8 hours ago
Houdini Fx For 3D Artist Course
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.94 GB | Duration: 4h 27m
Create awesome Visual Effects in Houdini for your projects.
What you'll learn
Create Lightning FX In Houdini.
Particles FX In Houdini.
Creating procedural rocks
Create Dust Simulation
Requirements
I expect you to have some sort of basic knowledge of Houdini interface.
You should have Houdini 20.5 installed on your computer.
Description
Are you an aspiring FX artist interested in learning Houdini?Then I welcome you to the Houdini FX for 3d Artist Course.WHY SHOULD YOU LEARN FROM ME:Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!By the end of this course:You will be able to Create Procedural FX In Houdini.You will be able to Create Lightning FX In Houdini.You will be able to Particles FX In Houdini.You will be able to Create Growth Animation In Houdini.You will be able to Create Dust Simulation In Houdini.WHAT WILL I LEARN:Houdini procedural workflowUsing VOPs for creating procedural noisesWorking with ClonesCreating procedural rocksCreating procedural lightningCreating procedural growth animationCreating particles simulationUsing RBD Bullet SolverCreate particles FXCreating Debris SimulationCreate Dust SimulationWorking in SolarisRendering with Karma XPUCompositing in After EffectsCOURSE PROJECTS:We will start this project by first creating a procedural rock model for our FX. And then we will take a look at how we can use VOPs for creating procedural lightning fx for our project. And then will see how we create sword slash FX in SOPs. And then we will see how to create procedural rock growth animation in SOPs. And then we will use Houdini POP solver for creating sand particles. We want to emit particles when rocks start to grow from the ground. And then we will see how we can import our character into the scene that we have downloaded from mixamo. And then we will see how we can use Houdini Pyro Solver for creating Dust simulation. And after that we will use RBD Bullet solver for creating Debris simulation for our FX. And after that we will import all our FX layers into Solaris for rendering. We will use Karma XPU for rendering. And in Solaris we will see how we can create materials and assign materials. And we will finish our project by compositing into After Effects.IS THIS COURSE RIGHT FOR ME:I have designed this course for beginner fx artists who want to learn Houdini.WHO IS NOT THE IDEAL STUDENT:Anyone can learn houdini with this course.WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic knowledge of Houdini interface.You should have Houdini 20.5 installed on your computer.JOIN ME NOW:So if you want to learn Houdini and want to create procedural and dynamic FX, then join me now. Hope to see you in the course.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Download Project Files
Section 2: 02 Procedural FX In SOPs
Lecture 3 New Project
Lecture 4 Procedural Modeling Rock
Lecture 5 Procedural Rock Animation
Lecture 6 Ground Lightning
Lecture 7 Lightning Branches
Lecture 8 Ground Blast Glow
Lecture 9 Sword Lightning
Lecture 10 Lightning Arc
Lecture 11 Sword Slash Glow
Lecture 12 Rocks Lightning
Section 3: 03 Dynamic Simulations
Lecture 13 Particles Simulation
Lecture 14 Ground Dust Simulation
Lecture 15 Debris Simulation
Section 4: 04 Rendering
Lecture 16 Import To Solaris
Lecture 17 Creating Materials
Lecture 18 Rendering In Solaris
Lecture 19 Compositing In After Effects
Section 5: 05 Conclusion
Lecture 20 Thank You
I have designed this course for beginner fx artists who want to learn Houdini.