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Cinema 4D Complete : Vol. 4 All About Simulations
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[Image: fbef3ba3639e74fe5e18c38331bcbe1b.jpg]
Cinema 4D Complete : Vol. 4 All About Simulations
Published 2/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.30 GB | Duration: 8h 37m

Simulation

[b]What you'll learn[/b]

All about Simulations in Cinema 4D

Simulate clothes, balloons, gummy balls, pillows, jelly..

Fast simulations with Cinema 4D's new simulation system

Make different objects interact with each other

[b]Requirements[/b]

Basic understanding of 3D inside Cinema 4D

[b]Description[/b]

Cinema 4D's new simulation engine makes it possible to create extraordinary realistic or abstract animations!In this new module of the complete Cinema 4D training course, you'll find out all about the new rigid body, soft body, fabric and rope simulation tools!Topple dominoes, demolish walls, create hypnotic fabric animations, transform lettering into balloons or old pleated leather, animate floating flags and tear them apart - it's all possible now with Cinema 4D.In clearly organized chapters, we'll study all the techniques needed to master the various simulations.This Cinema 4D training course on physical simulations covers the following topics:Rigid bodies are the properties that enable objects to collide with each other and create complex dynamic sequences automatically. The animation possibilities are virtually infinite, and effectively complement traditional animation using keyframes or Mograph. You can even combine the three at the same time!Drape, fly and twist clothes in extraordinary abstract animations! Or use them to dress your characters with stunning realism.You will model a dress entirely on a dancing cartoon character. The fabric follows the character's movements naturally and dynamically, for maximum realism. The entire workflow is covered, from dress modeling and finishing to testing and caching for easy playback.Soft bodies simulate anything plastic, rubbery or easily deformed. It makes for very smooth, fun animations and can be easily combined with rigid bodies.This module is the ideal complement to the one devoted to Mograph, as it takes up certain elements and completes them.As usual, all the videos are clearly named and organized so you can quickly access the one that interests you. Mini-projects complete the videos to help you put the skills you've learned into practice.Please note that this tutorial is intended for Cinema 4D version 2024.2 and higher, which uses the new unified simulation system.All source files are provided. I'll be happy to answer any questions you may have !Enjoy the tutorial!

Overview

Section 1: Rigid Bodies - The basics

Lecture 1 Download Exercice Files

Lecture 2 Basics of Rigid Bodies

Lecture 3 Using the startup scene

Lecture 4 How simulations work

Lecture 5 Scale, gravity and mass

Lecture 6 Collision shape

Lecture 7 Collision shape : Cube and Sphere

Lecture 8 Compound shape : more complex objects

Lecture 9 Thickness

Lecture 10 Friction and bounce

Lecture 11 Stickiness

Lecture 12 Mass

Lecture 13 Rotational mass

Lecture 14 The Simulation Scene workflow

Section 2: Rigid Bodies - Animating

Lecture 15 Initial velocity

Lecture 16 Initial state

Lecture 17 Trigger on colision

Lecture 18 Tigger on velocity peak : basics

Lecture 19 Make a tower crumble with Velocity peak

Lecture 20 Destroy a wall with Velocity peak

Lecture 21 Settle dynamic objects after a simulation

Lecture 22 Controling the deactivation of dynamics

Section 3: Taking control of Rigid Bodies

Lecture 23 Controling the animation with Follow Position

Lecture 24 Following a spline

Lecture 25 Spicing the simulation with Forces

Lecture 26 Enhancing a Mocap with Dynamics

Lecture 27 Creating an Abstract Equilibrium

Lecture 28 Topple a domino line

Lecture 29 Tumbling a pyramid of domino

Section 4: Cloth - The basics

Lecture 30 The basics of Cloth

Lecture 31 The importance of topology and density

Lecture 32 Main parameters

Lecture 33 Using Vertex Maps

Lecture 34 Creating a flag : fixing points

Lecture 35 Creating a flag : using the Cloth Belt

Lecture 36 Animating curtains with the Cloth Belt

Lecture 37 Creating a beautiful animation with Forces and Mass

Section 5: Tearing Cloth

Lecture 38 How to tear Cloth

Lecture 39 Using Fields to drive tearing

Lecture 40 Growing a tear

Lecture 41 Enhancing the tearing using triangles

Lecture 42 Smoothing the tearing

Section 6: Soft Body and Balloon

Lecture 43 Basics of Balloon

Lecture 44 Constrain a balloon text

Lecture 45 Basics of Soft Bodies

Lecture 46 Understanding the poles

Lecture 47 Orienting the poles

Lecture 48 Plastic deformations

Lecture 49 Deforming a rigid text

Lecture 50 Turning any object to soft body (proxy workflow)

Section 7: Creating and animating garments

Lecture 52 Create an animate pillows

Lecture 51 Create and animate pillows

Lecture 52 Create a bottle packaging

Lecture 53 Create a bottle packaging

Lecture 53 Dressing a character with clothes

Lecture 54 Refining the cloth animation

Lecture 55 Changing the dress, finalizing the animation

Section 8: Abstract animation with Cloth

Lecture 56 Mix Animation : Creating a leathery text

Lecture 57 Mix Animation : Adding folds

Lecture 58 Mix Animation : Enhancing a dancing character

Lecture 59 Mix Animation : Using forces to animate a deflating text

Lecture 60 Create a render for the deflating text

Lecture 61 Creating a Wacky Noodle Man

Lecture 62 Adding hair to the Wacky Noodle Man

Section 9: Ropes

Lecture 63 Basics of ropes

Lecture 64 Using Vertex Maps with Ropes

Lecture 65 Connecting ropes with others objects

Lecture 66 Twisting a rope

Lecture 67 Let's make it a real rope !

Lecture 68 Create and animate a spiderweb

Lecture 69 Tearing the spiderweb

3D Artists,Motion Designer

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