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Blender Strategies For Modeling And Texturing - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Blender Strategies For Modeling And Texturing (/Thread-Blender-Strategies-For-Modeling-And-Texturing) |
Blender Strategies For Modeling And Texturing - AD-TEAM - 02-23-2025 ![]() Blender Strategies For Modeling And Texturing Published 1/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 2.68 GB | Duration: 3h 1m Learn strategies for modeling and texturing in Blender version 3. [b]What you'll learn[/b] 3D Modeling in Blender UV Mapping in Blender Materials and Textures Lighting and Rendering in Blender [b]Requirements[/b] You will only need Blender for this course. [b]Description[/b] Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way? This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.For our project we will create a Dualit toaster; using reference images, Blender's modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We'll use Blender's Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.So join me, as we explore Blender Strategies for Modeling and Texturing. Overview Section 1: Blender Modeling Strategies Lecture 1 Course Introduction Lecture 2 The Bevel and Spin Tools Lecture 3 Blocking in the Basic Shapes Lecture 4 Pivot Points and the 3D Cursor Lecture 5 The Boolean Modifier Lecture 6 The Subdivision Surface Modifier Lecture 7 Normals and the Array Modifier Lecture 8 Blender's Modifier Stack Lecture 9 Adding External Details Lecture 10 Adding Internal Details Lecture 11 Geometry Issues Lecture 12 Fixing Geometry Issues Lecture 13 Finishing the Modeling Section 2: Blender Texturing Strategies Lecture 14 Adding Materials Lecture 15 More Materials and UV Mapping Lecture 16 Adding Image Textures Lecture 17 Using a Displacement Map Lecture 18 Finishing the Texturing Section 3: Lighting and Rendering Lecture 19 Setting Scale and Using an HDRI Lecture 20 Adjusting the Lighting Lecture 21 Adding Grunge and Rendering Lecture 22 Adjusting Depth of Field Lecture 23 Conclusion Beginning Blender users interested in learning more about modeling and texturing. ![]() TurboBit RapidGator AlfaFile FileFactory |