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Unity AI Guide: Create a Autonomous Game with Adaptive NPCs
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[Image: cc7a21617f55b3e98f511eeda515e6c2.jpg]
Unity AI Guide: Create a Autonomous Game with Adaptive NPCs
Published 9/2024
Created by Denislav Georgiev
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 49 Lectures ( 8h 9m ) | Size: 4.5 GB

Develop adaptive AI with Behavior Trees, guiding characters to think, act and learn autonomously in your Unity games.

What you'll learn:
Master the fundamentals of AI in Unity by building intelligent agents using Behavior Trees and Behavior Designer
Design and implement AI-driven characters that think and act autonomously in dynamic game environments.
Simulate complex, lifelike behavior in your game characters, making them responsive and unpredictable.
Develop a fully autonomous "Hide and Seek" game, where AI-driven players interact without any human intervention.
Create adaptive AI that evolves over time, learning from past experiences to improve its strategies.
Build advanced Behavior Trees with sophisticated branching and logic, taking your AI design to the next level.
Elevate your Behavior Tree skills using a powerful node-based editor, making complex AI development intuitive and visual.

Requirements:
Basic understanding of Unity
Basic understanding of C#


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