01-28-2025, 09:17 PM
Blender: Stylized Character Creation For Videogames
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 46.13 GB | Duration: 26h 12m
Learn the whole process of creating PBR characters with Blender tools.
What you'll learn
The complete workflow to create characters for videogames in Blender.
How to make a character blocking based on a referent, focusing in a good silhouette and correct proportions.
How to make a character with high level of detail using digital sculpting and modeling tools.
How to make a low poly version of the character fully optimized for animation and game engines.
How to make an optimized UV display to be able to project textures on our character.
How to extract all the details from the high poly model and project them on the low poly model using map baking.
How to use and create textures to make PBR materials with the Blender Shader Editor.
How to export the final texture maps to be used in any rendering or video game engine.
How to render and create a professional-quality presentation for our portfolio.
Requirements
Basic knowledge of Blender is recommended but not required.
Having a digitizing table can help you a lot during the sculpting process.
Description
In this video game character creation course you will learn everything you need to create stylized characters with Blender.During this course you will learn how to create PBR characters fully optimized for video games, we will apply different techniques depending on the needs of our project.We will follow the following workflow:1. Blocking: we will make the model with very basic geometries to have a general silhouette of our character with its respective accessories.2. High poly: We will detail completely the high poly model to achieve a clean surface and a high level of detail.3. Low poly: we will make an optimized low poly version using retopology and other optimization methods.4. UVs and bakes: We will do the UV unwrap and extract all the details with the map baking.5. Texturing: We will do the material texturing process in Blender using the node editor.6. Rig and Presentation: Finally we will rig our character to be able to pose it and make the final presentation.This course is aimed for intermediate users who want to deepen in the creation of characters, and has more than 25 hours of content, it is recommended that you already have basic knowledge of Blender but if you have little experience and want to take the challenge you are equally welcome, anyway I will provide you with extra material with all the basics.
Overview
Section 1: Introduction
Lecture 1 Instructor presentation
Lecture 2 Course presentation
Lecture 3 Downloadable resources
Lecture 4 Important links of the course
Lecture 5 Discord group
Section 2: Blocking
Lecture 6 Blocking 1: Body
Lecture 7 Blocking 2: Limbs and hands
Lecture 8 Blocking 3: Feet and proportions
Lecture 9 Blocking 4: Head
Lecture 10 Blocking 5: Joining the main body parts
Lecture 11 Blocking 6: Polishing the upper body
Lecture 12 Blocking 7: Leather armor
Lecture 13 Blocking 8: Gloves
Lecture 14 Blocking 9: Boots
Lecture 15 Blocking 10: Chainmail and cloth
Lecture 16 Blocking 11: Belt and bag
Lecture 17 Blocking 12: Hair
Lecture 18 Blocking 13: Braid
Lecture 19 Blocking 14: Shield
Lecture 20 Blocking 15: Sword
Lecture 21 Blocking 16: Polishing the face
Section 3: Detailing
Lecture 22 Detailing 1: Boots
Lecture 23 Detailing 2: Pants
Lecture 24 Detailing 3: Skirt
Lecture 25 Detailing 4: Chainmail
Lecture 26 Detailing 5: Organizing the accesories
Lecture 27 Detailing 6: Leather armor
Lecture 28 Detailing 7: Wristbands
Lecture 29 Detailing 8: Gloves retopology
Lecture 30 Detailing 9: Gloves details
Lecture 31 Detailing 10: Preparing the objects to polish
Lecture 32 Detailing 11: Polishing the leather objects
Lecture 33 Detailing 12: Working on the sleeves
Lecture 34 Detailing 13: Head retopology
Lecture 35 Detailing 14: Head details
Lecture 36 Detailing 15: Hair
Lecture 37 Detailing 16: Cape
Lecture 38 Detailing 17: Metallic brooch
Lecture 39 Detailing 18: Shield and sword
Lecture 40 Detailing 19: Last details
Lecture 41 Detailing 20: Optimizing the high poly with decimate
Section 4: Low Poly
Lecture 42 Low 1: Braid
Lecture 43 Low 2: Head
Lecture 44 Low 3: Cape
Lecture 45 Low 4: Chest
Lecture 46 Low 5: Arms
Lecture 47 Low 6: Belt accesories
Lecture 48 Low 7: Legs
Lecture 49 Low 8: Sword and shield
Section 5: UVs
Lecture 50 UVs 1: Preparation
Lecture 51 UVs 2: Marking seams and unwrapping
Lecture 52 UVs 3: Finishing the unwrapping
Lecture 53 UVs 4: Organizing the UVs
Section 6: Texturing
Lecture 54 Texturing: The PBR workflow and the texture maps
Lecture 55 Texturing 1: Bakes 1
Lecture 56 Texturing 2: Bakes 2
Lecture 57 Texturing 3: Introduction to texturing
Lecture 58 Texturing 4: Asigning base materials
Lecture 59 Texturing 5: Hair
Lecture 60 Texturing 6: Skin
Lecture 61 Texturing 7: Cloth
Lecture 62 Texturing 8: Metals
Lecture 63 Texturing 9: Leather armor
Lecture 64 Texturing 10: Shield
Lecture 65 Texturing 11: Sword
Lecture 66 Texturing 12: Material mask
Lecture 67 Texturing 13: Face details
Lecture 68 Texturing 14: Exporting the final maps
Section 7: Presentation
Lecture 69 Presentation 1: Rigging the character
Lecture 70 Presentation 2: Posing the character
Lecture 71 Presentation 3: Personal touches
Lecture 72 Presentation 4: Rendering in Marmoset
Lecture 73 Presentation 5: Adding animations
Section 8: Conclusions and recomendations
Lecture 74 Final talking
Lecture 75 Extra content
This course is for anyone who wants to create stylized characters to use in video games.,3D modelers who want to optimize their video game modeling workflow using Blender.