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Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game
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Unreal Engine 5.4 C++ Developer: Build Your First Rpg Game
Published 10/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.05 GB | Duration: 21h 57m

Learn Unreal Engine 5.4 while building your own RPG Game using C++.

[b]What you'll learn[/b]

How to make games using Unreal Engine 5.4

How to code in Unreal Engine using C++.

Artificial Intelligence behavior for enemies.

Modern game development techniques.

How to combine C++ and Blueprints together.

How to build a user interface.

How to write custom anim notifies in C++.

Custom AI Combat System Using Strategy Pattern in C++

Create custom components for Unreal Editor

Build Save System with Checkpoints in C++

[b]Requirements[/b]

Installed version of Unreal Engine 5.4

Installed IDE like Visual Studio Code or Rider.

About 50GB of free disk space.

Basic understanding of any programming language.

[b]Description[/b]

Are you ready to dive into the world of game development and bring your RPG dreams to life? Welcome to this comprehensive course designed for beginners, where you'll learn to build your own RPG game using Unreal Engine 5.4 and C++. This course leverages the latest version of Unreal Engine, version 5.4.3, providing you with cutting-edge tools and techniques to create a game from the ground up.Throughout this course, you'll gain hands-on experience with C++, the industry-standard programming language for game development. You'll discover why C++ is the backbone of high-performance games and how it integrates seamlessly with Unreal Engine, one of the most powerful and versatile game engines available. Whether you're aspiring to develop indie games or work on AAA titles, this course will equip you with the skills and knowledge to succeed.Learn from an experienced software engineer with over a decade of coding expertise and extensive experience in Unreal Engine. You'll be guided step-by-step through the process, from setting up your development environment to implementing core game mechanics. By the end of this course, you'll have the confidence and skills to create your own RPG game and embark on your game development journey.

Overview

Section 1: Introduction and Setup

Lecture 1 Getting Unreal Engine Installed

Lecture 2 Installing the IDE.

