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The Ultimate Unreal Engine 2D Game Development Course - BaDshaH - 07-11-2023 Published 7/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 12.79 GB | Duration: 11h 54m Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5! [b]What you'll learn[/b] How to make 2D Games with Unreal Engine 5 Create 4 Awesome Games of various genres All about Sprites, Flipbooks, Tile Maps and Tile Sets How to use the free PaperZD plugin to enhance your 2D games Unreal Engine Blueprints, starting from the basics up to intermediate usage Set up animation trees and anim notifies for your 2D animations Create 2D enemy AI using the AI Controller and Behavior trees How to mix 2D Sprites with 3D backgrounds to create 2D/3D Hybrid games How to polish up your game using hitstop, sprite shake, coyote time and jump buffering [b]Requirements[/b] No prior programming or Unreal Engine experience needed! You'll learn everything you need to know. [b]Description[/b] Welcome to The Ultimate Unreal Engine 2D Game Development Course.This is the most comprehensive and effective course you'll ever find about making 2D and 2D/3D hybrid games with Unreal Engine 5. Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you Paper 2D and PaperZD step by step in a structured manner.If you're completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.We'll start out slowly by making a one-button-minigame that teaches you about how to import sprites and use them in your scene. You'll also learn about project settings we need to adjust and about the enhanced input action system which we'll use throughout all of the other chapters in this course as well.The second game will teach you all about using sprite sheets and how we can create flipbooks.We'll also look at how to switch between the idle and run flipbook during gameplay and how to play footstep sounds on the correct animation frames.Since we want the background to be dynamically adjustable I'll also teach you how we can use a background sprite in a blueprint, attach collisions to them and dynamically change them in the construction script depending on how long we want the stage to be.The Third game is a classic platformer game and will be the first projects using the free PaperZD plugin to improve the workflow of making 2D games with Unreal Engine.Here you'll learn how to set up an animation source and animation blueprint file with PaperZD and use them to create animation graphs and animation notifies.We'll also create enemies that can detect walls and ledges to change the direction they walk in and can interact with the player when being stomped on or touching the player character.You'll also learn how to create a one-way platform that we can jump through form the bottom, but don't fall through from the top.The forth game will combine all the things we've learned and will be the first 2D/3D hybrid game we create.This means that our characters are 2D pixel art, however the backgrounds are 3D environments which allow us to make use of all of the amazing features of Unreal Engine.For this game we don't only have platformer mechanics, but we'll also implement hitboxes, a stun system a damage system and many more things you'll need to know about for most of your games.To lean into metroidvania mechanics we also create an unlockable sword throw ability, which allows you to stick swords into the wall and use them as platforms to reach higher areas. Overview Section 1: Course Orientation Lecture 1 Curriculum Overview Lecture 2 Why make 2D Games with Unreal Engine? Lecture 3 What version of Unreal Engine to use Lecture 4 How to ask for help Lecture 5 Backing up your Projects Section 2: Unreal Engine 5 Crash Course Lecture 6 About the UE 5 Crash Course Lecture 7 How to Install Unreal Engine 5 Lecture 8 How to create a new Project Lecture 9 How to navigate the Editor Lecture 10 Content Drawer and Blueprints Lecture 11 How to make a simple Blueprint Lecture 12 Adding functionality to our Blueprint Lecture 13 Useful Keyboard Shortcuts and Tips Lecture 14 How to debug your games Section 3: Paper 2D Basics Lecture 15 What is Paper 2D? Lecture 16 2D Project Settings Lecture 17 Where to find 2D assets for Unreal Engine Section 4: Quick Draw Project Lecture 18 Quick Draw Overview Lecture 19 Downloading the Quick Draw Assets Lecture 20 Preparing our Sprites Lecture 21 Making a Level Mockup Lecture 22 Creating our Samurai Blueprint Lecture 23 Moving Sprites with Timelines Lecture 24 Inheritance and Child Blueprints Lecture 25 Setting up the Game's Rules and Phases Lecture 26 Setting up the Player Input Lecture 27 Adding a Camera and Adjusting Project Settings Lecture 28 Making the Player Attack Lecture 29 Attack Movement through Timelines Lecture 30 Adding the Defeated State Lecture 31 Creating Simple Enemy AI Lecture 32 Resetting the Game Lecture 33 Finishing Up Section 5: Mash Runner Project Lecture 34 Mash Runner Overview Lecture 35 Downloading the Mash Runner Assets Lecture 36 Setting Up the Project and Importing Assets Lecture 37 Sprite Sheets and Flipbooks Lecture 38 Creating the Runner Blueprint Lecture 39 Possessing the Runner Character Lecture 40 Making the Character Move Lecture 41 Using the Run Animation Lecture 42 Improving the Input Lecture 43 Adding Speed Curves Lecture 44 Triggering Events on Certain Frames Lecture 45 Creating the Stage Lecture 46 Making the Enemy Runner AI Lecture 47 Setting Up the Goal Lecture 48 Finishing Up Section 6: PaperZD Introduction Lecture 49 What is PaperZD? Lecture 50 Installing PaperZD Section 7: Tower Climb Platformer Project Lecture 51 Tower Climb Platformer Overview Lecture 52 Downloading the Tower Climb Assets Lecture 53 Creating Flipbooks Through a JSON File Lecture 54 Creating a PaperZD Character Blueprint Lecture 55 Making the Character Walk and Jump Lecture 56 Setting Up Our Animation Source and Using Our First Notify Lecture 57 Creating a PaperZD Animation Blueprint Lecture 58 Creating Our First Tile Set Lecture 59 Creating A Tile Map Lecture 60 Improving the Character Feel Lecture 61 Setting Up the Enemy Blueprint Lecture 62 Enemy AI Ledge and Wall Detection Lecture 63 Defeat Player On Enemy Touch Lecture 64 Improving the Player Defeated State Lecture 65 Defeat Enemy On Being Stomped Lecture 66 Making Platform Blueprints Lecture 67 Making a Spring Launcher Lecture 68 Designing a Level Lecture 69 Implementing Coyote Time Lecture 70 Implementing Jump Buffer Lecture 71 Finishing Up Section 8: Action Platformer Project Lecture 72 Action Platformer Overview Lecture 73 Downloading the Action Platformer Assets Lecture 74 Setting Up the Project Base Lecture 75 Setting Up Player Inputs and Movement Lecture 76 Setting Up Player Animations with PaperZD Lecture 77 Animation Override for Slash Attack Lecture 78 Creating and Triggering Hitboxes Lecture 79 Implementing the Stun State Lecture 80 Health System and Applying Damage Lecture 81 Hitstop and Sprite Shake Lecture 82 Creating the Enemy Base Lecture 83 Setting Up the Enemy AI Lecture 84 Stunning the Enemy AI Lecture 85 Making the Enemy Change Directions Lecture 86 Allowing the Enemy to Attack Lecture 87 Handling Aggro Lecture 88 Creating the Ability System Lecture 89 Creating the Sword Throw Lecture 90 Adding the Sword Throwing Animations Lecture 91 Adding the Map Lecture 92 Adding the Goal and Spawners Lecture 93 Improving the Visuals Lecture 94 Finishing Up Section 9: Course Completed Lecture 95 What's next? 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