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Practical game design - A masterclass with Pascal Luban pt.1 - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Practical game design - A masterclass with Pascal Luban pt.1 (/Thread-Practical-game-design-A-masterclass-with-Pascal-Luban-pt-1) |
Practical game design - A masterclass with Pascal Luban pt.1 - AD-TEAM - 04-27-2025 ![]() Practical game design - A masterclass with Pascal Luban pt.1 Published 3/2025 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 3h 25m | Size: 4.1 GB Learn how to build solid gameplay and a game system with my step-by-step method. What you'll learn Description of all the components needed to build a game system Guidelines to design a strong gameplay Game design checklist to guide the development of a solid and coherent game system Guidelines to define the engagement features of a game system Guidelines to define the support features of a game system Requirements Playing video games, even as a casual player Description From what end should you start designing a video game?The correct answer is to define its gameplay first.But how to proceed?A game system is like a complex clockwork, with many components interacting with each other. Designing a solid game system can be daunting.However, each component is simple to understand, and if you know how to design them, you can build a coherent and effective game system.In this class, I will teach you how to make the critical choices for each component:What are the key components you need to design?What are the fundamental rules you must follow to design them?In which order should you design them to build a coherent game system?I use plenty of examples to help you understand the concepts.To help you design your game, I provide exercises and a unique tool: A checklist to ensure you ask the right questions and don't forget key aspects of a solid game system.What I will share with you is based on my 29+ years of experience as a game designer. I worked as the lead designer on numerous home consoles and mobile games: Alone In The Dark - The New Nightmare, two Splinter Cell games, Wanted - Weapons of Fate, Fighters Uncaged, etc. I was also a design consultant for some of the most professional studios and publishers: Activision, DICE, Sony, Pixel Federation, and Bohemia Interactive.By the end of this class, you will know how to design your gameplay and a game system. Who this course is for Aspiring game designers Anyone who want to develop their own video game Game producers that need to assess the content of a game system ![]() AusFile DDownload RapidGator |