08-08-2023, 07:07 AM
Published 8/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.79 GB | Duration: 7h 48m
Learn advanced UI techniques that will help you build complex menu systems like Skyrim, Final Fantasy, and Call of Duty!
What you'll learn
How to create data driven dynamic menu systems
Utilizing data tables and structs to create dynamic menus
Advanced widget rendering techniques
Custom widget interaction
3D widget creation and interaction
How to map a game controller to use your widgets
Using a render target to render a secondary camera to a widget
Using image sequence animations within widgets
How to create drag and drop widgets
How to create a Skyrim inspired inventory system
Requirements
Recommended: Basic computer knowledge
Recommended: An understanding of basic navigation for the Unreal Engine
Recommended: A basic understanding of how to create and display widgets
Recommended: A basic understanding of widget designer mode and graph editor mode
Recommended: Unreal Engine 4.27 or higher installed
Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section)
Recommended: Desktop PC with Windows 7 (or later) 64-bit - OR - a Mac with Mac OS X 10.9.2 or later
Recommended: DirectX 11 compatible video card
Recommended: Quad-core Intel or AMD processor
Recommended: 8 GB RAM
NO programming experience needed!
Description
You already know how to create UI, now learn how to master it!In this course, you will learn advanced techniques to use the Unreal Widget Blueprint system to create UI (User Interface) for your games and applications. These are the same user interfaces that you see in popular games such as Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy! These menus also mimic the menus that I use to create visualization applications at a Fortune 500 company, and are proven techniques! It is vitally important for any Unreal developer to understand how to create more advanced menu systems using the widget blueprint system. By the end of this course, you will have the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques, and create virtually any kind of menu within your own games and applications! You will also have developed an advanced dynamic inventory system inspired by The Elder Scrolls Skyrim!This course is a an advanced course for those who already know the basics of the Unreal Widget Blueprint system. It is targeted at Unreal Engine users who have at least a basic understanding of widgets, though you will be able to follow along no matter what level you are currently. We will not be going over how to download and install the Engine or general navigation of the Editor, nor will we be going over how to create or display a widget. However, you will master how to design and program advanced widgets within the Widget Blueprint Editor! NO PROGRAMMING KNOWLEDGE REQUIRED!
Overview
Section 1: Introduction
Lecture 1 Project Primer
Lecture 2 Making The Most Of This Course
Section 2: Data Driven Dynamic Widgets
Lecture 3 Object-Oriented Programming
Lecture 4 User Created Widgets
Lecture 5 Creating Dynamic Menus
Lecture 6 Data Tables And Structs
Lecture 7 Importing Data At Runtime
Lecture 8 Parsing Data At Runtime
Lecture 9 Asset Registry
Lecture 10 Data Driven Widget System
Section 3: Custom Widget Interaction
Lecture 11 Overriding Events And Functions
Lecture 12 Drag And Drop
Lecture 13 Preconstruct Event
Lecture 14 Controller Mapping
Lecture 15 Binding External Events
Lecture 16 Editor Widgets
Section 4: Advanced Widget Rendering
Lecture 17 Responsive UI
Lecture 18 3D Widgets
Lecture 19 UI Materials
Lecture 20 Render Target Texture
Lecture 21 Retainer Box
Lecture 22 Widget Alpha Mask
Lecture 23 Advanced UI Animation
Section 5: Inventory System
Lecture 24 Introduction And Set Up
Lecture 25 Item System
Lecture 26 Creating The 3D Pickup Widget
Lecture 27 Creating The Inventory Item and Inventory Widgets
Lecture 28 Creating The Stat Widgets
Lecture 29 Creating The Inventory Type Widgets
Lecture 30 Creating The Overencumbered Widget
Lecture 31 Setting Up The Inventory Menu Functions And Variables
Lecture 32 Character: Input Mapping
Lecture 33 Character: Initializing Widgets And Getting The Closest Item
Lecture 34 Character: Finishing The Character
Lecture 35 Inventory Design: Inventory Section
Lecture 36 Inventory Design: Description Section
Lecture 37 Inventory Design: Bottom Section
Lecture 38 Inventory Functionality: Keyboard Or Gamepad Function
Lecture 39 Inventory Functionality: Add Item
Lecture 40 Inventory Functionality: Populate Inventory
Lecture 41 Inventory Functionality: Update Weight
Lecture 42 Inventory Functionality: Set Favorite
Lecture 43 Inventory Functionality: Drop Item
Lecture 44 Inventory Functionality: Click Inventory Item Button
Lecture 45 Inventory Functionality: Change Inventory Type
Lecture 46 Inventory Functionality: Open Inventory Function
Lecture 47 Inventory Functionality: Finishing The Main Inventory
Lecture 48 3D Item
Lecture 49 Debugging
Lecture 50 Populating The World
Students who want to learn how to create UI for games and applications,Students interested in learning advanced widget concepts in Unreal Engine,Students interested in creating complex inventory systems,Students interested in creating an Action RPG
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