Robot Modeling With Plasticity, Rendering With Blender - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Robot Modeling With Plasticity, Rendering With Blender (/Thread-Robot-Modeling-With-Plasticity-Rendering-With-Blender--781282) |
Robot Modeling With Plasticity, Rendering With Blender - AD-TEAM - 01-23-2025 Robot Modeling With Plasticity, Rendering With Blender Published 1/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 4.15 GB | Duration: 5h 11m For Illustrators and Graphic (3D) Artists: Create a SciFi robot. Modeling, texturing, post processing. Complete Workflow [b]What you'll learn[/b] You'll confidently translate your ideas, be they inspired by reference images or born purely from your imagination, into sophisticated 3D shapes and designs. This course aims to cover a wide range of commands, enabling you to approach problems with flexibility and explore diverse solutions. By the end of this course, you'll have developed an intuitive understanding of Plasticity, navigating and utilizing tools effectively to achieve your 3D goals. This course covers the entire 3D pipeline: from modeling in Plasticity to exporting to Blender for coloring & rendering and post-processing in Photoshop. [b]Requirements[/b] Trial version of Plasticity, no Studio version required, no previous knowledge in Plasticity necessary. Some Blender UI knowledge would be helpful, nothing else. [b]Description[/b] Meet BOTLEY, the hero of our course in which you will design this stunning Sci-Fi robot from the ground up! This course guides you through the entire processlasticity EssentialsCAD modeling in Plasticity (using the trial version!)Coloring and rendering in BlenderCinematic post-processing in PhotoshopWe'll explore a wealth of Plasticity techniques, commands, and workflows, mastering both solid and surface modeling. We'll also leverage advanced Pureref techniques to utilize reference images effectively. Throughout the course, we will learn lots of commands and use them repeatedly. So navigating in Plasticity and using the correct commands and workflows will become your second nature. Featuring the latest Plasticity UI, this course provides cutting-edge knowledge, including Blender and Pureref files, radial menus, and SVGs. No 3rd party plugins or Blender addons are required! For artists who want to focus on the creative: This course is designed for graphic artists and illustrators who want to add 3D modeling to their skillset, emphasizing artistic expression over technical engineering.Expect a direct, no-nonsense approach: I'll guide you through the process with a focus on practical application, minimizing distractions and maximizing your learning.Pure modeling, no fluff: Let's dive in and start creating!Get started now! Overview Section 1: PART 1 Plasticity Essentials Lecture 1 Trailer Lecture 2 Introduction Section 2: PART 2 Modeling With Plasticity Lecture 3 Reference_Images_Radial_Menus Lecture 4 Head Blockout With Solids, Curves & Booleans Lecture 5 Modeling The Glasses With Isoparam Curves Lecture 6 Topology Lesson Lecture 7 Face & Head Detailing Lecture 8 Vent Creation Lecture 9 Neck Preparation Lecture 10 Basic Arm Layout Lecture 11 Rounded Corners Method 1 Lecture 12 Rounded Corners Method 2 Lecture 13 Basic Shoe Layout Lecture 14 Shoe Detailing Part 1 Lecture 15 Shoe Detailing Part 2 Lecture 16 Tank Tracks Part 1 Lecture 17 Tank Tracks Part 2 Lecture 18 Legs Lecture 19 Shoulders Lecture 20 Arms Lecture 21 Neck Lecture 22 Hand & Wrist Blockout Lecture 23 Finger Blockout Lecture 24 Knuckles Lecture 25 Palm Lecture 26 Fingers & Joints Lecture 27 Joint Detailing Lecture 28 Finger Detailing Lecture 29 Thumb Lecture 30 Palm Detailing Lecture 31 Hand Positioning Lecture 32 Detail Concentration & Empty Spaces Lecture 33 Ear Surfacing Lecture 34 Eye Detailing Lecture 35 Belt Lecture 36 SVG Import Lecture 37 Belt Buckle Lecture 38 Collar, Buttons & Shoulder Details Lecture 39 Belt Buckle Connection Lecture 40 Preparing for Blender Import Section 3: PART 3 Colouring & Rendering with Blender Lecture 41 Blender Import & Cleanup Lecture 42 Scene, Light & Camera Setup Lecture 43 Materials & Post Process This course is designed for artists seeking to integrate 3D CAD modeling into their creative toolkit. I emphasize an artistic approach to modeling in Plasticity, rather than engineering principles. All artists eager to explore the captivating artistic possibilities of Plasticity and Blender are invited. RapidGator AlfaFile TurboBit |