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Unreal Engine 5: One Course Solution For Niagara Vfx - AD-TEAM - 01-19-2025 Unreal Engine 5: One Course Solution For Niagara Vfx Last updated 7/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 18.84 GB | Duration: 17h 18m Use Niagara to create stunning, game-ready VFX in Unreal Engine 5 through a step by step approach What you'll learn Different usage of different niagara emitters and renderer Create different types of game ready VFX Create different master materials for VFX Bake out noise texture directly in Unreal Create multiple environment FX like dandelion, rain, water fall and etc Create attacking FX like energy strike, lightning hit and projectiles Create custom modules for custom particle behaviors Use blueprint to to program VFX behavior Use custom niagara module to create character disintegration Basic concepts behind niagara paramaters/namespaces/function/dynamic input Requirements No knowledge needed for Niagara, everything will be done from scratch Description Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we'll start from the basic.In the first section, you are gonna learn all the basic stuff that you need to know about niagara for creating different VFX by creating dandelion FX and flame thrower. We are first gonna cover the different emitter stages inside of niagara, then start using the sprite renderer to help us to get more familiar with different niagara modules.With all the knowledge and skills we have, in the second section, we are gonna create different types of VFX like portal FX, hit impact FX, butterfily FX, meteror attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We'll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we'll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we'll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we'll go into blender and create a projectile mesh for our niagara and use blueprint to help us spawn blade slash and flying sword.In the third section, you'll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We'll start with all the basic concepts that you must know for creating a custom niagara module, then with the knowledge on niagara paramater, namespaces, we'll create this follow the leader FX. Then with a liitle bit of vector math and some calculation in our own custom modules, we're gonna create a more advanced version of it. Then, with all we've learned, we'll look into how to create rain FX, waterfall FX and dissolving FX for texture, static mesh and combine them with distance field to help us create dynamic character disintegration.This is going to be the most comprehensive Niagara VFX course that you'll ever find online, and after finshing it, you should be able to create any type of VFX that you like on your own. Overview Section 1: Introduction Lecture 1 Course Intro Lecture 2 What Consists Of A Niagara VFX? Lecture 3 Important Notes Before You Start Lecture 4 Create A VFX Project Lecture 5 The DemoRoom files are not working. Lecture 6 How To Get Help? Section 2: Niagara Basic Lecture 7 Niagara Basic Section Overview Lecture 8 First Emitter Lecture 9 Emitter Stage Lecture 10 Simple Moving Sprite Lecture 11 Shape Location Lecture 12 Forces Lecture 13 GPU Sprite Lecture 14 First VFX Material Lecture 15 Section Challenge: Create Floating Dandeline Lecture 16 Share Task: Share Your Dandelion FX Lecture 17 In case you can't find the fire texture pack. Lecture 18 Sub UV Animation Lecture 19 Start Of Flame Thrower: Create The Main Flame Lecture 20 Smoke For Flame Thrower Lecture 21 Section Challenge: Blue Flame And Ember Lecture 22 Create Heat Distortion Lecture 23 I can't see my refraction in 5.2. Lecture 24 End Of Flame Thrower: Recap Lecture 25 Share Task: Share Your Flame Thrower Lecture 26 Mesh Renderer Lecture 27 Custom Mesh Lecture 28 Baking Texture In Unreal Lecture 29 Draw Material To Render Target Lecture 