07-03-2022, 10:32 PM
Arnold for Maya v5.1.3.1 (x64)
![[Image: 672f828f46b602e4401dca1b49ffd121.png]](https://i120.fastpic.org/big/2022/0703/21/672f828f46b602e4401dca1b49ffd121.png)
WiN x64 | Maya 2020 / 2022 / 2023 | File size: 448 / 451 / 460 MB
HomePage :
![[Image: TcAlVnV.gif]](https://i.imgur.com/TcAlVnV.gif)
![[Image: 672f828f46b602e4401dca1b49ffd121.png]](https://i120.fastpic.org/big/2022/0703/21/672f828f46b602e4401dca1b49ffd121.png)
WiN x64 | Maya 2020 / 2022 / 2023 | File size: 448 / 451 / 460 MB
Quote:Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
Features
- Seamless integration with Maya shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
- Support for volume rendering with Maya Fluids.
- Support for Maya Hair and nHair.
- Particles and nParticles support, including particle instancer.
- Defer the creation of geometry at render time with the Stand-in placeholder nodes.
- Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
- Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
- XGen integration.
- Texturable geometric lights.
- Deep EXR.
- Rendering of curves.
Quote:
HomePage :
![[Image: TcAlVnV.gif]](https://i.imgur.com/TcAlVnV.gif)
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