Efficient Environment Creation For Games - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Efficient Environment Creation For Games (/Thread-Efficient-Environment-Creation-For-Games--682161) |
Efficient Environment Creation For Games - OneDDL - 11-22-2024 Free Download Efficient Environment Creation For Games Published 11/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 39.93 GB | Duration: 26h 10m Create Modular environments for games. What you'll learn Modular environment creation Translate current day references to old environments Learn Primitive Geometry Nodes Setup for Fast Procedural Meshes Learn Primitive UE5 Blueprint for Fast Iteration Requirements I expect you to have some prior knowledge in game environment art Description Do you want to create environments for games without creating everything from scratch?Then I welcome you to Efficient Environment Creation For Games.About Me:My name is Arash Aref and I teach 3d game environment art with a love for Lighting And Prop and Material creation. I have had lots of happy students who enjoy learning new techniques.By the End Of This Course, You Will Be Able To:Create Environments EfficientlyRe-use What You Have Already Created To Save TimeLearn Primitive Geometry Nodes Setup for Fast Procedural MeshesLearn Primitive UE5 Blueprint for Fast IterationWhat You Will Learn:Translate current day references to old environmentsKit-Based workflow for fast iterationModular environment creationRe-using what you already have to save time and energy in productionCourse Project Overview:We will start with taking a look at our reference board to get an idea, but since our reference board belongs to the current day and our goal is to create an ancient environment; we will use our imagination. Then using the knowledge gained from the references we start the blokcout process to test our ideas to make sure they work. The next step is to start creating the kits and using the existing kits we will create a complete environment. We finish the course by creating a simple water material and lighting and post processing.Who is This Course For?The course is for those who want to learn fast environment creation techniques.The course is also for artists who want to speed up their workflow in environment art.Who is Not The Ideal Student For This Course?This course is not designed for absolute Blender beginners.What Are The Requirements or Prerequisites For Taking This Course?I expect you to have some prior knowledge in game environment artJoin Me Now:So if you want to learn more techniques to efficient environment creation, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course. Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Download Project Files Section 2: Chapter 2 _ Modular Environment Creation Lecture 3 Planning And References Lecture 4 Gaea Terrain Creation Lecture 5 Testing The Composition Lecture 6 Intro To Midpoly Modeling Lecture 7 Finishing The Mid-Poly Phase Lecture 8 Intro To Kit-Based Workflow Lecture 9 First Pass Of Wood Sculpt Lecture 10 Mid-Level Wood Sculpt Lecture 11 Finishing Wood Sculpting Lecture 12 Unwrapping The Wood Meshes Lecture 13 Baking And Testing Textures Lecture 14 Start With Modular Kits Lecture 15 Attic And More Kits Lecture 16 Finish The First Building Lecture 17 Variation For Existing Kits Lecture 18 Finishing The First Level Lecture 19 Export Modular Kits To Ue5 Lecture 20 Finishing Buildings In Ue5 Lecture 21 Creating The Platform Lecture 22 Creating The Connections Lecture 23 The Stairs And Variations Lecture 24 Blockout The Bridge Lecture 25 Finishing The Bridge Lecture 26 Railings On The Platforms Lecture 27 Roof Shingles Kit Sculpting Lecture 28 Shingles Sculpt Finalized Lecture 29 Bake And Texture Shingles Lecture 30 Geometry Nodes For Rooftops Lecture 31 Rooftops Continued Lecture 32 Procedural Shadow Catchers Lecture 33 Variation In Modular Kits Lecture 34 More Variation For Building Lecture 35 Rooftop Variations Lecture 36 Finishing The Rooftops Lecture 37 Create The Building Frames Lecture 38 Wood Texture Completed Lecture 39 Master Material Creation Lecture 40 Material Instances Lecture 41 Second Uv Channel Explained Lecture 42 Second Uv Channel And Id Lecture 43 Testing Second Uvs In Ue5 Lecture 44 Variations In The Materials Lecture 45 Completing The Setup Section 3: Chapter 3 _ Details, Lighting And Post Processing Lecture 46 Creating The Rafts Lecture 47 Lantern And Rgb Masking Lecture 48 Water Material Surface Lecture 49 Water Color Blend Lecture 50 Initial Lighting Setup Lecture 51 Completing The Lighting Section 4: Chapter 4 _ Conclusion Lecture 52 Thank You The course is for those who want to learn fast environment creation techniques. Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live No Password - Links are Interchangeable |