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Unreal Engine 5: One Course Solution For Niagara Vfx - Printable Version

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Unreal Engine 5: One Course Solution For Niagara Vfx - AD-TEAM - 01-19-2025

[Image: 1e635adc09e5c34064ecd6b48b603fca.jpg]
Unreal Engine 5: One Course Solution For Niagara Vfx
Last updated 7/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 18.84 GB | Duration: 17h 18m

Use Niagara to create stunning, game-ready VFX in Unreal Engine 5 through a step by step approach

What you'll learn

Different usage of different niagara emitters and renderer

Create different types of game ready VFX

Create different master materials for VFX

Bake out noise texture directly in Unreal

Create multiple environment FX like dandelion, rain, water fall and etc

Create attacking FX like energy strike, lightning hit and projectiles

Create custom modules for custom particle behaviors

Use blueprint to to program VFX behavior

Use custom niagara module to create character disintegration

Basic concepts behind niagara paramaters/namespaces/function/dynamic input

Requirements

No knowledge needed for Niagara, everything will be done from scratch

Description

Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we'll start from the basic.In the first section, you are gonna learn all the basic stuff that you need to know about niagara for creating different VFX by creating dandelion FX and flame thrower. We are first gonna cover the different emitter stages inside of niagara, then start using the sprite renderer to help us to get more familiar with different niagara modules.With all the knowledge and skills we have, in the second section, we are gonna create different types of VFX like portal FX, hit impact FX, butterfily FX, meteror attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We'll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we'll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we'll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we'll go into blender and create a projectile mesh for our niagara and use blueprint to help us spawn blade slash and flying sword.In the third section, you'll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We'll start with all the basic concepts that you must know for creating a custom niagara module, then with the knowledge on niagara paramater, namespaces, we'll create this follow the leader FX. Then with a liitle bit of vector math and some calculation in our own custom modules, we're gonna create a more advanced version of it. Then, with all we've learned, we'll look into how to create rain FX, waterfall FX and dissolving FX for texture, static mesh and combine them with distance field to help us create dynamic character disintegration.This is going to be the most comprehensive Niagara VFX course that you'll ever find online, and after finshing it, you should be able to create any type of VFX that you like on your own.

Overview

Section 1: Introduction

Lecture 1 Course Intro

Lecture 2 What Consists Of A Niagara VFX?

Lecture 3 Important Notes Before You Start

Lecture 4 Create A VFX Project

Lecture 5 The DemoRoom files are not working.

Lecture 6 How To Get Help?

Section 2: Niagara Basic

Lecture 7 Niagara Basic Section Overview

Lecture 8 First Emitter

Lecture 9 Emitter Stage

Lecture 10 Simple Moving Sprite

Lecture 11 Shape Location

Lecture 12 Forces

Lecture 13 GPU Sprite

Lecture 14 First VFX Material

Lecture 15 Section Challenge: Create Floating Dandeline

Lecture 16 Share Task: Share Your Dandelion FX

Lecture 17 In case you can't find the fire texture pack.

Lecture 18 Sub UV Animation

Lecture 19 Start Of Flame Thrower: Create The Main Flame

Lecture 20 Smoke For Flame Thrower

Lecture 21 Section Challenge: Blue Flame And Ember

Lecture 22 Create Heat Distortion

Lecture 23 I can't see my refraction in 5.2.

Lecture 24 End Of Flame Thrower: Recap

Lecture 25 Share Task: Share Your Flame Thrower

Lecture 26 Mesh Renderer

Lecture 27 Custom Mesh

Lecture 28 Baking Texture In Unreal

Lecture 29 Draw Material To Render Target

Lecture 30 Ribbon Renderer

Lecture 31 Material Refresher: UV Manipulation

Lecture 32 Create Pan Distort Material

Lecture 33 Create Perlin Noise

Lecture 34 I can't see ScriptedAssetAction.

