunities to integrate verticality for dynamic gameplay Check the map design for tight sightlines, optimum cover spaces, and good flow of movement Requirements Installation of Unreal Engine 5 is required with some familiarity of the interface encouraged, but not necessary. Description What's in the course?This course shows you how to block out a level for a multiplayer hero shooter map - all inside unreal. Unreal Engine 5 now has solid built-in modeling tools that enable you to quickly model layouts without ever leaving the editor. It's no longer necessary to import models from programs like Maya or Blender. That back and forth cycle can add up to waste quite a bit of time better spent actually building the game. Who is it for?Aspiring level designers, game designers, modders, or indie developers may find this course helpful in their journey towards a career in the game industry or tighter level design in their solo projects. Some familiarity with Unreal Engine 5 will be useful but not required. Nearly every studio looking to hire are seeking candidates experienced with using the Unreal Engine. Learn the industry standard tool to increase your chances of success in the game industry.After taking the course:If you struggle with designing appealing, gameplay-rich multiplayer maps, this course will demonstrate how to efficiently advance through the steps of designing a solid first pass of a multiplayer map layout. In addition to theory, you'll acquire technical knowledge of how to use UE5's modeling tools. Don't wait to sign up, start today and become a better multiplayer level designer after a few short hours of learning. Overview Section 1: Introduction Lecture 1 Course Overview Section 2: Multiplayer Map Design and Planning Lecture 2 Basics of Hero Shooter Map Design Lecture 3 Choosing a Theme and Setting Lecture 4 Rough Sketch of Map Layout Section 3: Whitebox Modeling Inside of Unreal Engine 5 Lecture 5 New Level and Modeling Tools Lecture 6 Blocking Out Map Boundaries 01 Lecture 7 Blocking Out Map Boundaries 02 Lecture 8 Massing Out Main Structures 01 Lecture 9 Massing Out Main Structures 02 Lecture 10 Blocking Out the South Section 01 Lecture 11 Blocking Out the South Section 02 Lecture 12 Blocking Out the West Section 01 Lecture 13 Blocking Out the West Section 02 Lecture 14 Blocking Out the West Section 03 Lecture 15 Blocking Out the North Section 01 Lecture 16 Blocking Out the North Section 02 Lecture 17 Blocking Out the North Section 03 Lecture 18 Blocking Out the East Section 01 Lecture 19 Blocking Out the East Section 02 Lecture 20 Blocking Out the Center Section 01 Lecture 21 Blocking Out the Center Section 02 Lecture 22 Blocking Out the Center Section 03 Lecture 23 Blocking Out an Interior Space 01 Lecture 24 Blocking Out an Interior Space 02 Lecture 25 Blocking Out an Interior Space 03 Lecture 26 Blocking Out Simple Verticality Lecture 27 Conclusion and Next Steps Beginner Unreal Engine users with an interest in building worlds through level design |