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Blender Mastery: From First Click To Final Render - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Blender Mastery: From First Click To Final Render (/Thread-Blender-Mastery-From-First-Click-To-Final-Render) |
Blender Mastery: From First Click To Final Render - DrZero - 06-03-2025 ![]() Published 6/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 13.15 GB | Duration: 15h 21m An immersive, hands-on journey into the world of 3D creation. What you'll learn How to use Blender efficiently Model a full breakfast scene, from start to finish, step by step Learn several modeling techniques to achieve the same result. Pick the technique that suits your style! Master the rendering phase with Cycles for photorealistic rendering and Eevee for real-time rendering. Learn the art of UV unwrapping, the key for painting your objects Paint your objects precisely, from photo, for more realistic rendering Requirements Mac or PC able to run Blender version 4.2 or above No previous knowledge of Blender required! A desire to learn and to have fun! Description Whether you're just opening Blender for the first time or looking to refine your skills to professional polish, this training is your all-access pass to mastering the 3D pipeline - one object, one detail, one shortcut at a time.This training condenses over 15 years of my experience teaching 3D to professionals. I started using Blender relatively recently after many years and awards on Cinema 4D, and I love how this free, open-source software makes 3D accessible to anyone.I designed this scene to be as close as possible to a real-world project, showcasing a variety of techniques and strategies that can be used to achieve your goals.Start simple - model a breakfast table. An orange. An apple. A banana. A spoon resting by a coffee cup. A glass of fresh juice. By the time you're done, it's not just food - it's photorealism.Then level up. Sculpt artisan bread, simulate cloth drapes, and scatter droplets on fruit with Geometry Nodes. Simulate a pile of delicious-looking coffee beans. Model a Moka pot with engineering-level precision, then shade it with custom metal materials, scratches and all.UV unwrap like a pro. Paint your models with subtlety and flair. Dive into Eevee and Cycles and discover how to make your scenes pop with lighting, materials, and mood. Smoke, sunlight, condensation, and cinematic camera moves - it's all here.From static to cinematic. Set your scene, light it like a director, and breathe life into your shots with animation and compositing.This isn't just training. It's a step-by-step, object-by-object transformation into a 3D artist who can model, texture, shade, light, and render - with confidence.120+ focused lessons. No fluff. Just pure Blender magic.Real-world results. Professional techniques. Begginer friendly.One scene. Many lessons. Endless possibilities.Ready to create your world? Overview Section 1: The Basics Lecture 1 Downloading and installing Blender Lecture 2 Exercice Files Lecture 3 Using the Editors Lecture 4 The Layouts Lecture 5 Navigating the Viewport Lecture 6 The Shading Modes Lecture 7 Component modes Lecture 8 The Importance of Shortcuts, how to create them Lecture 9 How to Move Objects Lecture 10 Collections, How to Organize your Project Lecture 11 Importing Objects from Other Blender Files Lecture 12 The Addon System : one of the best feature of Blender ! Section 2: Simple Modeling : Orange, Apple, Banana, Coffee Cup, Spoon and Glass Lecture 13 Setting the Scene Units Lecture 14 Modeling the Orange Lecture 15 Tweaking the Shape of the Orange Lecture 16 Creating the Apple Lecture 17 Modeling the Stem : with Polygons Lecture 18 Modeling the Stem : with Modifiers Lecture 19 Importing Images as Reference Lecture 20 Modeling the Stem : with Curves Lecture 21 Modeling the Banana : main shape Lecture 22 Modeling the Banana : hardening the edges Lecture 23 Modeling the Banana : using the Skin modifier Lecture 24 Modeling the Coffee Cup : base shape Lecture 25 Modeling the Coffee Cup : adding Thickness Lecture 26 Modeling the Coffee Cup : adding the handle Lecture 27 Modeling the Coffee Cup : the cup holder Lecture 28 Setting the Images for the Spoon Lecture 29 Modeling the Spoon Lecture 30 A Glass of Orange Juice Lecture 31 And Now Add the