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Geometry Nodes In Blender 4: Create Complex 3D Models - AD-TEAM - 01-31-2025 Geometry Nodes In Blender 4: Create Complex 3D Models Published 1/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 5.58 GB | Duration: 6h 31m Learn to create complex 3D models procedurally with Geometry Nodes [b]What you'll learn[/b] Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc. Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows. Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass. Data types used in Blender, how to identify and use them, and how fields and attributes are used in Geometry Nodes Manipulate geometry, primitive meshes and curves directly in Geometry Nodes in a non-destructive workflow. Basic concepts and more advanced workflows for populating scenes with instances of simple or more complex geometr Use curves to create your own objects that can be used in your scenes. Fundamentals of Geometry nodes in Blender. [b]Requirements[/b] You'll need a basic knowledge of Blender and the ability to run Blender 4.0 (or a later version of Blender). [b]Description[/b] Ready to learn a powerful new tool for non-destructive, procedural modelling?Geometry Nodes allows to you create complex 3D models procedurally, so you can create models that may be difficult or time-consuming using traditional modelling.The non-destructive aspect of Geometry Nodes means changes can be made to your models and node trees without having to start from scratch. Dependencies can be built into node trees that will automatically take into account other changes in your scene.Geometry Nodes is flexible and efficient, allowing you to save all or portions of individual node trees to re-use later and save precious time.By creating node trees by visually connecting different nodes, Blender users can gain a greater understanding of the processes of procedural modelling.Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc.Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows.Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass.Use curves to create your own objects that can be used in your scenes, from simple blades of grass and leaves, fencing that follows terrain automatically, and finally a stylised tree generator.So if you want to learn a powerful new tool for non-destructive, procedural modelling and create your own modifiers, operators and mesh editing tools this is the course for you!You'll need a basic knowledge of Blender and the ability to run Blender 4.0 (or a later version of Blender).You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way.Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.You'll gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Dive in now and power up your Blender skills! Overview Section 1: Introduction & Setup Lecture 1 Course Introduction Lecture 2 Downloading & Installing Blender 4 Lecture 3 Setting Up Blender for Geometry Nodes Section 2: Geometry Node Basics Lecture 4 Section Introduction - Geometry Node Basics Lecture 5 The Spreadsheet Lecture 6 Data Types Lecture 7 Socket Types - Floats & Integers Lecture 8 Socket Types - Boolean & Vector Lecture 9 Fields & Attributes Section 3: Instancing Geometry Lecture 10 Section Introduction - Instancing Geometry Lecture 11 Adding & Manipulating Primitives Lecture 12 Adding Materials & Smooth Shading Lecture 13 Distribute Points On Faces Lecture 14 Instance On Points Lecture 15 Instance On Points - Challenge Solution Lecture 16 Instancing Collections Lecture 17 Controlling Density Lecture 18 Manipulating Instances Using Distance Fields Lecture 19 Combining Distance Fields Lecture 20 Adding Low Poly Trees & Boulders Lecture 21 Adding Low Poly Pebbles & Grass Lecture 22 Challenge Solution - Tidying Up The Node Tree Lecture 23 Base Mesh Displacement & Shading Lecture 24 Replacing The Base Mesh Lecture 25 Setting Up Switches Lecture 26 Setting Up Simple Lighting Lecture 27 Using Vertex Groups for Density Lecture 28 Setting Random Colors Per Instance Lecture 29 Final Adjustments to The Node Tree Lecture 30 Setting Up The Render Lecture 31 Final Render Section 4: Using Curves Lecture 32 Bezier Splines Lecture 33 Using Bezier Splines in Geometry Nodes Lecture 34 Curve Primitives in Geometry Nodes Lecture 35 Fill & Fillet Curve Nodes Lecture 36 More Curve Operations Lecture 37 Resample Curve Node Lecture 38 Reshaping Curves Lecture 39 Creating a Blade of Grass Lecture 40 Creating a Grass Shader Lecture 41 Creating Random Variations Lecture 42 Creating Grass Clumps Section 5: More To Come Lecture 43 More To Come You want to learn a powerful new tool for non-destructive, procedural modelling.,You want to create models that may be difficult or time-consuming using traditional modelling.,You want to create your own modifiers, operators and mesh editing tools.,You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows. 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