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Bitty Engine 1.3.2 - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Software Zone (https://softwarez.info/Forum-Software-Zone) +--- Forum: Windows Applications (https://softwarez.info/Forum-Windows-Applications) +--- Thread: Bitty Engine 1.3.2 (/Thread-Bitty-Engine-1-3-2) |
Bitty Engine 1.3.2 - DrZero - 02-18-2025 ![]() File size: 54.6 MB Bitty Engine is a cross-platform itty bitty Game Engine and open-source Framework. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments. Why Bitty Engine? Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with an empty project, the other engines output more than 10 times bigger). It is supposed to be your ultimate 2D game creating software. Features Bitty Engine offers a set of orthogonal features that makes game development comfortable and enjoyable. Programmable in Lua, an easy to learn and widely used programming language Debugger with scope inspector, breakpoint support and stepping Easy to use API for resources, graphics, input, audio, and more other facilities Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc. Various example projects Handy tools for editing sprite, map, image, text, JSON, etc. Project can be exported into standalone binary Technical specifications Display: configurable resolution Code: Lua, supports multiple source files Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per file Palette: 256 colors with transparency support Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite Map: up to 4096x4096 tiles per page Font: supports Bitmap and TrueType Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc. Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players Keyboard and mouse: supported Screen : ![]() ![]() What's New HOMEPAGE Buy Premium Account From My Download Links & Get Fastest Speed. |