02-23-2025, 01:02 PM
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Blender Strategies For Modeling And Texturing
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.68 GB | Duration: 3h 1m
Learn strategies for modeling and texturing in Blender version 3.
[b]What you'll learn[/b]
3D Modeling in Blender
UV Mapping in Blender
Materials and Textures
Lighting and Rendering in Blender
[b]Requirements[/b]
You will only need Blender for this course.
[b]Description[/b]
Are you just beginning in Blender and having trouble putting all the pieces together to create a finished scene? Would you like to learn how to create a realistic render from start to finish? How to approach a complex project? And also learn some strategies and tips along the way? This course will take you through the entire process of creating a scene in Blender, from the first polygon to the final render. And as we go I'll explain my thought processes and workflows so you can adopt and adapt these techniques to your own projects. You will have access to all of the Project Files for the course, including the Blender Scene files, the reference images, and the textures; allowing you to examine the Blender files each step of the way and follow along at your own pace.For our project we will create a Dualit toaster; using reference images, Blender's modeling tools, and its modifiers stack. We will be talking about Pivot Points and Normals, and fixing geometry issues. We'll use Blender's Shader Editor to create materials and textures. You will learn about Displacement Maps and Grunge maps. And in the end we will set-up an HDR image for lighting and reflections, adjust our Depth of Field, and render a final image.So join me, as we explore Blender Strategies for Modeling and Texturing.
Overview
Section 1: Blender Modeling Strategies
Lecture 1 Course Introduction
Lecture 2 The Bevel and Spin Tools
Lecture 3 Blocking in the Basic Shapes
Lecture 4 Pivot Points and the 3D Cursor
Lecture 5 The Boolean Modifier
Lecture 6 The Subdivision Surface Modifier
Lecture 7 Normals and the Array Modifier
Lecture 8 Blender's Modifier Stack
Lecture 9 Adding External Details
Lecture 10 Adding Internal Details
Lecture 11 Geometry Issues
Lecture 12 Fixing Geometry Issues
Lecture 13 Finishing the Modeling
Section 2: Blender Texturing Strategies
Lecture 14 Adding Materials
Lecture 15 More Materials and UV Mapping
Lecture 16 Adding Image Textures
Lecture 17 Using a Displacement Map
Lecture 18 Finishing the Texturing
Section 3: Lighting and Rendering
Lecture 19 Setting Scale and Using an HDRI
Lecture 20 Adjusting the Lighting
Lecture 21 Adding Grunge and Rendering
Lecture 22 Adjusting Depth of Field
Lecture 23 Conclusion
Beginning Blender users interested in learning more about modeling and texturing.
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