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Blender Anime Character Modeling Course - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Blender Anime Character Modeling Course (/Thread-Blender-Anime-Character-Modeling-Course--795847) |
Blender Anime Character Modeling Course - AD-TEAM - 02-06-2025 ![]() Blender Anime Character Modeling Course Published 9/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 5.43 GB | Duration: 5h 21m Creating Your Own Anime Character Using Free Software Blender And Krita What you'll learn Blender Modeling Blocking Out the Base Mesh Modeling Head from a Cube Combine all meshes Together to get the Base Model Refine the Base mesh to Get the clean Topology Modeling A Costumes & Accessories Hair Modeling From Curve Basic UV Unwrapping ( Base Mesh ) Texturing Creating an Anime Shader Set Up Requirements You should Know the basic of Blender & 3D Modeling. Krita or any other image editing software for Texturing. Description Welcome to this Character Modeling Course. I'm Shion and in this course, I'll teach you how to Model your own anime character using the free software Blender & Krita. Disclaimer: This course also contains a Timelapse ( mainly for those repeating process ) to save video time. I can not provide the design and the files because of the copyright but I do hope you are ready with your own design or get one from the internet for a practical purpose.In this course: I'll start by showing the Blender Tools that I use. Then we will learn how to set up your Reference image.Blocking out the base mesh with simple shapesCombine the block-out meshes together to get the base meshModeling the Head from a Cube ( we will cover the basic shape in block out part )Combine the head with the base mesh and refine the Mesh to get a clean topologyModeling the Costume and accessories (Neckchain)Modeling hair with CurveBasic UV Mapping ( Only the Base Mesh )Texturing using Blender and KritaMaterial Set Up & LightingThis is my first course, and it was specially designed for my Channel so there are things that I have missed or need to improve. I'm already working on a new Course which will have a more in-depth course! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Basic Blender Tools & Setting Up the Reference Image Section 2: Creating Base Mesh Lecture 3 Blocking Out the Character Lecture 4 Combine Block out meshes Together Section 3: Head/Face Modeling Lecture 5 Head Modeling Lecture 6 Refine the Base Mesh Section 4: Costume and Accessories Modeling Lecture 7 Top Tank Modeling Lecture 8 Pant Modeling Lecture 9 Shoes Modeling Lecture 10 Accessories ( Neck-Chain )Modeling Section 5: Creating Hair From Curve Lecture 11 Hair Modeling Section 6: UV Mapping Lecture 12 Base UV unwrapping Section 7: Texture Painting Lecture 13 Blender Texture painting for base color Lecture 14 Shading the Skin (Base Texture) in Krita Lecture 15 Time-lapse Texturing for costume and Hair Section 8: Material Set up and Lighting Lecture 16 Material set up and Lighting People Who are interested in Creating Their Own Character using Blender.,Intermediate Blender User ![]() TurboBit RapidGator AlfaFile |