Lecture 35 Variation From Voronoi Noise

Lecture 36 Share Task: Share Your Noise Texture

Lecture 37 Section Warp Up

Section 3: Niagara Skill VFX

Lecture 38 Niagara Skill VFX Section Overview

Lecture 39 Set Up The Demo Room

Lecture 40 Start Of Portall FX: Create The Outline Of Portal

Lecture 41 Depth Fade And SubUV Animation

Lecture 42 Center Rotating Particles

Lecture 43 Center Rotating Patterns

Lecture 44 Material Effect With Mesh Renderer

Lecture 45 End Of Portal FX: Background Details And Debris

Lecture 46 Fix The Missing Center Pattern

Lecture 47 Start Of Hit Impact: Create VFX Spawner

Lecture 48 Hit Impact Surface

Lecture 49 End Of Hit Impact: Section Challenge1 - Hit Impact Body

Lecture 50 Section Challenge2: Butterfly FX

Lecture 51 Share Task: Share What You Created

Lecture 52 Start Of Meteor Attack: Anticipation For Meteor Attack

Lecture 53 Meteor Shell Mesh

Lecture 54 Create Shell FX

Lecture 55 Climax For Meteor Attack

Lecture 56 End Of Meteor Attack: Dissipation For Meteor Attack

Lecture 57 Start Of Laser Attack: Create Laser Mesh

Lecture 58 Create Laser Core

Lecture 59 Laser Shell

Lecture 60 Laser Fire Pattern

Lecture 61 End Of Laser Attack: Decoration Particles

Lecture 62 Start Of Energy Strike: Custom Sprite Alignment

Lecture 63 Location Event

Lecture 64 Custom Rotator

Lecture 65 Dynamic Paramaters

Lecture 66 Section Challenge3: More Elements For Climax

Lecture 67 Section Challenge4: Cylinder FX

Lecture 68 End Of Energy Strike: Dissipation

Lecture 69 Share Task: Share Your Energy Strike

Lecture 70 Start Of Projectile FX: Blade Slash Mesh

Lecture 71 Linear Gradient

Lecture 72 BP Projectile Master

Lecture 73 Projectile VFX Spawner

Lecture 74 Blade Slash Variations

Lecture 75 Following Particles

Lecture 76 Ground Particles

Lecture 77 Section Challenge4: Muzzle And Hit Impact VFX

Lecture 78 End Of Projectile FX: Different VFX Meshes

Lecture 79 Section Wrap Up

Lecture 80 Optional Challenge: Create Your Own VFX

Section 4: Custom Niagara Module VFX

Lecture 81 Custom Niagara Module VFX Section Overview

Lecture 82 Custom Niagara Module 101

Lecture 83 Attributes Reader

Lecture 84 Follow The Leader Advanced

Lecture 85 Start Of Rain FX: Fresnel

Lecture 86 Liquid Master Dyn Param

Lecture 87 Main Rain Drops

Lecture 88 Generate Collision Event

Lecture 89 Section Challenge: Rain Splash Large

Lecture 90 Ripples

Lecture 91 Check Collision Normal

Lecture 92 End Of Rain FX: Custom Niagara Enums

Lecture 93 Share Task: Share Your Rain FX

Lecture 94 Start Of Waterfall FX: Waterfall Mesh

Lecture 95 Master Material For Waterfall

Lecture 96 Waterfall Refraction

Lecture 97 Waterfall Caustics

Lecture 98 Falling Water

Lecture 99 End Of Waterfall FX: Waterfall Splashes

Lecture 100 Share Task: Share Your Waterfall

Lecture 101 Use Niagara To Sample Textures

Lecture 102 Start Of Dissolving Static Mesh: Static Mesh Location

Lecture 103 End Of Dissolving Static Mesh: Particle Color For Dissolving

Lecture 104 Start Of Character Disintegration: Mesh Reproduction Sprites

Lecture 105 Lerp Particle Attributes

Lecture 106 Distance Fields

Lecture 107 Use Distance Fields For Dissolving

Lecture 108 Trigger Material Dissolve By BP

Lecture 109 Particle FX For Dissolving

Lecture 110 Noise Dissolve Material

Lecture 111 End Of Character Disintegration: Apply Noise Dissolve Material

Lecture 112 Restore The Character Mesh

Lecture 113 Optional Challenge: Particle FX For Restoring Character Mesh

Lecture 114 Section Wrap Up

Section 5: Congratulations

Lecture 115 Where to go from here

Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5,Learners who want to learn how to create VFX materials,Learners who want to know how to create VFX meshes,Learners who want to create environment FX

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