Juice Section 3: Advanced Modeling : Loaf of Bread, Cloth, Coffee Beans, Water Droplets Lecture 32 Setting Up the Images for the Loaf of Bread Lecture 33 Sculpting the Bread Lecture 34 Finishing up the Bread : more details Lecture 35 Using a Simulation to Drape Cloth on the Bread Lecture 36 Refining the Simulation Lecture 37 Adding Details to the Cloth by Sculpting Lecture 38 Modeling a Coffee Bean Lecture 39 Duplicating the Beans with an Array Modifier Lecture 40 Duplicating the Beans using the Geometry Nodes Lecture 41 Simulating the Beans Falling Down with Simulation Lecture 42 Saving Up Space with Mesh Linking Lecture 43 Detailing the Coffee Beans with a Displace Modifier Lecture 44 Adding Droplets to the Apple : with Particles Lecture 45 Adding Droplets to the Apple : with Geometry Nodes Lecture 46 Adding Droplets to the Apple : painting the distribution Section 4: Modeling the Moka Pot Lecture 47 First Stage Lecture 48 Finishing the First Stage : bottom and top Lecture 49 Working the Edges with the Bevel Modifier Lecture 50 Second Stage Lecture 51 Adding the Spout Lecture 52 Adding Thickness Lecture 53 Modeling the Lid Lecture 54 Adding the Lid Handle Lecture 55 Modeling the Attachment Lecture 56 Adding Hinges Lecture 57 Putting Together the Hinges and Attachment Lecture 58 Extruding from the Second Stage Lecture 59 Shaping the Main Handle Lecture 60 Adding the Valve Section 5: World of UVs Lecture 61 What are UVs ? Lecture 62 How to Unwrap Anything : start with an apple ! Lecture 63 Live Unwrap Lecture 64 Unwraping the Stem Lecture 65 Peeling an Orange Lecture 66 Unwrapping the Banana Lecture 67 Unwrapping the Bread Lecture 68 Unwrapping the Beans Section 6: Painting the Objects Lecture 69 The Painting Workflow Lecture 70 Painting the Orange Lecture 71 Refining the Details of the Orange Lecture 72 Painting the Apple Lecture 73 Refining the Apple Lecture 74 Painting the Apple in the 2D View Lecture 75 Painting the Banana Lecture 76 Adding Details to the Banana Lecture 77 Painting the Bread Section 7: Shading with Eevee Lecture 78 How Shading Works Lecture 79 The Principled BSDF Material : how to shade anything Lecture 80 Using the Node Wrangler Addon Lecture 81 Shading the Apple Lecture 82 Droplet Material Lecture 83 Shading the Orange Lecture 84 Adding a Displace Modifier to the Orange Lecture 85 Texturing the Banana Lecture 86 Scene Organization with the Collections Lecture 87 Finding Texture Online : Ambient CG Lecture 88 Finding Texture Online : Poly Haven Lecture 89 Shading the Cup Lecture 90 Creating the Metal Material for the Spoon Lecture 91 Shading the Bread Lecture 92 Using the Blenderkit Addon to Shade the Cloth Lecture 93 Glass Material Lecture 94 Shading the Orange Juice Lecture 95 Refining the Juice Material Section 8: Advanced Materials for the Moka Pot Lecture 96 Base Metal Material Lecture 97 Adding Details to the Metal Lecture 98 Adding fine Scratches with Bump Mapping Lecture 99 Condensation Spots Lecture 100 Texturing the Handles Lecture 101 Valve Material Lecture 102 Shading the Coffee Beans Lecture 103 Adding Random Variation to the Beans Lecture 104 Adding Details to the Crack Section 9: Lighting the Scene Lecture 105 Dressing and Organizing the Scene Lecture 106 How Cameras Work in Blender Lecture 107 Setting Up the Scene Lecture 108 Using HDRI to Light the Scene Lecture 109 Adding a Sunlight Lecture 110 Point Light, Spot Light and Aera Light Lecture 111 3 points lighting Lecture 112 Adding a Target to a Light Lecture 113 Better Reflection in Eevee with Light Probes Lecture 114 Adding Depth of Field Lecture 115 Create a Mood with Volume Lighting Lecture 116 Adding Smoke to the Volume with Noise Lecture 117 Simple Camera Animation Lecture 118 Better Camera Motion with Keyframe Interpolation Lecture 119 Create a Turntable Animation Lecture 120 Refining the Rendering with Compositing Lecture 121 Color Correction Section 10: Rendering with Cycles and Eevee Lecture 122 Setting Up a New Scene for Cycles Lecture 123 Better Glass Shader Lecture 124 Better Droplet Shader Lecture 125 Using Adaptive Subdivision for Better and Faster Rendering Lecture 126 Tweaking the Volume Effect Lecture 127 Tweaking the Render Settings for Quality or Speed Graphic designer, Motion designer, Artist Buy Premium Account From My Download Links & Get Fastest Speed. |