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Godot - Vfx For Games - Beginner To Intermediate - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Godot - Vfx For Games - Beginner To Intermediate (/Thread-Godot-Vfx-For-Games-Beginner-To-Intermediate--984068) |
Godot - Vfx For Games - Beginner To Intermediate - OneDDL - 05-27-2025 ![]() Free Download Godot - Vfx For Games - Beginner To Intermediate Published 5/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.92 GB | Duration: 4h 27m Build awesome Visual Effects for Games in Godot with this game dev course. What you'll learn Learn Godot particle system. Learn how to create effects for games with Godot. Creating Textures, Meshes and Shaders for Game VFX. Learn Visual Effects for Games. Learn how to create textures by hand and with Material Maker. Requirements Godot or similar: Basic Blender: None or Basic Material Maker: None or Basic Description This course is all about the creation of Visual Effects for Games with Godot Engine. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. We will begin with something easy like some Sparks so we can have an overview of how the Particle System works in Godot. Then we will proceed to more elaborate abilities, like a blue mage Area of Effect and eventually a Fire Projectile. We will also see how to create variations for both of this magic abilities, like a Fire AoE and an Electric Projectile. Besides learning a lot about how the particle system works, you will also learn how to create shaders in Godot with the Visual Shader tool. Texture creation is also very important step when it comes to creating special effects for games, and on this course you will learn a lot about it. We will create hand-drawn textures with Krita, but a big portion of texture creation is done using node based tool called Material Maker, a fee and powerful substance designer alternative.And at the very beginning we will have a theory chapter. Where we have a brief overview of the type of effect that most commonly exist, as well as a interesting view of the VFX Fundamentals, a great foundation of Realtime VFX. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Types of Effects Lecture 3 Principles of VFX for Games Section 2: Sparks Lecture 4 Project Download Lecture 5 Sparks Scene Overview Lecture 6 Beginning with Sparks Lecture 7 Your 1st Texture with Material Maker Lecture 8 Sparks on Loop Lecture 9 Burst of Sparks Lecture 10 Sparks Collisions Section 3: Area of Effect Lecture 11 AoE Pre-Production: Sketching and Research Lecture 12 AoE Scene Overview Lecture 13 Play Particle System Script Overview Lecture 14 AoE01: Anticipation Particles Part 1 Lecture 15 AoE01: Anticipation Particles Part 2 Lecture 16 AoE01: Cylinder Lecture 17 AoE01: Cylinder Visual Shader Lecture 18 AoE01: Cylinder Noise Texture Lecture 19 AoE01: Cylinder Adding a Mask Lecture 20 AoE01: Cylinder Polishing Lecture 21 AoE01: Circle Ground Part 1 Lecture 22 AoE01: Circle Ground Part 2 Lecture 23 AoE01: Impact Flare Part 1 Lecture 24 AoE01: Impact Flare Part 2 Lecture 25 AoE01: Impact Particles Lecture 26 AoE01: Hemisphere Part 1 Lecture 27 AoE01: Hemisphere Part 2 Lecture 28 AoE01: Hemisphere Part 3 Lecture 29 AoE01: Shockwave Ground Lecture 30 AoE01: Shockwave Rings Part 1 Lecture 31 AoE01: Shockwave Rings Part 2 Lecture 32 AoE01: Shockwave Rings Part 3 Lecture 33 AoE01: Ground Mark Part 1 Lecture 34 AoE01: Ground Mark Part 2 Lecture 35 AoE01: Ground Mark Part 3 Lecture 36 AoE02: Fire Version Part1 Lecture 37 AoE02: Fire Version Part2 Lecture 38 AoE02: Fire Version Part3 Lecture 39 AoE02: Fire Version Part4 Lecture 40 AoE02: Fire Version Part5 Lecture 41 Prefab and SpawnAoE Script Section 4: Projectile Lecture 42 Pre-Production: Sketching and Research Lecture 43 Projectile Scene Overview Lecture 44 GPUTrail Plugin Lecture 45 Projectile01: Capsule Bright Part1 Lecture 46 Projectile01: Capsule Bright Part2 Lecture 47 Projectile01: Capsule Dark and Capsule Small Lecture 48 Projectile01: Beam Inside Lecture 49 Projectile01: Floating Particles Lecture 50 Projectile01: Smoke Lecture 51 Projectile01: Trail Part1 Lecture 52 Projectile01: Trail Part2 Lecture 53 Muzzle01: Quick Impact Lecture 54 Muzzle01: Shockwave Lecture 55 Muzzle01: Flash and Dark Beam Lecture 56 Muzzle01: Particles Burst Lecture 57 Impact01: Flash Lecture 58 Impact01: Shockwave and Dark Beam Lecture 59 Impact01: Impact Mark Bright Lecture 60 Impact01: Impact Particles Lecture 61 Impact01: Fire Lecture 62 Projectile02: Capsule Lecture 63 Projectile02: Rest Lecture 64 Projectile02: Lightning Trail Texture Lecture 65 Projectile02: Lightning Trails Lecture 66 Muzzle02: Muzzle Lecture 67 Impact02: Changes Part1 Lecture 68 Impact02: New Impact Texture Lecture 69 Impact02: Changes Part2 Lecture 70 Impact02: Color Change Section 5: Conclusion Lecture 71 The Conclusion Game Developers,Godot, Unity or Unreal Engine Devs,3D Generalists,Programmers,Illustrators Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live No Password - Links are Interchangeable |