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How To Create A 3D Survival Game In Godot 4.2 With Gdscript - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: How To Create A 3D Survival Game In Godot 4.2 With Gdscript (/Thread-How-To-Create-A-3D-Survival-Game-In-Godot-4-2-With-Gdscript) |
How To Create A 3D Survival Game In Godot 4.2 With Gdscript - AD-TEAM - 05-14-2025 ![]() How To Create A 3D Survival Game In Godot 4.2 With Gdscript Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 9.62 GB | Duration: 14h 57m Learn to Create a First Person Survival Game with Godot 4.2 and GDScript. Systems, Gameplay, Design, You'll Learn it All What you'll learn Master Godot Game Development: Learn 2D, 3D, AI, Physics, Animations, Audio and Much More! Robust Systems Architecture in Godot: Global Communication, Controllers, Configs, Custom Resources Clean Gameplay Systems in GDScript: Managers, Multithreading, Composition, Inheritance, Viewports Overcome Common Game Development Obstacles Easily, Using: Raycasting, Physics Layers, UI Layers, Rendering Techniques Better File Hierarchy Using Plugins in Godot Overall Creating Clean, Scalable and Flexible Systems as an Extremely Solid Base for Bigger Games Requirements Small understanding of game engines or programming will help you, but not necessary Description Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4.2.1 and GDScript programming language. Embark on an exciting journey where you'll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.Throughout this course, you'll be equipped with the knowledge and tools needed to bring your game ideas to life. Learn the fundamentals of game design as you build a first-person survival game from scratch, complete with intricate mechanics such as item gathering, crafting, hunting, cooking, and building.One of the core focuses of this course is on establishing a solid systems architecture. You'll delve into creating a well-structured project file hierarchy and develop high-quality, flexible, and scalable game systems with clean and efficient code. By the end, you'll possess the skills to create games that are not only engaging but also easily maintainable and expandable.Here's a glimpse of what we'll cover:Implementing a first-person controllerMastering raycasts for precise object detection and interactionAdding immersion with sound effects and animationsEnhancing visual effects with particles and tweensImplementing a state machine AI for enemy behaviorEstablishing a global event system for efficient communication between game elementsDesigning robust inventory and item equipping systemsImplementing a dynamic day and night cycle for realistic gameplayEnhancing visual aesthetics with a water shader and custom lighting effectsUtilizing plugins for added functionality and multithreading for improved performanceCreating custom resourcesBy the end of this course, you'll have the skills and confidence to create your own 3D first-person survival game, ready to share with the world. Join us on this thrilling adventure and turn your game development dreams into reality! Overview Section 1: Let's Get Started Lecture 1 Setting Up The Project Lecture 2 Player Character Lecture 3 Interactable Items Lecture 4 HUD, Events and Bulletins Lecture 5 Scene Hierarchy And Stages Section 2: Items Lecture 6 Item Resources Lecture 7 Inventory Manager Lecture 8 Player Menu 1 - UI Lecture 9 Player Menu 2 - Items Lecture 10 Player Menu 3 - Item Descriptions Lecture 11 Crafting 1 - Pre-configurations Lecture 12 Crafting 2 - Creating New Items Lecture 13 Hotbar Lecture 14 Item Equipping Lecture 15 Axe Swinging Section 3: Gameplay Lecture 16 Woodchopping Lecture 17 First Person Weapons Rendering Problem Lecture 18 Player Energy Lecture 19 Player Health Lecture 20 Eating Lecture 21 Coal Mining Lecture 22 Peaceful Animal Lecture 23 Animal Fleeing Lecture 24 Hostile Animal Lecture 25 Building Lecture 26 Campfire Lecture 27 Cooking 1 - Pre-configurations Lecture 28 Cooking 2 - UI Lecture 29 Cooking 3 - Logic of Cooking Lecture 30 Adding All Items Lecture 31 Populating The Island Section 4: Finalization Lecture 32 Water Shader Lecture 33 Music Lecture 34 SFX 1 - System Sounds Lecture 35 SFX 2 - Dynamic Spatial Sounds Lecture 36 SFX 3 - Static Spatial Sounds Lecture 37 Day And Night Cycle Lecture 38 Sleeping Lecture 39 Main Menu Lecture 40 Pause Menu Lecture 41 Threaded Stage Loading Lecture 42 Settings Lecture 43 Saving And Loading Settings Lecture 44 Ending The Game And Credits Lecture 45 Fixes Lecture 46 Polish Lecture 47 Recap Game developers who want to learn more sophisticated and clean systems architecture and game systems,Beginners who want to start their game development journey with a strong foundation ![]() AusFile DDownload RapidGator |