Real-Time Character Optimization - From Film to Games - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Real-Time Character Optimization - From Film to Games (/Thread-Real-Time-Character-Optimization-From-Film-to-Games--767272) |
Real-Time Character Optimization - From Film to Games - Farid - 01-13-2025 Manufacturer : CGCircuit Manufacturer's website : Author : Tomas Sackmann Translator : Helluvallyric Duration : 04:42:24 Type of material distributed : Video lesson Language : En, Ru Description : In this online course, viewers will learn the fundamentals of creating game characters, as well as techniques for converting movie meshes for real-time use. Using a character from our previous courses as an example, students will create a real-time mesh ready to be imported into a real-time rendering engine. Industry standard software such as Maya, Zbrush, Substance 3D Painter and Marmoset Toolbag will be used for the presentation. Students will gain a clear understanding of the key elements needed to create a game-ready mesh, including how to reduce polygons while preserving UVs and how to create optimized textures that run in real time. By the end of the course, they will have developed a robust skill set that can be applied to their own projects and further studies in game development or VFX. Content This course is mainly intended for: Beginners who have completed previous courses in the series and have gained some experience using the software. Intermediate to advanced level artists who have prior knowledge of the software being used. Advanced film and VFX artists who want to move into gaming. The course is divided into seven chapters, each of which covers important topics such as the differences between VFX and games, retopology, UVs, optimized textures and baking, and appearance and lighting in the Marmoset Toolbag. Key findings: Understanding the differences between VFX and game development. Create game-ready assets, including characters and resources. Retopologization for game optimization. Create UVs for all character assets to work in real time. Transfer textures from VFX mesh to game-ready mesh. Create grid maps in real time Using Marmoset Toolbag to create stunning portfolio presentations. Software : ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag Example files : present Video format : MP4 Video : MPEG4 Video (H264) 1920x1080 29.97fps 1039kbps Audio : AAC 44100Hz stereo 160kbps - En Audio : AAC 44100Hz stereo 160kbps - Ru [center]โ๐ท- - - - -โฝโโโโง โคโโค โงโโโโพ - - - -๐ทโ[/center] Real Time Character Optimization From Film To Games ENG RUS (12.13 GB) RapidGator Link(s) NitroFlare Link(s) -CLICKNUPLOAD- |