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Programming Fundamentals Through Game Development with Unity
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[Image: 359020115_tuto.jpg]
1.32 GB | 00:06:32 | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English

Files Included :
1 -Course Overview (11 MB)
1 -Using External Libraries (38.88 MB)
2 -Networking Basics (Final course files can be found in this lecture's resources) (103.32 MB)
1 -Setting Up Our Tools (34.59 MB)
2 -Quick Start with C# (20.9 MB)
3 -Understanding the Game Loop (14.49 MB)
1 -Variables, Functions, and Scope (31.18 MB)
2 -Control Flow and Logic Implementation (91.76 MB)
3 -Arrays and Collections (67 MB)
1 -Classes and Objects (19.56 MB)
2 -Inheritance and Polymorphism (57.28 MB)
3 -Interfaces and Abstract Classes (64.73 MB)
1 -Design Patterns in Game Development (74.49 MB)
2 -Event-Driven Programming (80.49 MB)
3 -Dependency Injection (41.83 MB)
1 -Advanced Data Structures (54.42 MB)
2 -Algorithms in Game Mechanics (51.09 MB)
3 -Big O Notation and Performance Considerations (17.43 MB)
1 -Lambda Expressions and LINQ (79.26 MB)
2 -Immutability and Pure Functions (77.11 MB)
1 -Introduction to Multithreading (59.49 MB)
2 -Asynchronous Programming (80.69 MB)
1 -Scriptable Objects and Data Management (65.64 MB)
2 -Editor Scripting and Tools Development (48.72 MB)
3 -Serialization and File IO (67.45 MB)]
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