12-14-2024, 10:01 PM
292.29 MB | 00:08:24 | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English
Files Included :
00 01-Welcome-476121.mp4 (6.31 MB)
00 02-Course prerequisites-476122.mp4 (2.33 MB)
00 03-How to use the exercise files-476123.mp4 (635.11 KB)
01 01-Methods of collecting references-476125.mp4 (3.99 MB)
01 02-Set up the 3ds Max project file-476126.mp4 (6.28 MB)
01 03-Begin the high-poly modeling process-476127.mp4 (20.32 MB)
01 04-High-poly modeling techniques and tricks-476128.mp4 (27.38 MB)
01 05-Apply high-poly details to the rocket-476129.mp4 (19.2 MB)
01 06-Begin the low-poly modeling process-476130.mp4 (4.29 MB)
01 07-Unwrap low-poly rocket pieces-476131.mp4 (17.19 MB)
01 08-Apply a lightmap to the game-ready mesh-476132.mp4 (9.6 MB)
01 09-Export low-poly model for Unreal and create a simple collision-476133.mp4 (18.44 MB)
01 10-Export for exploded baking in Substance Painter-476134.mp4 (9.44 MB)
02 01-Prep the Unreal level for rocket prop-476136.mp4 (4.55 MB)
02 02-Import static mesh into Unreal-476137.mp4 (7.03 MB)
03 01-Set up your project in Substance Painter-476139.mp4 (3.46 MB)
03 02-Set up baking parameters-476140.mp4 (13.68 MB)
03 03-Add adjusted maps and start a new Paint file-476141.mp4 (3.96 MB)
03 04-Review Substance Painter masking tools-476142.mp4 (13.6 MB)
03 05-Begin painting within Substance Painter-476143.mp4 (18.25 MB)
03 06-Apply textures with materials and smart materials-476144.mp4 (23.55 MB)
03 07-Apply stenciled designs to your rocket-476145.mp4 (23.54 MB)
03 08-Export Painter files to Substance Designer-476146.mp4 (11.52 MB)
04 01-Import maps and create Unreal materials-476148.mp4 (11.57 MB)
04 02-Final positioning within Unreal and check in the prop-476149.mp4 (10.1 MB)
05 01-Next steps-476151.mp4 (2.1 MB)]
Screenshot
00 01-Welcome-476121.mp4 (6.31 MB)
00 02-Course prerequisites-476122.mp4 (2.33 MB)
00 03-How to use the exercise files-476123.mp4 (635.11 KB)
01 01-Methods of collecting references-476125.mp4 (3.99 MB)
01 02-Set up the 3ds Max project file-476126.mp4 (6.28 MB)
01 03-Begin the high-poly modeling process-476127.mp4 (20.32 MB)
01 04-High-poly modeling techniques and tricks-476128.mp4 (27.38 MB)
01 05-Apply high-poly details to the rocket-476129.mp4 (19.2 MB)
01 06-Begin the low-poly modeling process-476130.mp4 (4.29 MB)
01 07-Unwrap low-poly rocket pieces-476131.mp4 (17.19 MB)
01 08-Apply a lightmap to the game-ready mesh-476132.mp4 (9.6 MB)
01 09-Export low-poly model for Unreal and create a simple collision-476133.mp4 (18.44 MB)
01 10-Export for exploded baking in Substance Painter-476134.mp4 (9.44 MB)
02 01-Prep the Unreal level for rocket prop-476136.mp4 (4.55 MB)
02 02-Import static mesh into Unreal-476137.mp4 (7.03 MB)
03 01-Set up your project in Substance Painter-476139.mp4 (3.46 MB)
03 02-Set up baking parameters-476140.mp4 (13.68 MB)
03 03-Add adjusted maps and start a new Paint file-476141.mp4 (3.96 MB)
03 04-Review Substance Painter masking tools-476142.mp4 (13.6 MB)
03 05-Begin painting within Substance Painter-476143.mp4 (18.25 MB)
03 06-Apply textures with materials and smart materials-476144.mp4 (23.55 MB)
03 07-Apply stenciled designs to your rocket-476145.mp4 (23.54 MB)
03 08-Export Painter files to Substance Designer-476146.mp4 (11.52 MB)
04 01-Import maps and create Unreal materials-476148.mp4 (11.57 MB)
04 02-Final positioning within Unreal and check in the prop-476149.mp4 (10.1 MB)
05 01-Next steps-476151.mp4 (2.1 MB)]
Screenshot