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Fmod For Interactive Games - nieriorefasow63 - 06-28-2023 Fmod For Interactive Games Published 6/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 1.76 GB | Duration: 2h 54m Hands on course on Audio Implementation for Games using FMOD & Unity. Sound Design and Music examples for Game Audio. What you'll learn How to create loop and transition sections for game music How to randomize sounds for ongoing soundscapes Creating and managing banks, groups FMOD effects and Mixing Basics Mixer, Snapshot, and Sandbox Some Unity Implementation Requirements No previous experience needed, although some audio production background may be helpful Description 3 hours of condensed material. Straight-forward and concise classes.If you wonder how sounds are implemented into games, this course you tell you all about it. FMOD is an audio middleware that creates probability, looping sections, and parameter triggers, among many other useful tools to create living soundscapes and music interactions.Your studying tools for this course will be the softwares: FMOD & Unity, and the free asset pack 'Viking Village', of which you'll be giving life to, through sounds.Here's a full list of things we'll be talking about in this course.1) Installation & Setup-FMOD & Unity Download-Creating Unity Project, Importing Viking Village-Unity Navigation, Viking Village Overview-Linking FMOD to Unity2) Preparation & Side Notes-Linking FMOD & Reaper-Navigation, Editing and Shortcuts in FMOD-FMOD Effects Overview3) FMOD -FMOD Overview-Making an Audio List and Where to Look for Sounds-Adding Assets and Making Folders-Creating Events - Action vs Timeline Events - Torch-Soundscape 2D - Multi Instrument-Stable Event - Scatter Instrument-Waves Event - Asynch Options-Wheel - Pitch Shifter & Compressor-Workspace - Probability + Multiband EQ + Modulation-Bar - Creating Outside Perspective (doors closed)-Boat Sound Design - Finding Loop Spot-Music Part 1 - Exporting Stems, Tempo Markers-Music Part 2 - Parameters, Transitions & Markers-Music Part 3 - Parameter Sheet + Automation, Seek Speed-Music Part 4 - Crossfading Instrumentation-Music Part 5 - Transition Region + Quantization-Music Part 6 - Magnet Regions + Quantization4) Unity-Adding FMOD Listener and 2D Soundscape-AHDSR - Fading In and Out FMOD Events-Stable - Trigger Enter & Exit-Waves - Sphere Emitters-Bar Emitter-Boat - Odin Call-Torches - Adding Emitters on Prefabs-Wheel - Adding Sounds to Items-Workspace Emitter-Music Triggers5) FMOD & Unity-FMOD - Music Part 7 - On Off Parameter-Unity - Music On Off Trigger-FMOD - Footsteps-Unity - Footsteps-FMOD - Mixer & Creating Groups-Unity & FMOD - Organizing FMOD Mixer and Events + Unity Events-Unity & FMOD - Snapshots-Unity & FMOD - Live Mixing, Basic Tweaks-Unity & FMOD - Sandbox Overview Section 1: Course Intro Lecture 1 Course Intro Section 2: Installation & Setup Lecture 2 FMOD & Unity Download Lecture 3 Creating Unity Project, Importing Viking Village Lecture 4 Unity Navigation, Viking Village Overview Lecture 5 Linking FMOD to Unity Section 3: Preparation and Side Notes Lecture 6 Linking FMOD & Reaper Lecture 7 Navigation, Editing and Shortcuts in FMOD Lecture 8 FMOD Effects Overview Section 4: FMOD Lecture 9 FMOD Overview Lecture 10 Making an Audio List and Where to Look for Sounds Lecture 11 Adding Assets and Making Folders Lecture 12 Creating Events - Action vs Timeline Events - Torch Lecture 13 Soundscape 2D - Multi Instrument Lecture 14 Stable Event - Scatter Instrument Lecture 15 Waves Event - Asynch Options Lecture 16 Wheel - Pitch Shifter & Compressor Lecture 17 Workspace - Probability + Multiband EQ + Modulation Lecture 18 Bar - Creating Outside Perspective (doors closed) Lecture 19 Boat Sound Design - Finding Loop Spot Lecture 20 Music Part 1 - Exporting Stems, Tempo Markers Lecture 21 Music Part 2 - Parameters, Transitions & Markers Lecture 22 Music Part 3 - Parameter Sheet + Automation, Seek Speed Lecture 23 Music Part 4 - Crossfading Instrumentation Lecture 24 Music Part 5 - Transition Region + Quantization Lecture 25 Music Part 6 - Magnet Regions + Quantization Lecture 26 Music Part 7 - Randomizing Sections Section 5: Unity Lecture 27 Adding FMOD Listener and 2D Soundscape Lecture 28 AHDSR - Fading In and Out FMOD Events Lecture 29 Stable - Trigger Enter & Exit Lecture 30 Waves - Sphere Emitters Lecture 31 Bar Emitter Lecture 32 Boat - Odin Call Lecture 33 Torches - Adding Emitters on Prefabs Lecture 34 Wheel - Adding Sounds to Items Lecture 35 Workspace Emitter Lecture 36 Music Triggers Section 6: FMOD & Unity Lecture 37 FMOD - Music Part 8 - On Off Parameter Lecture 38 Unity - Music On Off Trigger Lecture 39 FMOD - Footsteps Lecture 40 Unity - Footsteps Lecture 41 FMOD - Mixer & Creating Groups Lecture 42 Unity & FMOD - Organizing FMOD Mixer and Events + Unity Events Lecture 43 Unity & FMOD - Snapshots Lecture 44 Unity & FMOD - Live Mixing, Basic Tweaks Lecture 45 Unity & FMOD - Sandbox Section 7: Final Thoughts Lecture 46 Final Thoughts Music composers wanting to implement their music on games,Sound designers wanting to implement their sounds on games,Developers wanting to learn/understand FMOD,Game Audio enthusiasts HOMEPAGE DOWNLOAD |