11-22-2024, 02:31 AM
Free Download Efficient Environment Creation For Games
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 39.93 GB | Duration: 26h 10m
Create Modular environments for games.
What you'll learn
Modular environment creation
Translate current day references to old environments
Learn Primitive Geometry Nodes Setup for Fast Procedural Meshes
Learn Primitive UE5 Blueprint for Fast Iteration
Requirements
I expect you to have some prior knowledge in game environment art
Description
Do you want to create environments for games without creating everything from scratch?Then I welcome you to Efficient Environment Creation For Games.About Me:My name is Arash Aref and I teach 3d game environment art with a love for Lighting And Prop and Material creation. I have had lots of happy students who enjoy learning new techniques.By the End Of This Course, You Will Be Able To:Create Environments EfficientlyRe-use What You Have Already Created To Save TimeLearn Primitive Geometry Nodes Setup for Fast Procedural MeshesLearn Primitive UE5 Blueprint for Fast IterationWhat You Will Learn:Translate current day references to old environmentsKit-Based workflow for fast iterationModular environment creationRe-using what you already have to save time and energy in productionCourse Project Overview:We will start with taking a look at our reference board to get an idea, but since our reference board belongs to the current day and our goal is to create an ancient environment; we will use our imagination. Then using the knowledge gained from the references we start the blokcout process to test our ideas to make sure they work. The next step is to start creating the kits and using the existing kits we will create a complete environment. We finish the course by creating a simple water material and lighting and post processing.Who is This Course For?The course is for those who want to learn fast environment creation techniques.The course is also for artists who want to speed up their workflow in environment art.Who is Not The Ideal Student For This Course?This course is not designed for absolute Blender beginners.What Are The Requirements or Prerequisites For Taking This Course?I expect you to have some prior knowledge in game environment artJoin Me Now:So if you want to learn more techniques to efficient environment creation, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Download Project Files
Section 2: Chapter 2 _ Modular Environment Creation
Lecture 3 Planning And References
Lecture 4 Gaea Terrain Creation
Lecture 5 Testing The Composition
Lecture 6 Intro To Midpoly Modeling
Lecture 7 Finishing The Mid-Poly Phase
Lecture 8 Intro To Kit-Based Workflow
Lecture 9 First Pass Of Wood Sculpt
Lecture 10 Mid-Level Wood Sculpt
Lecture 11 Finishing Wood Sculpting
Lecture 12 Unwrapping The Wood Meshes
Lecture 13 Baking And Testing Textures
Lecture 14 Start With Modular Kits
Lecture 15 Attic And More Kits
Lecture 16 Finish The First Building
Lecture 17 Variation For Existing Kits
Lecture 18 Finishing The First Level
Lecture 19 Export Modular Kits To Ue5
Lecture 20 Finishing Buildings In Ue5
Lecture 21 Creating The Platform
Lecture 22 Creating The Connections
Lecture 23 The Stairs And Variations
Lecture 24 Blockout The Bridge
Lecture 25 Finishing The Bridge
Lecture 26 Railings On The Platforms
Lecture 27 Roof Shingles Kit Sculpting
Lecture 28 Shingles Sculpt Finalized
Lecture 29 Bake And Texture Shingles
Lecture 30 Geometry Nodes For Rooftops
Lecture 31 Rooftops Continued
Lecture 32 Procedural Shadow Catchers
Lecture 33 Variation In Modular Kits
Lecture 34 More Variation For Building
Lecture 35 Rooftop Variations
Lecture 36 Finishing The Rooftops
Lecture 37 Create The Building Frames
Lecture 38 Wood Texture Completed
Lecture 39 Master Material Creation
Lecture 40 Material Instances
Lecture 41 Second Uv Channel Explained
Lecture 42 Second Uv Channel And Id
Lecture 43 Testing Second Uvs In Ue5
Lecture 44 Variations In The Materials
Lecture 45 Completing The Setup
Section 3: Chapter 3 _ Details, Lighting And Post Processing
Lecture 46 Creating The Rafts
Lecture 47 Lantern And Rgb Masking
Lecture 48 Water Material Surface
Lecture 49 Water Color Blend
Lecture 50 Initial Lighting Setup
Lecture 51 Completing The Lighting
Section 4: Chapter 4 _ Conclusion
Lecture 52 Thank You
The course is for those who want to learn fast environment creation techniques.
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