![]() |
Unreal 5 Niagara - Advanced Niagara - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal 5 Niagara - Advanced Niagara (/Thread-Unreal-5-Niagara-Advanced-Niagara--815436) |
Unreal 5 Niagara - Advanced Niagara - AD-TEAM - 02-24-2025 ![]() Unreal 5 Niagara - Advanced Niagara Published 12/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 9.45 GB | Duration: 7h 13m Your complete course for expaning Niagara in Unreal Engine 5 [b]What you'll learn[/b] Learn Advanced Techniques for working with Niagara Particles Setup Data Interfaces to read from Collisions, RVTs, Render Targets, SDFs, Mesh Distance Fields and more! Understand how we can process data into useful forms like Flowmaps and Collisions Avoidance Learn to build our own modules using Scratch Pad to further extend Niagara's abilities [b]Requirements[/b] A good understanding of Niagara and Unreal (ideally finished the Introduction to Niagara Course) [b]Description[/b] Welcome back to part 2 of this Unreal Engine 5 Niagara Course - Advanced Niagara. In this course we expand upon the topics we covered in Part 1 and start to utilise Data Interfaces to import data into Niagara from elsewhere in the engine. By sampling: Runtime Virtual Textures, Render Targets, Collisions, Textures, Mesh Vertices and UVs, Splines, Player Data, Signed Distance Fields and Mesh Distance Fields we're able to create very complex motions and interactions - fully expanding the Niagara Toolkit to create dynamic and interactive Systems. Over the course of 7.5 hours, all broken down into bite size 10-15 min videos, we cover everything mentioned above and more in this advanced deep dive into vfx and tech art. Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of background knowledge of first principal concepts, allowing you to build up your own effects in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Course Files Section 2: Rain Interactions Lecture 3 One Large Rain System Lecture 4 Spawn Rate By Volume Lecture 5 In Line Spawn Calculations Lecture 6 Attached To Player Lecture 7 Collisions Lecture 8 RVT Heightmap Data Lecture 9 RVT Heightmap Kill Module Lecture 10 GPU Cost Comparison Lecture 11 Landscape Data Interface Lecture 12 Render Target Setup Lecture 13 Render Target Height Kill Lecture 14 Rotate Render Target Lecture 15 Quantised Sampling Lecture 16 Spawn on Depth Buffer Lecture 17 Rain Conclusion Section 3: Advanced Sampling Lecture 18 Flowmap from Terrain Height Lecture 19 Align Particles to Z Height Lecture 20 RVT Material Lecture 21 Edge Detection Lecture 22 Align to Landscape Lecture 23 Spline Sampling Lecture 24 Spline Position Lecture 25 Spline Conclusion Lecture 26 Final Position Binding Lecture 27 Mesh Tangents Lecture 28 Mesh Tangents and UVs Lecture 29 Flow from Textures Lecture 30 Textures SDFs Section 4: Sign Distance Fields - SDFs Lecture 31 SDF Intro Lecture 32 SDF Shapes Lecture 33 SDF Combine Lecture 34 Wobbly Material Lecture 35 Capture SDF Render Target Lecture 36 SDF Niagara System Lecture 37 Distance Field Avoidance Lecture 38 Scratch Pad Distance Field Sample Lecture 39 Sphere Trace Distance Field Lecture 40 SDF Conculsion Section 5: Mesh Distance Fields - MDFs Lecture 41 MDF Introduction Lecture 42 Custom Structs and Enums Lecture 43 Spawn on Distance Field Lecture 44 Projected Forces Lecture 45 Finalise Initial MDF System Lecture 46 MDF Setup Linear Force Lecture 47 MDF Avoid Surfaces Lecture 48 NPC Setup Lecture 49 Player Avoidance Lecture 50 Time Based State Machines Lecture 51 Fade Over Time and Conclusion Anyone looking to expand their abilities using Particle effects in Realtime and Games projects ![]() TurboBit RapidGator AlfaFile FileFactory |