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Advanced Vehicle Systems In Unreal Engine 5
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Advanced Vehicle Systems In Unreal Engine 5
Published 9/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 20.31 GB | Duration: 14h 31m

Advanced vehicle system in UE5 Blueprint Scripting: drivable, destructible, customizable vehicles with realistic physics

[b]What you'll learn[/b]

Build fully drivable vehicles with custom physics in Unreal Engine 5.

Implement deformable vehicle bodies that react to collisions.

Develop interactive vehicle mechanics like door opening and runtime possession.

Set up advanced vehicle collision and damage systems.

Add breakable glass and realistic windshield effects.

Apply realistic shooting mechanics with bullet decals and damage control.

Create dynamic UIs that adapt to vehicle and character possession.

Create destructible vehicles with realistic breakable parts.

Customize 3D vehicles by importing your own models.

Add vehicle entry and exit animations with door interactions.

Design a complete sound system with engine, collision, and glass-breaking effects.

Implement drifting, braking, and engine start sounds.

Build vehicle damage textures for a realistic experience.

Reuse the code and effects for new vehicles created in Blender.

Master Anim Graphs to handle vehicle animations and interactions.

[b]Requirements[/b]

Basic understanding of Unreal Engine 5.

Experience with Blueprints in Unreal Engine.

Basic game development knowledge.

No advanced coding required; visual scripting is used.

Familiarity with 3D modeling (Blender knowledge helpful).

[b]Description[/b]

Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems! This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.What you'll learn:Complete Drivable Vehicles: Learn to create fully functional drivable vehicles, including car physics, controls, and animations.Complete Destructible Vehicles: Build vehicles that can break apart with realistic physics-driven destruction.Customizable Vehicles: Import your own 3D vehicle models and follow along as you customize and implement them in Unreal Engine.Deformable Vehicles: Design vehicles that deform upon collision, creating a more immersive experience.Realistic Collisions & Damage System: Implement a sophisticated collision and damage system with breaking glass, windshield effects, and damage textures.Vehicle Interaction: Add dynamic vehicle interaction such as opening doors, entering/exiting vehicles, runtime possession, and more.Shooting Mechanics: Create interactions with shooting systems, including bullet decals, damage control, and vehicle destruction.UI & Anim Graph: Build vehicle-specific UI showing speed and interaction widgets that adapt based on possession, as well as character UIs for entering/exiting vehicles.Sound Systems: Develop realistic sound systems including engine sounds, door effects, glass breaking, and collision audio.Reusing Code for New Vehicles: Apply everything you've learned to new vehicles built in Blender, making the system reusable across multiple vehicle types.Why this course?All resources provided for free: Everything used in the course is freely available, and all assets can be downloaded directly from Udemy resources.Comprehensive vehicle systems: From collisions to sound effects, this course covers every aspect of vehicle mechanics, making it the most in-depth course on advanced vehicle systems in Unreal Engine 5.Hands-on learning: You'll follow along with practical projects that showcase how to apply these mechanics to any vehicle you want to create in Unreal Engine.Whether you're a game developer looking to add realistic vehicles to your project or someone interested in learning the ins and outs of vehicle mechanics in Unreal Engine 5, this course will give you the skills you need to bring your vision to life!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Project

Lecture 3 Tools

Section 2: Drivable Vehicles

Lecture 4 Setup the Project

Lecture 5 Setup Vehicle Class

Lecture 6 Setup Wheels

Lecture 7 Setup Input

Lecture 8 Attach Wheels

Section 3: Destruction System

Lecture 9 Setup Proxy

Lecture 10 Deformable Skeletal Mesh Visibility

Lecture 11 Fix CR_Frame_Destructable

Lecture 12 Storing Skeletal Mesh Values

Lecture 13 Decals and Plastic Constraints

Lecture 14 Setup Control Rig

Lecture 15 Enable physics on parts of car

Lecture 16 Plastic Deformation

Lecture 17 Deform Vehicle

Lecture 18 Deform Vehicle Physics

Lecture 19 Vehicle Deformation

Lecture 20 ABP Proxy

Lecture 21 On Vehicle Mesh Hit

Lecture 22 Setting up the Vehicle

Section 4: Glass Breaking Effect

Lecture 23 Broken Glass Plugin

Lecture 24 Spawn Glass Effect

Lecture 25 Spawn Glass Effect Local

Lecture 26 Glass Effect Events

Lecture 27 Fix Bugs

Section 5: Damage System

Lecture 28 Runtime

Lecture 29 Anim Node Class

Lecture 30 Anim Node Runtime

Lecture 31 ABP_Proxy

Lecture 32 Possess and Unpossess

Lecture 33 Initialize Vehicle Textures

Lecture 34 Hit Event

Lecture 35 Damage Control

Section 6: Setup Character

Lecture 36 Setup Character

Lecture 37 Setup Weapon Effects

Lecture 38 Setup Bullet

Lecture 39 Bullet Rotation

Lecture 40 Weapon UI

Lecture 41 Spawn Decals

Lecture 42 Bullet Color

Lecture 43 Fix Bullet Impact

Section 7: Enter Exit Vehicle

Lecture 44 Retarget Animations

Lecture 45 Character Settings

Lecture 46 Interactable Component

Lecture 47 On Player Interaction Started

Lecture 48 On Player Overlap

Lecture 49 Enter Vehicle

Lecture 50 Play Animation Montages

Lecture 51 Set Character Mode

Lecture 52 Set Driver Location

Lecture 53 Possess Vehicle

Lecture 54 Do Once

Lecture 55 Exit Vehicle

Lecture 56 View Target Transition

Section 8: User Interface

Lecture 57 Speedometer Material

Lecture 58 Font Color Material

Lecture 59 Create Driving UI

Lecture 60 Update Speed

Lecture 61 Update Speed Text

Lecture 62 Character And Vehicle UIs

Lecture 63 Interaction UI

Section 9: Sound System

Lecture 64 Plugins and Sounds

Lecture 65 Driving State Structure

Lecture 66 Fix Audio Component Errors

Lecture 67 On Hit Sound Effects

Lecture 68 Audio Controller

Lecture 69 Event Dispatchers

Lecture 70 Update Drifting State

Lecture 71 Setup Driving Status

Lecture 72 Fire Airborne

Lecture 73 Fix Audio Controller

Lecture 74 Update Movement Input

Lecture 75 Engine and Drifting Sounds

Section 10: Custom Vehicle

Lecture 76 Setup Vehicle

Lecture 77 Vehicle Weight Paint

Lecture 78 Doors and Side Mirrors

Lecture 79 Custom Vehicle Blueprint

Lecture 80 Setup Wheels

Lecture 81 Setup Glasses

Lecture 82 Setup Materials

Lecture 83 Destructible Visibility Fix

Lecture 84 Fix Glass Effects

Game developers looking to create advanced vehicle systems in Unreal Engine 5.,Unreal Engine users who want to add drivable and destructible vehicles to their projects.,3D artists interested in importing custom vehicles into Unreal Engine.,Developers aiming to master realistic vehicle collisions and damage systems.,Beginners with basic UE5 knowledge looking to expand their skills.,Indie game creators seeking advanced vehicle mechanics for their games.,Blender users who want to apply custom models to game-ready vehicles.,Anyone interested in realistic vehicle interactions, physics, and sound systems.

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