Lecture 3 Visual Studio and Unreal Editor Review

Lecture 4 Completed Content and Source

Lecture 5 Creating Project - add character and animations

Lecture 6 Spring Arm and Camera

Lecture 7 Attach Weapon and Shield

Section 2: Player Character Movement

Lecture 8 Setup Enhanced Context Mapping for Movement

Lecture 9 Setup Player Input Movement Using C++

Lecture 10 Setup Look Around for Character Using C++

Lecture 11 Get The Character Jumping

Lecture 12 Create Anim Instance Using C++

Lecture 13 Blend Space for Idle Walk Run

Lecture 14 Character Animation Blueprint

Lecture 15 Character Jumping

Lecture 16 Setup Character Running in C++

Lecture 17 8 Way Blendspace Overview

Section 3: Fixing Mixamo Root Motion

Lecture 18 Mixamo Root Bone Character

Lecture 19 Mixamo Import New Animations

Lecture 20 New Blend Space Anim Instance

Section 4: Player Attacks

Lecture 21 Attack Montage

Lecture 22 Setup Input Actions for Attacks in C++

Lecture 23 Playing Attack Montages in C++

Lecture 24 Setup Weapon Collisions with C++

Lecture 25 Custom Anim Notify State in C++

Section 5: Melee Enemy

Lecture 26 Enemy Mesh And Retarget Animation System

Lecture 27 Create Enemy Class

Lecture 28 Enemy Anim Instance

Lecture 29 Intefaces - Create Hit Interface

Lecture 30 Enemy Take Damage

Lecture 31 Enemy Blend Space

Lecture 32 Enemy Blueprint Anim Instance

Lecture 33 Enemy AI Patrolling

Lecture 34 See Player Move To Attack

Lecture 35 Enemy Attack Montage

Lecture 36 Enemy Random Attacks

Lecture 37 Enemy Weapon Collision

Lecture 38 Enemy Anim Notify State

Lecture 39 Damage Player and Enemy AI Controller

Section 6: User Interface

Lecture 40 Create Enemy Nameplate

Lecture 41 Show Hide Enemy Nameplate

Lecture 42 Player Overlay Health Bar

Section 7: Player Blocking and DOT Product

Lecture 43 Blocking Input Action

Lecture 44 Mixamo Import and Blocking Getter Setter

Lecture 45 Update TakeDamage Logic

Lecture 46 Player Facing Actor DOT Product

Lecture 47 Blocking Disable Movement

Section 8: Custom AI Combat System C++

Lecture 48 Intro Custom AI System

Lecture 49 Setup Stimulus Component for Paladin

Lecture 50 Enemy AI Controller Sight Config Part 1

Lecture 51 Enemy AI Controller Sight Config Part 2

Lecture 52 Create AI Combat Using Strategy Pattern

Lecture 53 Create Logic for Patrol Strategy

Lecture 54 Fixing Tick Issue With Has Reached Destination

Lecture 55 Move To Player and Attack

Lecture 56 Create UAttackStrategy for Unreal Engine Reflection System

Lecture 57 Create UPatrolStrategy for Unreal Engine Reflection System

Lecture 58 Enemy AI State

Lecture 59 Cleaning Up Attack Strategy

Lecture 60 Strafe Strategy Part 1

Lecture 61 Strafe Strategy Part 2

Lecture 62 Check Strategy is Valid

Section 9: Player and Enemy Death and VFX

Lecture 63 Player Death

Lecture 64 Enemy Death

Lecture 65 Free Sound and Audacity

Lecture 66 Enemy Hit Sound

Lecture 67 Player Hit Sound

Lecture 68 Niagara VFX Spawn at Bone Location

Section 10: Motion Warping With C++

Lecture 69 Motion Warping Jump Attack Part 1

Lecture 70 Motion Warping Jump Attack Part 2

Section 11: Create Ranged Enemy

Lecture 71 Create Enemy Projectile in C++

Lecture 72 Create Wood Arrow

Lecture 73 Archer and Bow Blueprint Setup

Lecture 74 Archer IK Retarget and BlendSpace

Lecture 75 Archer Anim Instance

Lecture 76 Range Attack Montage

Lecture 77 Projectile Anim Notify Part 1

Lecture 78 Projectile Anim Notify Part 2

Lecture 79 Archer Death Montage

Lecture 80 Archer Name Plate

Lecture 81 Enemy Range Clearnup

Lecture 82 Fixing Acceptance Range Attacks

Section 12: Dodge Roll and IFrames

Lecture 83 Create Dodge Roll Montage and Input Actions

Lecture 84 Create Input Actions and Bindings C++

Lecture 85 Player State and Update Take Damage

Lecture 86 Resetting Player State

Section 13: Saving Game with C++

Lecture 87 Create Player Save Game Class

Lecture 88 Save and Load Player Data

Lecture 89 Create Save Actor C++

Lecture 90 Create and Save Checkpoint Area

Section 14: Creating Levels

Lecture 91 New Level and Lighting

Lecture 92 Blocking Out Level Part 1

Lecture 93 Blocking Out Level Part 2

Lecture 94 Soul Cave with Enemies Part 1

Lecture 95 Soul Cave with Enemies Part 2

Lecture 96 Soul Cave with Enemies Part 3

Section 15: Boss Fight

Lecture 97 Adding Boss to Soul Cave Level

Lecture 98 Creating Boss Health Bar

Lecture 99 Boss Name Text

Section 16: Main Menu and Build Game

Lecture 100 Create Main Menu Widget

Lecture 101 Main Menu Level

Lecture 102 Building Game for Shipping

Lecture 103 Final Build

Unreal Engine user that wants to learn Unreal Engine 5.4 and C++.,Those who want to learn the new features of Unreal Engine 5.4,Anybody that wants to make their own games,Developers switching to Unreal Engine and want to learn C++

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