01-19-2025, 06:51 PM
Unreal Engine 5: One Course Solution For Niagara Vfx
Last updated 7/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.84 GB | Duration: 17h 18m
Use Niagara to create stunning, game-ready VFX in Unreal Engine 5 through a step by step approach
What you'll learn
Different usage of different niagara emitters and renderer
Create different types of game ready VFX
Create different master materials for VFX
Bake out noise texture directly in Unreal
Create multiple environment FX like dandelion, rain, water fall and etc
Create attacking FX like energy strike, lightning hit and projectiles
Create custom modules for custom particle behaviors
Use blueprint to to program VFX behavior
Use custom niagara module to create character disintegration
Basic concepts behind niagara paramaters/namespaces/function/dynamic input
Requirements
No knowledge needed for Niagara, everything will be done from scratch
Description
Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we'll start from the basic.In the first section, you are gonna learn all the basic stuff that you need to know about niagara for creating different VFX by creating dandelion FX and flame thrower. We are first gonna cover the different emitter stages inside of niagara, then start using the sprite renderer to help us to get more familiar with different niagara modules.With all the knowledge and skills we have, in the second section, we are gonna create different types of VFX like portal FX, hit impact FX, butterfily FX, meteror attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We'll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we'll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we'll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we'll go into blender and create a projectile mesh for our niagara and use blueprint to help us spawn blade slash and flying sword.In the third section, you'll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We'll start with all the basic concepts that you must know for creating a custom niagara module, then with the knowledge on niagara paramater, namespaces, we'll create this follow the leader FX. Then with a liitle bit of vector math and some calculation in our own custom modules, we're gonna create a more advanced version of it. Then, with all we've learned, we'll look into how to create rain FX, waterfall FX and dissolving FX for texture, static mesh and combine them with distance field to help us create dynamic character disintegration.This is going to be the most comprehensive Niagara VFX course that you'll ever find online, and after finshing it, you should be able to create any type of VFX that you like on your own.
Overview
Section 1: Introduction
Lecture 1 Course Intro
Lecture 2 What Consists Of A Niagara VFX?
Lecture 3 Important Notes Before You Start
Lecture 4 Create A VFX Project
Lecture 5 The DemoRoom files are not working.
Lecture 6 How To Get Help?
Section 2: Niagara Basic
Lecture 7 Niagara Basic Section Overview
Lecture 8 First Emitter
Lecture 9 Emitter Stage
Lecture 10 Simple Moving Sprite
Lecture 11 Shape Location
Lecture 12 Forces
Lecture 13 GPU Sprite
Lecture 14 First VFX Material
Lecture 15 Section Challenge: Create Floating Dandeline
Lecture 16 Share Task: Share Your Dandelion FX
Lecture 17 In case you can't find the fire texture pack.
Lecture 18 Sub UV Animation
Lecture 19 Start Of Flame Thrower: Create The Main Flame
Lecture 20 Smoke For Flame Thrower
Lecture 21 Section Challenge: Blue Flame And Ember
Lecture 22 Create Heat Distortion
Lecture 23 I can't see my refraction in 5.2.
Lecture 24 End Of Flame Thrower: Recap
Lecture 25 Share Task: Share Your Flame Thrower
Lecture 26 Mesh Renderer
Lecture 27 Custom Mesh
Lecture 28 Baking Texture In Unreal
Lecture 29 Draw Material To Render Target
Lecture 30 Ribbon Renderer
Lecture 31 Material Refresher: UV Manipulation
Lecture 32 Create Pan Distort Material
Lecture 33 Create Perlin Noise
Lecture 34 I can't see ScriptedAssetAction.
