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Blender: Stylized Character Creation For Videogames - AD-TEAM - 01-28-2025 Blender: Stylized Character Creation For Videogames Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 46.13 GB | Duration: 26h 12m Learn the whole process of creating PBR characters with Blender tools. What you'll learn The complete workflow to create characters for videogames in Blender. How to make a character blocking based on a referent, focusing in a good silhouette and correct proportions. How to make a character with high level of detail using digital sculpting and modeling tools. How to make a low poly version of the character fully optimized for animation and game engines. How to make an optimized UV display to be able to project textures on our character. How to extract all the details from the high poly model and project them on the low poly model using map baking. How to use and create textures to make PBR materials with the Blender Shader Editor. How to export the final texture maps to be used in any rendering or video game engine. How to render and create a professional-quality presentation for our portfolio. Requirements Basic knowledge of Blender is recommended but not required. Having a digitizing table can help you a lot during the sculpting process. Description In this video game character creation course you will learn everything you need to create stylized characters with Blender.During this course you will learn how to create PBR characters fully optimized for video games, we will apply different techniques depending on the needs of our project.We will follow the following workflow:1. Blocking: we will make the model with very basic geometries to have a general silhouette of our character with its respective accessories.2. High poly: We will detail completely the high poly model to achieve a clean surface and a high level of detail.3. Low poly: we will make an optimized low poly version using retopology and other optimization methods.4. UVs and bakes: We will do the UV unwrap and extract all the details with the map baking.5. Texturing: We will do the material texturing process in Blender using the node editor.6. Rig and Presentation: Finally we will rig our character to be able to pose it and make the final presentation.This course is aimed for intermediate users who want to deepen in the creation of characters, and has more than 25 hours of content, it is recommended that you already have basic knowledge of Blender but if you have little experience and want to take the challenge you are equally welcome, anyway I will provide you with extra material with all the basics. Overview Section 1: Introduction Lecture 1 Instructor presentation Lecture 2 Course presentation Lecture 3 Downloadable resources Lecture 4 Important links of the course Lecture 5 Discord group Section 2: Blocking Lecture 6 Blocking 1: Body Lecture 7 Blocking 2: Limbs and hands Lecture 8 Blocking 3: Feet and proportions Lecture 9 Blocking 4: Head Lecture 10 Blocking 5: Joining the main body parts Lecture 11 Blocking 6: Polishing the upper body Lecture 12 Blocking 7: Leather armor Lecture 13 Blocking 8: Gloves Lecture 14 Blocking 9: Boots Lecture 15 Blocking 10: Chainmail and cloth Lecture 16 Blocking 11: Belt and bag Lecture 17 Blocking 12: Hair Lecture 18 Blocking 13: Braid Lecture 19 Blocking 14: Shield Lecture 20 Blocking 15: Sword Lecture 21 Blocking 16: Polishing the face Section 3: Detailing Lecture 22 Detailing 1: Boots Lecture 23 Detailing 2: Pants Lecture 24 Detailing 3: Skirt Lecture 25 Detailing 4: Chainmail Lecture 26 Detailing 5: Organizing the accesories Lecture 27 Detailing 6: Leather armor Lecture 28 Detailing 7: Wristbands Lecture 29 Detailing 8: Gloves retopology Lecture 30 Detailing 9: Gloves details Lecture 31 Detailing 10: Preparing the objects to polish Lecture 32 Detailing 11: Polishing the leather objects Lecture 33 Detailing 12: Working on the sleeves Lecture 34 Detailing 13: Head retopology Lecture 35 Detailing 14: Head details Lecture 36 Detailing 15: Hair Lecture 37 Detailing 16: Cape Lecture 38 Detailing 17: Metallic brooch Lecture 39 Detailing 18: Shield and sword Lecture 40 Detailing 19: Last details Lecture 41 Detailing 20: Optimizing the high poly with decimate Section 4: Low Poly Lecture 42 Low 1: Braid Lecture 43 Low 2: Head Lecture 44 Low 3: Cape Lecture 45 Low 4: Chest Lecture 46 Low 5: Arms Lecture 47 Low 6: Belt accesories Lecture 48 Low 7: Legs Lecture 49 Low 8: Sword and shield Section 5: UVs Lecture 50 UVs 1: Preparation Lecture 51 UVs 2: Marking seams and unwrapping Lecture 52 UVs 3: Finishing the unwrapping Lecture 53 UVs 4: Organizing the UVs Section 6: Texturing Lecture 54 Texturing: The PBR workflow and the texture maps Lecture 55 Texturing 1: Bakes 1 Lecture 56 Texturing 2: Bakes 2 Lecture 57 Texturing 3: Introduction to texturing Lecture 58 Texturing 4: Asigning base materials Lecture 59 Texturing 5: Hair Lecture 60 Texturing 6: Skin Lecture 61 Texturing 7: Cloth Lecture 62 Texturing 8: Metals Lecture 63 Texturing 9: Leather armor Lecture 64 Texturing 10: Shield Lecture 65 Texturing 11: Sword Lecture 66 Texturing 12: Material mask Lecture 67 Texturing 13: Face details Lecture 68 Texturing 14: Exporting the final maps Section 7: Presentation Lecture 69 Presentation 1: Rigging the character Lecture 70 Presentation 2: Posing the character Lecture 71 Presentation 3: Personal touches Lecture 72 Presentation 4: Rendering in Marmoset Lecture 73 Presentation 5: Adding animations Section 8: Conclusions and recomendations Lecture 74 Final talking Lecture 75 Extra content This course is for anyone who wants to create stylized characters to use in video games.,3D modelers who want to optimize their video game modeling workflow using Blender. 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