30 Ribbon Renderer Lecture 31 Material Refresher: UV Manipulation Lecture 32 Create Pan Distort Material Lecture 33 Create Perlin Noise Lecture 34 I can't see ScriptedAssetAction. Lecture 35 Variation From Voronoi Noise Lecture 36 Share Task: Share Your Noise Texture Lecture 37 Section Warp Up Section 3: Niagara Skill VFX Lecture 38 Niagara Skill VFX Section Overview Lecture 39 Set Up The Demo Room Lecture 40 Start Of Portall FX: Create The Outline Of Portal Lecture 41 Depth Fade And SubUV Animation Lecture 42 Center Rotating Particles Lecture 43 Center Rotating Patterns Lecture 44 Material Effect With Mesh Renderer Lecture 45 End Of Portal FX: Background Details And Debris Lecture 46 Fix The Missing Center Pattern Lecture 47 Start Of Hit Impact: Create VFX Spawner Lecture 48 Hit Impact Surface Lecture 49 End Of Hit Impact: Section Challenge1 - Hit Impact Body Lecture 50 Section Challenge2: Butterfly FX Lecture 51 Share Task: Share What You Created Lecture 52 Start Of Meteor Attack: Anticipation For Meteor Attack Lecture 53 Meteor Shell Mesh Lecture 54 Create Shell FX Lecture 55 Climax For Meteor Attack Lecture 56 End Of Meteor Attack: Dissipation For Meteor Attack Lecture 57 Start Of Laser Attack: Create Laser Mesh Lecture 58 Create Laser Core Lecture 59 Laser Shell Lecture 60 Laser Fire Pattern Lecture 61 End Of Laser Attack: Decoration Particles Lecture 62 Start Of Energy Strike: Custom Sprite Alignment Lecture 63 Location Event Lecture 64 Custom Rotator Lecture 65 Dynamic Paramaters Lecture 66 Section Challenge3: More Elements For Climax Lecture 67 Section Challenge4: Cylinder FX Lecture 68 End Of Energy Strike: Dissipation Lecture 69 Share Task: Share Your Energy Strike Lecture 70 Start Of Projectile FX: Blade Slash Mesh Lecture 71 Linear Gradient Lecture 72 BP Projectile Master Lecture 73 Projectile VFX Spawner Lecture 74 Blade Slash Variations Lecture 75 Following Particles Lecture 76 Ground Particles Lecture 77 Section Challenge4: Muzzle And Hit Impact VFX Lecture 78 End Of Projectile FX: Different VFX Meshes Lecture 79 Section Wrap Up Lecture 80 Optional Challenge: Create Your Own VFX Section 4: Custom Niagara Module VFX Lecture 81 Custom Niagara Module VFX Section Overview Lecture 82 Custom Niagara Module 101 Lecture 83 Attributes Reader Lecture 84 Follow The Leader Advanced Lecture 85 Start Of Rain FX: Fresnel Lecture 86 Liquid Master Dyn Param Lecture 87 Main Rain Drops Lecture 88 Generate Collision Event Lecture 89 Section Challenge: Rain Splash Large Lecture 90 Ripples Lecture 91 Check Collision Normal Lecture 92 End Of Rain FX: Custom Niagara Enums Lecture 93 Share Task: Share Your Rain FX Lecture 94 Start Of Waterfall FX: Waterfall Mesh Lecture 95 Master Material For Waterfall Lecture 96 Waterfall Refraction Lecture 97 Waterfall Caustics Lecture 98 Falling Water Lecture 99 End Of Waterfall FX: Waterfall Splashes Lecture 100 Share Task: Share Your Waterfall Lecture 101 Use Niagara To Sample Textures Lecture 102 Start Of Dissolving Static Mesh: Static Mesh Location Lecture 103 End Of Dissolving Static Mesh: Particle Color For Dissolving Lecture 104 Start Of Character Disintegration: Mesh Reproduction Sprites Lecture 105 Lerp Particle Attributes Lecture 106 Distance Fields Lecture 107 Use Distance Fields For Dissolving Lecture 108 Trigger Material Dissolve By BP Lecture 109 Particle FX For Dissolving Lecture 110 Noise Dissolve Material Lecture 111 End Of Character Disintegration: Apply Noise Dissolve Material Lecture 112 Restore The Character Mesh Lecture 113 Optional Challenge: Particle FX For Restoring Character Mesh Lecture 114 Section Wrap Up Section 5: Congratulations Lecture 115 Where to go from here Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5,Learners who want to learn how to create VFX materials,Learners who want to know how to create VFX meshes,Learners who want to create environment FX RapidGator AlfaFile TurboBit |