Lecture 35 Variation From Voronoi Noise
Lecture 36 Share Task: Share Your Noise Texture
Lecture 37 Section Warp Up
Section 3: Niagara Skill VFX
Lecture 38 Niagara Skill VFX Section Overview
Lecture 39 Set Up The Demo Room
Lecture 40 Start Of Portall FX: Create The Outline Of Portal
Lecture 41 Depth Fade And SubUV Animation
Lecture 42 Center Rotating Particles
Lecture 43 Center Rotating Patterns
Lecture 44 Material Effect With Mesh Renderer
Lecture 45 End Of Portal FX: Background Details And Debris
Lecture 46 Fix The Missing Center Pattern
Lecture 47 Start Of Hit Impact: Create VFX Spawner
Lecture 48 Hit Impact Surface
Lecture 49 End Of Hit Impact: Section Challenge1 - Hit Impact Body
Lecture 50 Section Challenge2: Butterfly FX
Lecture 51 Share Task: Share What You Created
Lecture 52 Start Of Meteor Attack: Anticipation For Meteor Attack
Lecture 53 Meteor Shell Mesh
Lecture 54 Create Shell FX
Lecture 55 Climax For Meteor Attack
Lecture 56 End Of Meteor Attack: Dissipation For Meteor Attack
Lecture 57 Start Of Laser Attack: Create Laser Mesh
Lecture 58 Create Laser Core
Lecture 59 Laser Shell
Lecture 60 Laser Fire Pattern
Lecture 61 End Of Laser Attack: Decoration Particles
Lecture 62 Start Of Energy Strike: Custom Sprite Alignment
Lecture 63 Location Event
Lecture 64 Custom Rotator
Lecture 65 Dynamic Paramaters
Lecture 66 Section Challenge3: More Elements For Climax
Lecture 67 Section Challenge4: Cylinder FX
Lecture 68 End Of Energy Strike: Dissipation
Lecture 69 Share Task: Share Your Energy Strike
Lecture 70 Start Of Projectile FX: Blade Slash Mesh
Lecture 71 Linear Gradient
Lecture 72 BP Projectile Master
Lecture 73 Projectile VFX Spawner
Lecture 74 Blade Slash Variations
Lecture 75 Following Particles
Lecture 76 Ground Particles
Lecture 77 Section Challenge4: Muzzle And Hit Impact VFX
Lecture 78 End Of Projectile FX: Different VFX Meshes
Lecture 79 Section Wrap Up
Lecture 80 Optional Challenge: Create Your Own VFX
Section 4: Custom Niagara Module VFX
Lecture 81 Custom Niagara Module VFX Section Overview
Lecture 82 Custom Niagara Module 101
Lecture 83 Attributes Reader
Lecture 84 Follow The Leader Advanced
Lecture 85 Start Of Rain FX: Fresnel
Lecture 86 Liquid Master Dyn Param
Lecture 87 Main Rain Drops
Lecture 88 Generate Collision Event
Lecture 89 Section Challenge: Rain Splash Large
Lecture 90 Ripples
Lecture 91 Check Collision Normal
Lecture 92 End Of Rain FX: Custom Niagara Enums
Lecture 93 Share Task: Share Your Rain FX
Lecture 94 Start Of Waterfall FX: Waterfall Mesh
Lecture 95 Master Material For Waterfall
Lecture 96 Waterfall Refraction
Lecture 97 Waterfall Caustics
Lecture 98 Falling Water
Lecture 99 End Of Waterfall FX: Waterfall Splashes
Lecture 100 Share Task: Share Your Waterfall
Lecture 101 Use Niagara To Sample Textures
Lecture 102 Start Of Dissolving Static Mesh: Static Mesh Location
Lecture 103 End Of Dissolving Static Mesh: Particle Color For Dissolving
Lecture 104 Start Of Character Disintegration: Mesh Reproduction Sprites
Lecture 105 Lerp Particle Attributes
Lecture 106 Distance Fields
Lecture 107 Use Distance Fields For Dissolving
Lecture 108 Trigger Material Dissolve By BP
Lecture 109 Particle FX For Dissolving
Lecture 110 Noise Dissolve Material
Lecture 111 End Of Character Disintegration: Apply Noise Dissolve Material
Lecture 112 Restore The Character Mesh
Lecture 113 Optional Challenge: Particle FX For Restoring Character Mesh
Lecture 114 Section Wrap Up
Section 5: Congratulations
Lecture 115 Where to go from here
Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5,Learners who want to learn how to create VFX materials,Learners who want to know how to create VFX meshes,Learners who want to create environment FX